Compare BattlefieldCars prices across trusted key stores and find the best deal. Developed by Jim Dex. Published by Jim Dex. Released on 2/5/2022. Available on PC. Genres: Action, Casual, Indie.

Solo vs AI or couch war with three friends - BattlefieldCars is the kind of budget arena shooter you grab for a game night, not a ranked grind. Manage expectations accordingly.

I came in hoping for something in the vein of Twisted Metal lite - low price, cars with guns, a few friends on a couch. What BattlefieldCars actually delivers is a barebones arena vehicle combat game built by a solo dev, and that context matters a lot when deciding if it belongs in your library. It is not trying to compete with anything on a technical level, and the sooner you accept that, the less it will annoy you. The core loop is simple enough: survive an arena, shoot rivals, collect XP to unlock new car models and additional maps. There is a drift ranking system running alongside the combat score, which adds a second thing to chase if raw kills get repetitive. Pickups - ammo, health, nitro boosts, and shields - are scattered around the arena and create light positioning decisions. None of this is deep, but it works as a functional feedback loop for twenty-minute sessions. The single-player mode pits you against AI opponents, and losing means forfeiting your earned XP for that run, which adds a small but real consequence to each match. The headlining feature is split-screen local multiplayer for up to four players, and that is genuinely where this game makes its only real argument. Keyboard-and-gamepad mixing is not supported for two-player, so everybody needs a controller - worth knowing before you set up a session. If you have four pads and four people who know what they signed up for, there is a scrappy, retro-flavored good time buried here. Expect the presentation of a game jam project: visuals are functional and chunky in a retro-3D way, audio is minimal, and there is no online matchmaking at all. This is strictly a couch or solo affair. From a shooter mechanics standpoint, BattlefieldCars is light on the things I normally care about - time-to-kill feels inconsistent, there is no real weapon variety to speak of, and the movement ceiling is low enough that there is no movement tech to learn. Netcode is a non-issue because there is no online play, which honestly removes the category entirely. What you do get is a nitro system for burst speed and the drift scoring layer, both of which at least gesture toward skill expression. For a sub-5 dollar title built by one developer, that is a fair return on the feature list. Bottom line: this is a game for a specific moment - four people, four controllers, a TV, and zero expectations beyond casual chaos. If you are shopping for a solo experience with depth or any kind of competitive online component, look elsewhere. The lack of community reviews after three-plus years on Steam tells you most of what you need to know about its longevity as a primary game. But as a filler title for a couch session, it knows what it is. Fred, Scout Team

BattlefieldCars

BattlefieldCars

Feb 5, 2022Jim Dex
GamerScout Says

Solo vs AI or couch war with three friends - BattlefieldCars is the kind of budget arena shooter you grab for a game night, not a ranked grind. Manage expectations accordingly.

PC
Best Price Available
€0.00
at N/A
Historical low: €0.55

GamerScout Verdict

Worth a look only for couch sessions with four controllers in hand - zero depth as a solo or online shooter.

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Price History

Historical low
€0.555 Jun 2026
Keyshops
€0.51€0.54€0.56€0.595 Jun16 Jun27 Jun8 Jul19 Jul
5 Jun — 19 Jul
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Screenshots & Media

About BattlefieldCars

I came in hoping for something in the vein of Twisted Metal lite - low price, cars with guns, a few friends on a couch. What BattlefieldCars actually delivers is a barebones arena vehicle combat game built by a solo dev, and that context matters a lot when deciding if it belongs in your library. It is not trying to compete with anything on a technical level, and the sooner you accept that, the less it will annoy you. The core loop is simple enough: survive an arena, shoot rivals, collect XP to unlock new car models and additional maps. There is a drift ranking system running alongside the combat score, which adds a second thing to chase if raw kills get repetitive. Pickups - ammo, health, nitro boosts, and shields - are scattered around the arena and create light positioning decisions. None of this is deep, but it works as a functional feedback loop for twenty-minute sessions. The single-player mode pits you against AI opponents, and losing means forfeiting your earned XP for that run, which adds a small but real consequence to each match. The headlining feature is split-screen local multiplayer for up to four players, and that is genuinely where this game makes its only real argument. Keyboard-and-gamepad mixing is not supported for two-player, so everybody needs a controller - worth knowing before you set up a session. If you have four pads and four people who know what they signed up for, there is a scrappy, retro-flavored good time buried here. Expect the presentation of a game jam project: visuals are functional and chunky in a retro-3D way, audio is minimal, and there is no online matchmaking at all. This is strictly a couch or solo affair. From a shooter mechanics standpoint, BattlefieldCars is light on the things I normally care about - time-to-kill feels inconsistent, there is no real weapon variety to speak of, and the movement ceiling is low enough that there is no movement tech to learn. Netcode is a non-issue because there is no online play, which honestly removes the category entirely. What you do get is a nitro system for burst speed and the drift scoring layer, both of which at least gesture toward skill expression. For a sub-5 dollar title built by one developer, that is a fair return on the feature list. Bottom line: this is a game for a specific moment - four people, four controllers, a TV, and zero expectations beyond casual chaos. If you are shopping for a solo experience with depth or any kind of competitive online component, look elsewhere. The lack of community reviews after three-plus years on Steam tells you most of what you need to know about its longevity as a primary game. But as a filler title for a couch session, it knows what it is.

Fred
Fred · Scout Team

Shooters

Tags

singleplayermultiplayerpvplocal-multiplayerlocal-coopcontroller-supporttier:sub-5Vehicle CombatCouch Co-opArena SurvivalDrift ScoringAI Opponents4-Controller RequiredNo Online Multiplayer

System Requirements

Minimum

OS
Wnidows10 , Windows 11
Memory
4 GB RAM
DirectX
Version 12
Storage
8 GB available space
Graphics
2 GB of Vram
Processor
guad core CPU at 2 Ghz
Sound Card
Any

Recommended

Requires a 64-bit processor and operating system

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Game Info

Developer
Jim Dex
Publisher
Jim Dex
Release Date
Feb 5, 2022

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Frequently asked questions about BattlefieldCars

How much does BattlefieldCars cost?

BattlefieldCars pricing changes often and varies by store, edition and region. The live price table on this page compares the cheapest in-stock offers from trusted key stores like Eneba and Kinguin, so you always see the current lowest price before you buy.

Where can I buy BattlefieldCars cheapest?

Compare BattlefieldCars prices across every verified store in the price table on this page. We list the cheapest in-stock key and store offers, updated regularly, so you always see the best current deal before you buy.

What platforms is BattlefieldCars available on?

BattlefieldCars is available on PC.

When was BattlefieldCars released?

BattlefieldCars was released on 5 February 2022.

Who developed BattlefieldCars?

BattlefieldCars was developed by Jim Dex.