Compare Alien Invasion 3D part 2 prices across 50+ stores and find the best deal. Developed by Jim Dex. Published by Jim Dex. Released on 11/28/2019. Available on PC. Genres: Action, Indie.

Playing the invader flips the familiar script, but eight levels of search-and-destroy air combat from a solo dev only goes so far before the seams start showing.

I want to root for one-person projects, genuinely. Jim Dex shipped a complete 3D aerial shooter on his own, built a Destruction Level Display system to track your ground-assault progress, and even programmed a team of friendly AI wingmen to run interference while you work. That is not nothing. Alien Invasion 3D part 2 casts you as the invader, an alien craft tasked with wiping out ground targets while human air forces scramble to bring you down. The role-reversal concept has quiet charm, and the structure of eight levels split across four main stages and four transition stages gives the campaign a mild sense of momentum. The core loop is search, aim, shoot, repeat. Ground targets are your priority objective and destroying every one is what advances you to the next stage. Enemy planes do not count toward your progress, but shooting them down adds to your score, and at certain thresholds that score earns you an extra life, so ignoring air threats entirely is a gamble. The game hands you genuine maneuvers to work with: roll left, roll right, a 360 loop, and a look-behind camera view. On paper that is a reasonable toolkit for a scrappy arcade flyer. In practice the controls feel loose in ways that read less like intentional flight physics and more like rough edges that never got a second pass. One community note floating around the Steam page specifically calls out the shooting feedback as underwhelming, and I would not push back on that. The AI wingmen concept is the most interesting wrinkle here. Having allied craft patrolling around you while you focus on ground strikes suggests the developer was thinking about dynamic spatial pressure rather than a simple wave shooter. Whether those wingmen hold up mechanically or just orbit you decoratively is where the game lives or dies for most players, and the absence of any user reviews since the 2019 release says something about how narrow that audience turned out to be. The music, made in Music Maker Jam based on the first entry in the series, keeps things moving without doing anything memorable. Who is this actually for? Arcade flight fans who want something brief and low-stakes and have already worked through every other budget air shooter in their library might find an hour or two of mild curiosity here. The role-reversal premise and the wingman mechanic both deserved more development. As a proof-of-concept from a solo developer teaching himself 3D game construction, there is something worth acknowledging. As a fully recommended purchase against everything else competing for your attention, it is a harder argument to make. Kai, Scout Team

Alien Invasion 3D part 2
ActionIndie

Alien Invasion 3D part 2

Nov 28, 2019Jim Dex
GamerScout Says

Playing the invader flips the familiar script, but eight levels of search-and-destroy air combat from a solo dev only goes so far before the seams start showing.

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About Alien Invasion 3D part 2

I want to root for one-person projects, genuinely. Jim Dex shipped a complete 3D aerial shooter on his own, built a Destruction Level Display system to track your ground-assault progress, and even programmed a team of friendly AI wingmen to run interference while you work. That is not nothing. Alien Invasion 3D part 2 casts you as the invader, an alien craft tasked with wiping out ground targets while human air forces scramble to bring you down. The role-reversal concept has quiet charm, and the structure of eight levels split across four main stages and four transition stages gives the campaign a mild sense of momentum. The core loop is search, aim, shoot, repeat. Ground targets are your priority objective and destroying every one is what advances you to the next stage. Enemy planes do not count toward your progress, but shooting them down adds to your score, and at certain thresholds that score earns you an extra life, so ignoring air threats entirely is a gamble. The game hands you genuine maneuvers to work with: roll left, roll right, a 360 loop, and a look-behind camera view. On paper that is a reasonable toolkit for a scrappy arcade flyer. In practice the controls feel loose in ways that read less like intentional flight physics and more like rough edges that never got a second pass. One community note floating around the Steam page specifically calls out the shooting feedback as underwhelming, and I would not push back on that. The AI wingmen concept is the most interesting wrinkle here. Having allied craft patrolling around you while you focus on ground strikes suggests the developer was thinking about dynamic spatial pressure rather than a simple wave shooter. Whether those wingmen hold up mechanically or just orbit you decoratively is where the game lives or dies for most players, and the absence of any user reviews since the 2019 release says something about how narrow that audience turned out to be. The music, made in Music Maker Jam based on the first entry in the series, keeps things moving without doing anything memorable. Who is this actually for? Arcade flight fans who want something brief and low-stakes and have already worked through every other budget air shooter in their library might find an hour or two of mild curiosity here. The role-reversal premise and the wingman mechanic both deserved more development. As a proof-of-concept from a solo developer teaching himself 3D game construction, there is something worth acknowledging. As a fully recommended purchase against everything else competing for your attention, it is a harder argument to make. Kai, Scout Team

Tags

singleplayercontroller-supporttier:sub-5Arcade FlyerRole-ReversalAI WingmenScore AttackShort CampaignSolo DevGround Attack

System Requirements

Minimum

OS
Windows 7 64bit ,Windows 8 64 bit, Windows 10 64 bit
Memory
4 GB RAM
DirectX
Version 11
Storage
3 GB available space
Graphics
2 GB of Video Ram
Processor
quad core 2 Ghz

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Game Info

Developer
Jim Dex
Publisher
Jim Dex
Release Date
Nov 28, 2019

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What platforms is Alien Invasion 3D part 2 available on?

Alien Invasion 3D part 2 is available on PC.

When was Alien Invasion 3D part 2 released?

Alien Invasion 3D part 2 was released on 28 November 2019.

Who developed Alien Invasion 3D part 2?

Alien Invasion 3D part 2 was developed by Jim Dex.