Compare Aeon's End prices across trusted key stores and find the best deal. Developed by Handelabra Games Inc.. Published by Handelabra Games Inc.. Released on 9/17/2019. Available on PC, Mac, Linux. Genres: Adventure, Indie, Strategy.

If you've ever wanted a deck-builder that punishes sloppy play and actually rewards thinking three turns ahead, Aeon's End is the one to keep installed. Expect to lose repeatedly, and enjoy it.

I've played enough cooperative deck-builders to know that most of them let you get away with bloated, unfocused hands and still squeak out a win. Aeon's End does not. The design discipline here is unusual: you never shuffle your discard pile when it runs out, which means the order you discard cards is a genuine decision with consequences several turns down the line. That single rule change turns what looks like a modest digital tabletop port into something closer to a puzzle game - every gem you play, every spell you prep to a breach, every relic you hold back needs to slot into a plan. Blow the sequencing early and the Nameless compounds your mistake until Gravehold's life total crumbles faster than you thought possible. The base game ships with 8 Breach Mages, each with a unique starting card and a chargeable ability. Kadir can heal herself or an ally and let teammates dig for spells; Xaxos peeks at the top of the turn order deck and helps allies charge faster. You assemble a team of up to four mages, then face off against one of four Nemeses - Rageborne charges in hard using his Strike Deck, the Prince of Gluttons devours cards directly from your market, the Carapace Queen floods the board with minion insects, and the Crooked Mask corrupts your deck by shuffling bad cards into it mid-game. Each Nemesis deck is built from a mix of basic and boss-specific cards before the match, so repetition doesn't mean predictability: you will face the same Nemesis multiple times and get different threat sequences every run. The randomized turn order - mages and Nemesis share the same order deck and it reshuffles each round - means the Nameless can occasionally chain turns together while your mages scramble to keep pace, which is the game's sharpest source of tension. The market is the other major differentiator from genre peers. Before each match you hand-pick which gems, relics, and spells fill the nine supply slots - and each slot contains a stack of identical copies of that card. No mid-game card lottery, no random surprises from the shop. That design intentionality is what makes the pre-game setup feel like its own layer of strategy: you are theorycrafting a market to suit your mage composition and the specific Nemesis mechanics you know you will face. This is not a game where you react to what you draw; it is a game where you architect the conditions for winning before the first card hits the table. For newcomers, the tutorial does cover the basics and then steps aside, which is fine if you are the type to learn by doing. A full in-game rulebook is available if you want to read the system properly, and I'd actually recommend doing so. Sessions run around 30 minutes once you know the game, making it more approachable than the complexity level implies. The bigger concern is the absence of online multiplayer - local co-op in pass-and-play mode exists, but remote synchronous play requires workarounds like screen sharing. The artwork is functional rather than striking, which is a consistent note across the community. Steam user sentiment lands around 82% positive across several hundred reviews, with the negative minority almost entirely split between difficulty complaints and the missing online mode. Neither should deter you if you understand what you are buying. Three paid DLC packs - The Nameless, The Depths, and The New Age - expand the mage and Nemesis roster substantially, with The New Age introducing a multi-session Expedition system for players who want persistent progression. Diego, Scout Team

Aeon's End

Aeon's End

Sep 17, 2019Handelabra Games Inc.
GamerScout Says

If you've ever wanted a deck-builder that punishes sloppy play and actually rewards thinking three turns ahead, Aeon's End is the one to keep installed. Expect to lose repeatedly, and enjoy it.

PCMacLinux
Steam Deck VerifiedProtonDB Platinum
Best Price Available
€4.88-67%
at Steam
Lowest tracked: €4.88
Track this price

GamerScout Verdict

Best for solo strategy players who want a deck-builder where the discard pile is a weapon, not an afterthought.

