Compare All You Can Eat prices across 50+ stores and find the best deal. Developed by Gamechuck. Published by Gamechuck. Released on 7/13/2017. Available on PC. Genres: Adventure, Casual, Indie.

A hand-drawn interactive comic that plays out in about 30 minutes and somehow earns its runtime. Worth a look if you have a soft spot for absurdist comedy and tiny, handcrafted things.

I have a particular weakness for the kind of small, weird game that one or two people clearly made because they loved an idea too much to leave it alone. All You Can Eat is exactly that: a point-and-click comic adventure from Gamechuck, inspired by the dry strip-comic energy of Dilbert and Calvin and Hobbes, built around a protagonist who has been freeloading inside a 24/7 diner for ten full years on a single all-you-can-eat coupon. When foreclosure threatens his entire lifestyle, he is forced outside for the first time. The concept is absurd, the execution is genuinely charming, and the whole thing fits inside half an hour. The central mechanic is what makes this one stick in the memory. Every action you take, whether that is talking to an NPC, picking up an object, or combining items, generates a new hand-drawn comic panel that gets added to your running strip. Conversations are structured in the classic three-panel format: context, setup, punchline. By the end you have assembled your own personal comic book, and the game offers the option to print it out as a physical artefact. The printing feature is rough around the edges, with some reported formatting issues and occasional panel overlaps, but the idea behind it carries a handmade warmth that most indie games twice this length can only gesture at. A new game plus mode adds a developer commentary track, which is a generous touch for a title this short. The point-and-click layer is light and forgiving. There are only five locations to move between: the diner, an office building, a police station, an apartment block, and the port docks. Puzzle logic is mostly straightforward, with only one real item combination to work out. Right-click examines, left-click interacts, and inventory items are dragged to hotspots. Some players have hit minor bugs where interactions stop responding until you exit and re-enter a location, which is a small but real friction in a game with so little friction elsewhere. Achievements add a little optional challenge, including a speed-run condition and a goal to finish in under 80 panels, which is trickier than it sounds and requires deliberate routing. The soundscape deserves a quiet mention. There is no music score, only ambient layers: heavy traffic outside, the murmur of a busy office, the clatter of a diner crowd. The emptiness of each location, no background characters, no visual bustle, sits in odd contrast to those sound cues, and that contrast creates something that feels almost theatrical. It is a choice that might read as a budget limitation but lands as atmosphere. The hand-drawn art, scanned from physical paper, carries the same quality: warm, slightly imperfect, human in a way vector art rarely is. All You Can Eat is not a game for someone looking for mechanical depth, replayability, or a challenge. It is a game for someone who appreciates when a small idea is followed through with care and a sense of humor. At its length and its price, the ask is low. The payoff is a short, silly, genuinely handcrafted thing that knows exactly when to end. Kai, Scout Team

All You Can Eat
AdventureCasualIndie

All You Can Eat

Jul 13, 2017Gamechuck
GamerScout Says

A hand-drawn interactive comic that plays out in about 30 minutes and somehow earns its runtime. Worth a look if you have a soft spot for absurdist comedy and tiny, handcrafted things.

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Screenshots & Media

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About All You Can Eat

I have a particular weakness for the kind of small, weird game that one or two people clearly made because they loved an idea too much to leave it alone. All You Can Eat is exactly that: a point-and-click comic adventure from Gamechuck, inspired by the dry strip-comic energy of Dilbert and Calvin and Hobbes, built around a protagonist who has been freeloading inside a 24/7 diner for ten full years on a single all-you-can-eat coupon. When foreclosure threatens his entire lifestyle, he is forced outside for the first time. The concept is absurd, the execution is genuinely charming, and the whole thing fits inside half an hour. The central mechanic is what makes this one stick in the memory. Every action you take, whether that is talking to an NPC, picking up an object, or combining items, generates a new hand-drawn comic panel that gets added to your running strip. Conversations are structured in the classic three-panel format: context, setup, punchline. By the end you have assembled your own personal comic book, and the game offers the option to print it out as a physical artefact. The printing feature is rough around the edges, with some reported formatting issues and occasional panel overlaps, but the idea behind it carries a handmade warmth that most indie games twice this length can only gesture at. A new game plus mode adds a developer commentary track, which is a generous touch for a title this short. The point-and-click layer is light and forgiving. There are only five locations to move between: the diner, an office building, a police station, an apartment block, and the port docks. Puzzle logic is mostly straightforward, with only one real item combination to work out. Right-click examines, left-click interacts, and inventory items are dragged to hotspots. Some players have hit minor bugs where interactions stop responding until you exit and re-enter a location, which is a small but real friction in a game with so little friction elsewhere. Achievements add a little optional challenge, including a speed-run condition and a goal to finish in under 80 panels, which is trickier than it sounds and requires deliberate routing. The soundscape deserves a quiet mention. There is no music score, only ambient layers: heavy traffic outside, the murmur of a busy office, the clatter of a diner crowd. The emptiness of each location, no background characters, no visual bustle, sits in odd contrast to those sound cues, and that contrast creates something that feels almost theatrical. It is a choice that might read as a budget limitation but lands as atmosphere. The hand-drawn art, scanned from physical paper, carries the same quality: warm, slightly imperfect, human in a way vector art rarely is. All You Can Eat is not a game for someone looking for mechanical depth, replayability, or a challenge. It is a game for someone who appreciates when a small idea is followed through with care and a sense of humor. At its length and its price, the ask is low. The payoff is a short, silly, genuinely handcrafted thing that knows exactly when to end. Kai, Scout Team

Tags

singleplayerachievementscloud-savestier:sub-5Interactive ComicPrintable OutputThree-Panel HumorHand-Scanned ArtDeveloper CommentaryPanel-Based StorytellingShort-Form AdventureAbsurdist Comedy

Steam Deck & Linux

ProtonDB Platinum

Runs flawlessly on Linux out of the box. Based on 9 ProtonDB community reports.

System Requirements

Minimum

OS
Microsoft® Windows® 7/8/10
Memory
1 GB RAM
DirectX
Version 10
Storage
300 MB available space
Graphics
512 MB
Processor
1GHz

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Game Info

Developer
Gamechuck
Publisher
Gamechuck
Release Date
Jul 13, 2017

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What platforms is All You Can Eat available on?

All You Can Eat is available on PC.

When was All You Can Eat released?

All You Can Eat was released on 13 July 2017.

Who developed All You Can Eat?

All You Can Eat was developed by Gamechuck.