
FireTry
A budget couch co-op tank shooter with a built-in level editor and a scriptable tank control gimmick that sounds wild on paper. Worth exactly what it costs if you have someone sitting next to you.
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About FireTry
I'll be straight with you: FireTry is about as far from a competitive shooter as you can get, and I say that as someone whose default mode is checking server tick rates before I check screenshots. This is a solo dev, sub-five-dollar, 2D top-down tank game built around couch co-op and a level editor. Once you recalibrate expectations to match the price bracket, there's actually a functional little game here worth knowing about. The core loop is straightforward. You pilot one of 15 tanks across a campaign of 50-plus levels, shooting enemies, popping breakable boxes for power-up drops like shields and speed boosts, and trying not to get flanked. Controls work on keyboard or gamepad, and the shared-screen multiplayer supports up to four players on the same machine. That last part is the real reason to consider this: if you've got people on the couch who want something uncomplicated, it does the job. Movement feels responsive enough for what's being asked of it, and the obstacle-heavy level design at least asks you to think about angles rather than just holding forward. The headline differentiator is a script engine that lets you automate your tank's movement using simple code commands. The idea is genuinely interesting, especially for younger players or anyone curious about basic programming logic. In practice, it's a novelty that most players will try once and never revisit, but the fact that it exists at all is unusual for a game at this price. The level editor rounds out the package, letting you build custom arenas and share them, though a reported bug with the save function in the level editor is the kind of thing that has gone unfixed long enough to suggest post-launch support is minimal at best. There's no online multiplayer, no matchmaking, no ranked mode, nothing for the competitive crowd. Netcode isn't a conversation because the game only plays locally. Time-to-kill and weapon balance are simple by design rather than tuned. The visuals are basic. The dependency on legacy frameworks (.NET 4.0, DirectX 9, XNA 4.0) means setup friction on modern Windows installations is a real possibility and worth knowing before you pull the trigger. The honest read: FireTry is a narrow recommendation. It has a use case, and that use case is a group of people sharing a single screen who want a low-stakes arcade tank game without spending much. Solo players looking for depth, ranked competition, or online play should look elsewhere without hesitation. Fred, Scout Team
Tags
System Requirements
Minimum
- OS
- Windows XP SP3
- Memory
- 512 MB RAM
- DirectX
- Version 9.0c
- Storage
- 50 MB available space
- Graphics
- 128 Mb and Directx 9 supported and Pixel Shader version 1.1 Graphics Card
- Processor
- intel pentium 4
- Additional Notes
- In order for the game to work, .net framework 4.0, Directx 9 And Xna Game Framework 4.0 must be installed.
Recommended
- OS
- Windows 7
- Memory
- 1024 MB RAM
- DirectX
- Version 9.0c
- Storage
- 50 MB available space
- Graphics
- 512 Mb and Directx 9 supported and Pixel Shader version 1.1 Graphics Card
- Processor
- intel core2 duo
- Additional Notes
- In order for the game to work, .net framework 4.0, Directx 9 And Xna Game Framework 4.0 must be installed.
Reviews & Ratings
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Game Info
- Developer
- ismail ozel
- Publisher
- ismail ozel
- Release Date
- Jan 9, 2020