Compare Speed Limit prices across 50+ stores and find the best deal. Developed by Gamechuck. Published by Gamechuck. Released on 2/17/2021. Available on PC, Xbox. Genres: Action, Indie, Racing.

Six arcade genres smashed into one relentless sprint - if your reflexes aren't sharp yet, Speed Limit will sharpen them the hard way.

I put the controller down after my first session with Speed Limit and genuinely could not tell you what genre I'd just played, which is entirely the point. Gamechuck's tiny two-person studio built something that functions like a greatest-hits reel of 80s and 90s arcade cabinets, stitched together without a loading screen between them. You start on a commuter train, gun thrust into your hands by a mystery stranger, and from that moment the game simply does not stop escalating. The structure is the whole trick. Every two levels, the camera angle, vehicle, and genre completely flip. The first two stages play as a side-scrolling run-and-gun clearly indebted to Metal Slug, complete with jump, crouch, and shoot controls simple enough to learn in seconds. Then you drop into a top-down convertible car chase in the vein of early Spy Hunter, shooting enemies from all directions while weaving through traffic. After that comes a faux-3D motorbike section channeling Road Rash's over-the-shoulder perspective, then an isometric helicopter shooter in the Zaxxon mold, and eventually a vertical jet dogfight. Six distinct gameplay styles, eleven levels, one continuous chase. The tone across all of it is pure action-thriller, closer to John Wick than to any polished racing sim. Here is what to know before you spend money: this game is short and it is hard, and those two things pull in opposite directions depending on your personality. A confident player who clicks with the trial-and-error rhythm can see credits inside two to three hours on Normal. There is an achievement for finishing in under thirty minutes, which tells you everything about the intended speedrun audience. The good news is that deaths respawn you almost instantly, checkpoints are reasonably placed, and the Arcade Edition update added a proper Arcade Mode with a CRT overlay, credits, lives, and a high-score counter, which is both more forgiving and genuinely the best way to play casually. An unlockable Infinite Mode loops the whole game for score-chasers who want a reason to stay past the credits. The bad news is that Easy mode is barely easier than Normal, the jet fighter section drags longer than the others, and the control prompts for new sections flash past faster than some players will want. A few community voices feel the genre-switching leans too hard into trial-and-error, where deaths feel like the game testing your memory rather than your skill. That criticism is fair for the later stages specifically. From a hardware standpoint: keyboard works, but a controller is the clear recommendation. Aiming with the right analog stick in the car and bike stages is noticeably more intuitive than mapping that to keys, and the game was literally built to run on a custom arcade cabinet, so physical input with a proper gamepad feels right. No wheel or HOTAS support needed here - this is not a sim, it is a reflex game wearing racing clothes. Split-screen does not exist, and the whole thing is singleplayer only, so the "drunk friends on the couch" test this week is watching one person die repeatedly on the motorbike section while everyone else coaches badly. That is honestly still a good night. Speed Limit is the kind of micro-budget indie that respects your time in a weird way: it gives you a complete, polished, creative experience and then gets out before overstaying its welcome. If you grew up feeding quarters into Spy Hunter or Super Hang-On cabinets and want to feel that again in a tight modern package, this is built for you. If you need thirty-plus hours to justify a purchase, look elsewhere. Riley, Scout Team

Speed Limit
ActionIndieRacing

Speed Limit

Feb 17, 2021Gamechuck
GamerScout Says

Six arcade genres smashed into one relentless sprint - if your reflexes aren't sharp yet, Speed Limit will sharpen them the hard way.

