Compare Aircraft War prices across 50+ stores and find the best deal. Developed by DIG Games. Published by DIG Games. Released on 6/14/2019. Available on PC. Genres: Action, Casual, Indie.

A couch-shooter throwback with zero online infrastructure - worth loading up if you've got a friend on the same keyboard and very low expectations.

My first thought when I pulled up Aircraft War was: this is the kind of game that lives on a USB stick passed around at a LAN party in 2007. That is not entirely an insult. DIG Games built a 2D top-down arcade shooter in the vein of those old vertical scrollers you'd find on a Pentium II, the type where enemy planes scroll down the screen and you move left and right mashing the shoot button. The bones are that simple, and they stay that simple. The core loop is straightforward - fly your plane, shoot enemy aircraft before they reach you, rack up points across a series of levels in single-player. There is no weapon upgrade tree, no loadout screen, no progression system worth naming. You move, you shoot, you survive. If you have played any mobile shoot-em-up from the past fifteen years, you already know exactly what this feels like. The Steam page itself compares it to mobile spaceship shooters, and that is an accurate baseline to set. Where Aircraft War at least shows a pulse is the local two-player setup. There is a co-op mode where two players share the same screen and the same keyboard, working together against enemy waves, and a versus mode where you turn the guns on each other. The versus format is the more interesting of the two because competing for a higher score against someone sitting next to you gives the otherwise thin gameplay some actual friction. It is the kind of thing you fire up for twenty minutes, not two hours. There is no online multiplayer. There is no matchmaking, no lobby, no ranked mode, no netcode to evaluate because none of that exists here. If your potential co-op partner is not in the same room, Aircraft War has nothing to offer you. From a technical standpoint, this thing runs on DirectX 9 and XNA Game Framework 4.0, which puts it firmly in the budget indie tier from a decade-plus ago. No Steam reviews exist to calibrate community sentiment, and Metacritic has never touched it. The available feedback from Turkish-language community posts describes it as reminiscent of Atari-era arcade games, which is a fair description and also a warning label depending on what you are looking for. The DLC catalogue expands the concept into tanks, cars, dragons, and shapes, which reads like a developer experimenting with reskins of the same core engine rather than building anything deeper. If you are looking for a shooter with movement tech to master, weapon variety to explore, or any competitive layer worth investing time in, this is the wrong address. As a five-minute couch novelty with a friend sharing a keyboard, it is serviceable in the same way a free browser game is serviceable. Calibrate accordingly before clicking anything. Fred, Scout Team

Aircraft War
ActionCasualIndie

Aircraft War

Jun 14, 2019DIG Games
GamerScout Says

A couch-shooter throwback with zero online infrastructure - worth loading up if you've got a friend on the same keyboard and very low expectations.

PC
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Screenshots & Media

Screenshot

About Aircraft War

My first thought when I pulled up Aircraft War was: this is the kind of game that lives on a USB stick passed around at a LAN party in 2007. That is not entirely an insult. DIG Games built a 2D top-down arcade shooter in the vein of those old vertical scrollers you'd find on a Pentium II, the type where enemy planes scroll down the screen and you move left and right mashing the shoot button. The bones are that simple, and they stay that simple. The core loop is straightforward - fly your plane, shoot enemy aircraft before they reach you, rack up points across a series of levels in single-player. There is no weapon upgrade tree, no loadout screen, no progression system worth naming. You move, you shoot, you survive. If you have played any mobile shoot-em-up from the past fifteen years, you already know exactly what this feels like. The Steam page itself compares it to mobile spaceship shooters, and that is an accurate baseline to set. Where Aircraft War at least shows a pulse is the local two-player setup. There is a co-op mode where two players share the same screen and the same keyboard, working together against enemy waves, and a versus mode where you turn the guns on each other. The versus format is the more interesting of the two because competing for a higher score against someone sitting next to you gives the otherwise thin gameplay some actual friction. It is the kind of thing you fire up for twenty minutes, not two hours. There is no online multiplayer. There is no matchmaking, no lobby, no ranked mode, no netcode to evaluate because none of that exists here. If your potential co-op partner is not in the same room, Aircraft War has nothing to offer you. From a technical standpoint, this thing runs on DirectX 9 and XNA Game Framework 4.0, which puts it firmly in the budget indie tier from a decade-plus ago. No Steam reviews exist to calibrate community sentiment, and Metacritic has never touched it. The available feedback from Turkish-language community posts describes it as reminiscent of Atari-era arcade games, which is a fair description and also a warning label depending on what you are looking for. The DLC catalogue expands the concept into tanks, cars, dragons, and shapes, which reads like a developer experimenting with reskins of the same core engine rather than building anything deeper. If you are looking for a shooter with movement tech to master, weapon variety to explore, or any competitive layer worth investing time in, this is the wrong address. As a five-minute couch novelty with a friend sharing a keyboard, it is serviceable in the same way a free browser game is serviceable. Calibrate accordingly before clicking anything. Fred, Scout Team

Tags

singleplayermultiplayerpvplocal-multiplayercooplocal-coopachievementstier:sub-5Local Couch Co-opScore AttackShared-Screen PvPArcade ThrowbackKeyboard SharingZero Progression

System Requirements

Minimum

OS
Windows XP SP3
Memory
256 MB RAM
DirectX
Version 9.0c
Storage
200 MB available space
Graphics
128 Mb and Directx 9 supported and Pixel Shader version 1.1 Graphics Card
Processor
intel pentium 4
Additional Notes
In order for the game to work, .net framework 4.0, Directx 9 And Xna Game Framework 4.0 must be installed.

Recommended

OS
Windows 7, 8.1, 10, 11
Memory
512 MB RAM
DirectX
Version 9.0c
Storage
200 MB available space
Graphics
256 Mb and Directx 9 supported and Pixel Shader version 1.1 Graphics Card
Processor
intel core2 duo
Additional Notes
In order for the game to work, .net framework 4.0, Directx 9 And Xna Game Framework 4.0 must be installed.

Reviews & Ratings

No ratings available

Game Info

Developer
DIG Games
Publisher
DIG Games
Release Date
Jun 14, 2019

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