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SteamBest price
StandardEurope (EU)Steam KeyKey
€4.88-67%
Priced in EUR by the store
Buy
StandardGlobalSteam KeyKey
€5.39
Priced in EUR by the store
Buy
StandardGlobalSteam KeyKey
€5.59
Priced in EUR by the store
Buy
StandardGlobalSteam KeyKey
€6.56-56%
Priced in EUR by the store
Buy
StandardGlobalSteam KeyKey
€9.35-25%
Priced in EUR by the store
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Price History

Lowest tracked
€4.885 Sept 2026
Current best
€4.88
Lowest since we started tracking
Official storesKeyshops
€4.80€5.07€5.35€5.628 Jun30 Jun23 Jul14 Aug5 Sept
8 Jun — 5 Sept
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Screenshots & Media

About Aeon's End

I've played enough cooperative deck-builders to know that most of them let you get away with bloated, unfocused hands and still squeak out a win. Aeon's End does not. The design discipline here is unusual: you never shuffle your discard pile when it runs out, which means the order you discard cards is a genuine decision with consequences several turns down the line. That single rule change turns what looks like a modest digital tabletop port into something closer to a puzzle game - every gem you play, every spell you prep to a breach, every relic you hold back needs to slot into a plan. Blow the sequencing early and the Nameless compounds your mistake until Gravehold's life total crumbles faster than you thought possible. The base game ships with 8 Breach Mages, each with a unique starting card and a chargeable ability. Kadir can heal herself or an ally and let teammates dig for spells; Xaxos peeks at the top of the turn order deck and helps allies charge faster. You assemble a team of up to four mages, then face off against one of four Nemeses - Rageborne charges in hard using his Strike Deck, the Prince of Gluttons devours cards directly from your market, the Carapace Queen floods the board with minion insects, and the Crooked Mask corrupts your deck by shuffling bad cards into it mid-game. Each Nemesis deck is built from a mix of basic and boss-specific cards before the match, so repetition doesn't mean predictability: you will face the same Nemesis multiple times and get different threat sequences every run. The randomized turn order - mages and Nemesis share the same order deck and it reshuffles each round - means the Nameless can occasionally chain turns together while your mages scramble to keep pace, which is the game's sharpest source of tension. The market is the other major differentiator from genre peers. Before each match you hand-pick which gems, relics, and spells fill the nine supply slots - and each slot contains a stack of identical copies of that card. No mid-game card lottery, no random surprises from the shop. That design intentionality is what makes the pre-game setup feel like its own layer of strategy: you are theorycrafting a market to suit your mage composition and the specific Nemesis mechanics you know you will face. This is not a game where you react to what you draw; it is a game where you architect the conditions for winning before the first card hits the table. For newcomers, the tutorial does cover the basics and then steps aside, which is fine if you are the type to learn by doing. A full in-game rulebook is available if you want to read the system properly, and I'd actually recommend doing so. Sessions run around 30 minutes once you know the game, making it more approachable than the complexity level implies. The bigger concern is the absence of online multiplayer - local co-op in pass-and-play mode exists, but remote synchronous play requires workarounds like screen sharing. The artwork is functional rather than striking, which is a consistent note across the community. Steam user sentiment lands around 82% positive across several hundred reviews, with the negative minority almost entirely split between difficulty complaints and the missing online mode. Neither should deter you if you understand what you are buying. Three paid DLC packs - The Nameless, The Depths, and The New Age - expand the mage and Nemesis roster substantially, with The New Age introducing a multi-session Expedition system for players who want persistent progression.

Diego
Diego · Scout Team

Strategy & simulation

Tags

singleplayermultiplayercooplocal-coopachievementstrading-cardscloud-savestier:indieNo-Shuffle Deck-BuildingMarket DraftingBoss RushTurn-Order RandomizationBreach ManagementCooperative SoloDigital Boardgame PortExpedition ModePass-and-Play

System Requirements

Minimum

OS
Windows 7 SP1+
Memory
2 GB RAM
DirectX
Version 10
Storage
400 MB available space
Graphics
DX10, DX11, DX12 Capable
Processor
x64 architecture with SSE2 instruction set support

Recommended

Requires a 64-bit processor and operating system

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Game Info

Developer
Handelabra Games Inc.
Publisher
Handelabra Games Inc.
Release Date
Sep 17, 2019

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Frequently asked questions about Aeon's End

How much does Aeon's End cost?

As of 5 September 2026, the cheapest in-stock offer for Aeon's End is €4.88 at Steam, out of 5 live offers we track across verified key stores. Prices change daily — the table on this page is refreshed continuously.

Where can I buy Aeon's End cheapest?

The lowest in-stock price we track for Aeon's End is €4.88 at Steam (5 September 2026). We compare 5 live offers from verified key stores — the full table with every store and its trust score is on this page.

What platforms is Aeon's End available on?

Aeon's End is available on PC, Mac, Linux.

When was Aeon's End released?

Aeon's End was released on 17 September 2019.

Who developed Aeon's End?

Aeon's End was developed by Handelabra Games Inc..