Compare BattlefieldCars prices across 50+ stores and find the best deal. Developed by Jim Dex. Published by Jim Dex. Released on 2/5/2022. Available on PC. Genres: Action, Casual, Indie.

Solo vs AI or couch war with three friends - BattlefieldCars is the kind of budget arena shooter you grab for a game night, not a ranked grind. Manage expectations accordingly.

I came in hoping for something in the vein of Twisted Metal lite - low price, cars with guns, a few friends on a couch. What BattlefieldCars actually delivers is a barebones arena vehicle combat game built by a solo dev, and that context matters a lot when deciding if it belongs in your library. It is not trying to compete with anything on a technical level, and the sooner you accept that, the less it will annoy you. The core loop is simple enough: survive an arena, shoot rivals, collect XP to unlock new car models and additional maps. There is a drift ranking system running alongside the combat score, which adds a second thing to chase if raw kills get repetitive. Pickups - ammo, health, nitro boosts, and shields - are scattered around the arena and create light positioning decisions. None of this is deep, but it works as a functional feedback loop for twenty-minute sessions. The single-player mode pits you against AI opponents, and losing means forfeiting your earned XP for that run, which adds a small but real consequence to each match. The headlining feature is split-screen local multiplayer for up to four players, and that is genuinely where this game makes its only real argument. Keyboard-and-gamepad mixing is not supported for two-player, so everybody needs a controller - worth knowing before you set up a session. If you have four pads and four people who know what they signed up for, there is a scrappy, retro-flavored good time buried here. Expect the presentation of a game jam project: visuals are functional and chunky in a retro-3D way, audio is minimal, and there is no online matchmaking at all. This is strictly a couch or solo affair. From a shooter mechanics standpoint, BattlefieldCars is light on the things I normally care about - time-to-kill feels inconsistent, there is no real weapon variety to speak of, and the movement ceiling is low enough that there is no movement tech to learn. Netcode is a non-issue because there is no online play, which honestly removes the category entirely. What you do get is a nitro system for burst speed and the drift scoring layer, both of which at least gesture toward skill expression. For a sub-5 dollar title built by one developer, that is a fair return on the feature list. Bottom line: this is a game for a specific moment - four people, four controllers, a TV, and zero expectations beyond casual chaos. If you are shopping for a solo experience with depth or any kind of competitive online component, look elsewhere. The lack of community reviews after three-plus years on Steam tells you most of what you need to know about its longevity as a primary game. But as a filler title for a couch session, it knows what it is. Fred, Scout Team

BattlefieldCars
ActionCasualIndie

BattlefieldCars

Feb 5, 2022Jim Dex
GamerScout Says

Solo vs AI or couch war with three friends - BattlefieldCars is the kind of budget arena shooter you grab for a game night, not a ranked grind. Manage expectations accordingly.

PC
Best Price Available
0.00
at N/A
Historical low: $

Compare Prices(0 stores)

Loading prices...

We may earn a commission when you buy games through links on this page — at no extra cost to you. It never affects our rankings or verdicts.

Screenshots & Media

Screenshot

About BattlefieldCars

I came in hoping for something in the vein of Twisted Metal lite - low price, cars with guns, a few friends on a couch. What BattlefieldCars actually delivers is a barebones arena vehicle combat game built by a solo dev, and that context matters a lot when deciding if it belongs in your library. It is not trying to compete with anything on a technical level, and the sooner you accept that, the less it will annoy you. The core loop is simple enough: survive an arena, shoot rivals, collect XP to unlock new car models and additional maps. There is a drift ranking system running alongside the combat score, which adds a second thing to chase if raw kills get repetitive. Pickups - ammo, health, nitro boosts, and shields - are scattered around the arena and create light positioning decisions. None of this is deep, but it works as a functional feedback loop for twenty-minute sessions. The single-player mode pits you against AI opponents, and losing means forfeiting your earned XP for that run, which adds a small but real consequence to each match. The headlining feature is split-screen local multiplayer for up to four players, and that is genuinely where this game makes its only real argument. Keyboard-and-gamepad mixing is not supported for two-player, so everybody needs a controller - worth knowing before you set up a session. If you have four pads and four people who know what they signed up for, there is a scrappy, retro-flavored good time buried here. Expect the presentation of a game jam project: visuals are functional and chunky in a retro-3D way, audio is minimal, and there is no online matchmaking at all. This is strictly a couch or solo affair. From a shooter mechanics standpoint, BattlefieldCars is light on the things I normally care about - time-to-kill feels inconsistent, there is no real weapon variety to speak of, and the movement ceiling is low enough that there is no movement tech to learn. Netcode is a non-issue because there is no online play, which honestly removes the category entirely. What you do get is a nitro system for burst speed and the drift scoring layer, both of which at least gesture toward skill expression. For a sub-5 dollar title built by one developer, that is a fair return on the feature list. Bottom line: this is a game for a specific moment - four people, four controllers, a TV, and zero expectations beyond casual chaos. If you are shopping for a solo experience with depth or any kind of competitive online component, look elsewhere. The lack of community reviews after three-plus years on Steam tells you most of what you need to know about its longevity as a primary game. But as a filler title for a couch session, it knows what it is. Fred, Scout Team

Tags

singleplayermultiplayerpvplocal-multiplayerlocal-coopcontroller-supporttier:sub-5Vehicle CombatCouch Co-opArena SurvivalDrift ScoringAI Opponents4-Controller RequiredNo Online Multiplayer

System Requirements

Minimum

OS
Wnidows10 , Windows 11
Memory
4 GB RAM
DirectX
Version 12
Storage
8 GB available space
Graphics
2 GB of Vram
Processor
guad core CPU at 2 Ghz
Sound Card
Any
Additional Notes
The use of a GamePad is recommended for local multiplayer game .

Reviews & Ratings

No ratings available

Game Info

Developer
Jim Dex
Publisher
Jim Dex
Release Date
Feb 5, 2022

Price Alert

Get notified when the price drops below your target!

Create Alert