PCXbox
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Historical low: $2.25

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Screenshots & Media

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About Speed Limit

I put the controller down after my first session with Speed Limit and genuinely could not tell you what genre I'd just played, which is entirely the point. Gamechuck's tiny two-person studio built something that functions like a greatest-hits reel of 80s and 90s arcade cabinets, stitched together without a loading screen between them. You start on a commuter train, gun thrust into your hands by a mystery stranger, and from that moment the game simply does not stop escalating. The structure is the whole trick. Every two levels, the camera angle, vehicle, and genre completely flip. The first two stages play as a side-scrolling run-and-gun clearly indebted to Metal Slug, complete with jump, crouch, and shoot controls simple enough to learn in seconds. Then you drop into a top-down convertible car chase in the vein of early Spy Hunter, shooting enemies from all directions while weaving through traffic. After that comes a faux-3D motorbike section channeling Road Rash's over-the-shoulder perspective, then an isometric helicopter shooter in the Zaxxon mold, and eventually a vertical jet dogfight. Six distinct gameplay styles, eleven levels, one continuous chase. The tone across all of it is pure action-thriller, closer to John Wick than to any polished racing sim. Here is what to know before you spend money: this game is short and it is hard, and those two things pull in opposite directions depending on your personality. A confident player who clicks with the trial-and-error rhythm can see credits inside two to three hours on Normal. There is an achievement for finishing in under thirty minutes, which tells you everything about the intended speedrun audience. The good news is that deaths respawn you almost instantly, checkpoints are reasonably placed, and the Arcade Edition update added a proper Arcade Mode with a CRT overlay, credits, lives, and a high-score counter, which is both more forgiving and genuinely the best way to play casually. An unlockable Infinite Mode loops the whole game for score-chasers who want a reason to stay past the credits. The bad news is that Easy mode is barely easier than Normal, the jet fighter section drags longer than the others, and the control prompts for new sections flash past faster than some players will want. A few community voices feel the genre-switching leans too hard into trial-and-error, where deaths feel like the game testing your memory rather than your skill. That criticism is fair for the later stages specifically. From a hardware standpoint: keyboard works, but a controller is the clear recommendation. Aiming with the right analog stick in the car and bike stages is noticeably more intuitive than mapping that to keys, and the game was literally built to run on a custom arcade cabinet, so physical input with a proper gamepad feels right. No wheel or HOTAS support needed here - this is not a sim, it is a reflex game wearing racing clothes. Split-screen does not exist, and the whole thing is singleplayer only, so the "drunk friends on the couch" test this week is watching one person die repeatedly on the motorbike section while everyone else coaches badly. That is honestly still a good night. Speed Limit is the kind of micro-budget indie that respects your time in a weird way: it gives you a complete, polished, creative experience and then gets out before overstaying its welcome. If you grew up feeding quarters into Spy Hunter or Super Hang-On cabinets and want to feel that again in a tight modern package, this is built for you. If you need thirty-plus hours to justify a purchase, look elsewhere. Riley, Scout Team

Tags

singleplayerachievementscontroller-supportcloud-savestier:sub-5Genre-SwitchingArcade Cabinet ModeInstant RespawnScore AttackOne-Hit KillSpeedrun FriendlyRetro HomageTrial and Error

Steam Deck & Linux

Steam Deck VerifiedProtonDB Platinum

Valve rates this game Steam Deck Verified. Runs flawlessly on Linux out of the box. Based on 3 ProtonDB community reports.

System Requirements

Minimum

OS
Windows 7
Memory
1 GB RAM
DirectX
Version 11
Graphics
Intel HD Graphics or better
Processor
Any x86 CPU

Recommended

OS
Windows 10
DirectX
Version 11
Graphics
GeForce GTX 980 / Radeon R9 FURY or better
Processor
Any x86 CPU

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Game Info

Developer
Gamechuck
Publisher
Gamechuck
Release Date
Feb 17, 2021

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Price History

2026-06-102.25(lowest)

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How much does Speed Limit cost?

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What platforms is Speed Limit available on?

Speed Limit is available on PC, Xbox.

When was Speed Limit released?

Speed Limit was released on 17 February 2021.

Who developed Speed Limit?

Speed Limit was developed by Gamechuck.