Compare All Hit All Her prices across 50+ stores and find the best deal. Developed by ismail ozel. Published by ismail ozel. Released on 5/17/2021. Available on PC. Genres: Action, Adventure, Indie.

A solo dev's old-school alien-shooter FPS with zero reviews, zero Metacritic score, and a Steam community thread about controls not working. Approach with eyes wide open.

I want to be an advocate for the little guy. I genuinely do. Solo developer, modest ambitions, a first-person shooter where you play a lab scientist reclaiming a military base overrun by the very aliens your own research team accidentally invited in. That premise has some charm to it, the kind of low-budget sci-fi hook you might find on a shelf at a video rental store circa 1998. The problem is that charm alone cannot carry a game that gives almost no signal it works reliably once you hit play. What the game offers, on paper, is a linear episode-based FPS structure. Each level brings different enemy types, different weapons, and different locations, which suggests ismail ozel at least thought about pacing across a run. The key mechanic for navigation is literal: you collect keys to unlock locked doors, press Enter to use them, and move on. That kind of old-school loop can be satisfying when the shooting feels punchy, the corridors feel purposeful, and the enemy placement rewards a little patience. The alien-invasion setting gives the developer a canvas to vary enemy behaviour without needing a large art budget, and the Western City DLC that was later released suggests there was enough momentum to expand. Here is where honesty requires a harder look. The Steam community for this game has an active discussion about spawning in and being completely unable to move, shoot, or respond to any input at all, keyboard, mouse, or controller. That is a load-bearing bug. No Steam reviews exist, no critic has written it up, and Metacritic lists a TBD score with zero user ratings after four-plus years on sale. The production context also matters: this is one of more than a dozen titles published by the same solo developer, several of them appearing to be very small-scale experimental projects. The system requirements are genuinely minimal, suggesting the engine is lightweight, but that also puts a ceiling on how polished the feel of combat is likely to be. For a certain kind of player, none of that is disqualifying. If you like picking through obscure, unreviewed corners of the Steam catalogue, if you have nostalgia for the days when one person could ship a functional FPS without decades of engine experience, and if you treat a potential input bug as a debugging puzzle rather than a dealbreaker, this could be an interesting afternoon. But if you want a tight, responsive FPS experience with any assurance that it functions on launch, this is not the place to look. The underdogs I champion hardest are the ones that work. This one raises too many unanswered questions. Kai, Scout Team

All Hit All Her
ActionAdventureIndie

All Hit All Her

May 17, 2021ismail ozel
GamerScout Says

A solo dev's old-school alien-shooter FPS with zero reviews, zero Metacritic score, and a Steam community thread about controls not working. Approach with eyes wide open.

PC
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About All Hit All Her

I want to be an advocate for the little guy. I genuinely do. Solo developer, modest ambitions, a first-person shooter where you play a lab scientist reclaiming a military base overrun by the very aliens your own research team accidentally invited in. That premise has some charm to it, the kind of low-budget sci-fi hook you might find on a shelf at a video rental store circa 1998. The problem is that charm alone cannot carry a game that gives almost no signal it works reliably once you hit play. What the game offers, on paper, is a linear episode-based FPS structure. Each level brings different enemy types, different weapons, and different locations, which suggests ismail ozel at least thought about pacing across a run. The key mechanic for navigation is literal: you collect keys to unlock locked doors, press Enter to use them, and move on. That kind of old-school loop can be satisfying when the shooting feels punchy, the corridors feel purposeful, and the enemy placement rewards a little patience. The alien-invasion setting gives the developer a canvas to vary enemy behaviour without needing a large art budget, and the Western City DLC that was later released suggests there was enough momentum to expand. Here is where honesty requires a harder look. The Steam community for this game has an active discussion about spawning in and being completely unable to move, shoot, or respond to any input at all, keyboard, mouse, or controller. That is a load-bearing bug. No Steam reviews exist, no critic has written it up, and Metacritic lists a TBD score with zero user ratings after four-plus years on sale. The production context also matters: this is one of more than a dozen titles published by the same solo developer, several of them appearing to be very small-scale experimental projects. The system requirements are genuinely minimal, suggesting the engine is lightweight, but that also puts a ceiling on how polished the feel of combat is likely to be. For a certain kind of player, none of that is disqualifying. If you like picking through obscure, unreviewed corners of the Steam catalogue, if you have nostalgia for the days when one person could ship a functional FPS without decades of engine experience, and if you treat a potential input bug as a debugging puzzle rather than a dealbreaker, this could be an interesting afternoon. But if you want a tight, responsive FPS experience with any assurance that it functions on launch, this is not the place to look. The underdogs I champion hardest are the ones that work. This one raises too many unanswered questions. Kai, Scout Team

Tags

singleplayertier:sub-5Old-School FPSSolo DeveloperLinear LevelsKey-Hunt MechanicsAlien EnemiesLow-SpecEpisode-Based

System Requirements

Minimum

OS
Widows Xp Sp3 Or High version
Memory
2 GB RAM
DirectX
Version 9.0c
Storage
300 MB available space
Graphics
intel HD Graphics 1 GB
Processor
intel Pentium 4 1.33 GHZ

Recommended

OS
Windows 10, 11
Memory
4 GB RAM
Storage
300 MB available space
Graphics
Ati Radeon HD 5450 2 GB
Processor
intel core i3 2 GHZ OR AMD Athlon X64 3.2 GHZ

Community Discussion

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Game Info

Developer
ismail ozel
Publisher
ismail ozel
Release Date
May 17, 2021

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What platforms is All Hit All Her available on?

All Hit All Her is available on PC.

When was All Hit All Her released?

All Hit All Her was released on 17 May 2021.

Who developed All Hit All Her?

All Hit All Her was developed by ismail ozel.