About Love, Hate and the other ones
A quiet little puzzle game about pushing and pulling the world with Love and Hate. Gentle, clever, and genuinely charming.
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About About Love, Hate and the other ones
About Love, Hate and the other ones is a puzzle game built around one deceptively simple mechanic: two small characters, one radiating Love and one radiating Hate, each capable of attracting or repelling the objects and creatures around them. You move through caves, icy landscapes, castles, and factories by positioning these two forces relative to whatever is blocking your path. That is the whole engine, and Black Pants Studio wrings a surprising amount of variety out of it across the game's many levels. The core loop is unhurried and accessible. There is no timer, no score, no punishment for experimenting. You nudge blocks, redirect animals, and work out spatial relationships at whatever pace feels right. For players who use puzzle games as a way to decompress rather than compete, this pacing is genuinely welcome. The difficulty curve climbs steadily rather than spiking, and the game is honest about what it is: a casual puzzler for people who want to feel clever without feeling punished. What earns it a warmer reception than its modest premise might suggest is the visual and audio presentation. The characters are small and round and expressive in that wordless way that good pixel and vector art can achieve. Each environment has its own palette and texture, so the transition from icy caverns to mechanical factories feels deliberate rather than arbitrary. The soundtrack sits underneath everything quietly, the kind of music that you only notice when it stops, which is exactly what a puzzle game about emotional forces should have. Where it falls short is mostly in ambition. The mechanic, while charming, does eventually show its ceiling. Later levels ask you to apply the same logic in slightly more complex configurations, but the fundamental insight you are always reaching for does not change much. Players who want layered systems or escalating mechanical complexity will find the experience thin by the end. It also launched in 2014 and has not been substantially updated since, so expectations around content volume should be calibrated accordingly. Still, for a short session game you pick up on a quiet afternoon, it delivers what it promises cleanly and without waste. The 90 percent positive rating from over 800 reviews reflects a small but satisfied audience, the kind of crowd that values a game knowing its own size. If you are drawn to low-stakes puzzlers with a handcrafted feel and a gentle emotional frame, this one has been sitting patiently on Steam waiting for exactly you. Kai, Scout Team
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Game Info
- Developer
- Black Pants Studio
- Publisher
- Black Pants Studio
- Release Date
- Dec 12, 2014