
Action Ball 2
A cheerful throwback to the era of Arkanoid clones that actually earns its sequel badge, with 150 levels mixing brick-busting, scroll shooting, and boss fights across a robot-filled cosmos.
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About Action Ball 2
I have a soft spot for games that know exactly what they are and commit to it without apology, and Action Ball 2 is precisely that kind of small, unhurried pleasure. It is a 3D Arkanoid-style breakout with a thin but endearing sci-fi story wrapped around it: Captain Livsey's mechanical cat has been kidnapped by the Robot Empire, and now you are piloting a paddle-equipped ship through over 150 levels to get the cat back. That premise is ridiculous in the best possible way, and it keeps the whole thing feeling warm rather than sterile. The moment-to-moment loop is the familiar one: keep the ball from slipping past your paddle, demolish every brick formation on screen before your lives run out. What separates Action Ball 2 from a generic Breakout clone is the variety Rionix layers on top. The game mixes three distinct level types: classic brick-clearing stages, scroll-shooter sections where you are dodging incoming fire while managing the ball, and outright boss fights with health bars you can track mid-round. Those boss encounters are genuinely demanding. One robot type repairs bricks you have already destroyed while another fires missiles at your paddle simultaneously, which creates a real split-focus pressure that goes well beyond what most breakouts ask of you. Ball speeds skew fast compared to genre peers, so the difficulty is honest rather than padded. The power-up roster is one of the game's genuine strengths. There are over thirty bonus types, including some you rarely see in the genre: freeze effects that lock robots in place, lightning bolts, bombing raids, grenades, and meteorite showers. Four selectable paddle ships with their own upgrade paths add a thin but satisfying layer of progression, letting you invest in paddle size, weapon damage, or ammo capacity as you push deeper into the campaign. None of this is complicated, but it gives the sessions a direction. Where Action Ball 2 shows its age and its budget is in the rougher Steam implementation. Community threads flag a known issue where controllers are not recognised if plugged in after the game launches, and achievements have reportedly failed to trigger for some players. The windowed fullscreen mode is absent, which the original game had. These are not dealbreakers for a single-sitting arcade game, but worth knowing before you sit down with a controller in hand. The game's sample size on Steam is small, and the overwhelming positivity there suggests the core audience finds it delivers on the very specific thing it promises. If you grew up with Arkanoid, the original Action Ball, or mid-2000s casual arcade titles, this sequel respects that memory without pandering to it. The scroll-shooter sections in particular add genuine tension, the boss fights have more personality than they have any right to, and the whole thing has a colourful, slightly retro 3D visual style that feels deliberate rather than cheap. It will not redefine anything, but for a focused, low-friction arcade session with real challenge in the later stages, it is quietly satisfying in a way that most modern takes on the genre are not. Kai, Scout Team
Tags
Steam Deck & Linux
Runs flawlessly on Linux out of the box. Based on 3 ProtonDB community reports.
System Requirements
Minimum
- OS
- Windows 7/8.1/10
- Memory
- 1 GB RAM
- DirectX
- Version 8.1
- Storage
- 128 MB available space
- Graphics
- GeForce GT 730
- Processor
- Intel Core i3
- Sound Card
- DirectX 9.0c compatible sound card
Recommended
- OS
- Windows 7/8.1/10
- Memory
- 2 GB RAM
- DirectX
- Version 8.1
- Storage
- 128 MB available space
- Graphics
- GeForce GTX 750ti
- Processor
- Intel Core i5
- Sound Card
- DirectX 9.0c compatible sound card
Community Discussion
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Reviews & Ratings
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Game Info
- Developer
- Rionix
- Publisher
- Rionix
- Release Date
- Feb 7, 2020