Compare 88 Heroes prices across 50+ stores and find the best deal. Developed by Bitmap Bureau. Published by Rising Star Games. Released on 3/24/2017. Available on PC, Mac, Linux, Xbox. Genres: Action, Indie.

Ninety seconds, one randomly assigned misfit, one hit and they're gone forever. 88 Heroes is the kind of chaotic platformer that makes you laugh and swear in the same breath.

I have a soft spot for games that commit hard to a single absurd idea and build everything around it, and 88 Heroes commits fully. The whole structure runs on the number 88: 88 levels, 88 seconds per room, 88 minutes on the doomsday clock, and a roster of 88 wildly mismatched characters assigned to you at random. That constraint is simultaneously the game's biggest charm and its most reliable source of frustration. The hero roster is where Bitmap Bureau clearly had the most fun. You get pop-culture parodies like Veronica Vortex, a Portal-gun wielder in a grey tank top, and Bones, a skeletal Indiana Jones with a whip. You get practical heroes like characters with double jumps or gravity inversion, and then you get deliberately useless ones: Glass Girl, who shatters after a single jump; El Delayo, who has intentional input lag on every action; Wang Wei, a panda on a unicycle whose left and right controls are reversed. The jokes land about half the time. The other half, you are stuck with a joke character on a room that specifically punishes joke characters, and the 88-second clock is already at 60. The one-hit-kill permadeath system keeps every room tense, but it also means you never get comfortable with any hero. Some reviewers found this energising, the constant adaptation, the WarioWare-style read-and-react urgency. Others found it hollowing, since the level design has to be broad enough to accommodate every possible hero, which pulls the rooms toward the utilitarian rather than the inspired. The environments change across four worlds and there are boss encounters at the end of each, but the stage layouts do repeat rhythms you will recognise quickly. Spend enough time and the muscle memory of the traps outlasts the novelty of the roster. There are three modes beyond the main 88 Mode: Magnificent 8, where you hand-pick a pool of eight heroes; Solo, where you run the whole game with one character; and a Training mode for learning hero abilities without the clock. Magnificent 8 is where the game actually finds its best version of itself. Picking heroes you understand and building a careful eight-character squad turns the chaos into something more strategic, and losing a favourite genuinely stings in a way that random assignments never quite manage. The free RSG Champions DLC also adds guest characters from other Rising Star titles, which is a small but welcome layer for players who know the source games. Steam reception sits at mostly positive across a modest review count, and the critical consensus across other platforms mirrors that: warm applause for the concept, mild reservations about staying power. The pixel art is clean and readable, Dr. H8's commentary at the bottom of the screen is a consistently funny touch, and the whole package lands somewhere between a tightly wound arcade session and a light roguelite. Just do not go in expecting deep level design or a long campaign. If the premise clicks with you in the first twenty minutes, it will carry you to the credits. If the randomness starts to feel unfair rather than funny, no amount of goodwill toward the roster will fix that. Kai, Scout Team

88 Heroes
ActionIndie

88 Heroes

Mar 24, 2017Bitmap BureauRising Star Games
GamerScout Says

Ninety seconds, one randomly assigned misfit, one hit and they're gone forever. 88 Heroes is the kind of chaotic platformer that makes you laugh and swear in the same breath.

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About 88 Heroes

I have a soft spot for games that commit hard to a single absurd idea and build everything around it, and 88 Heroes commits fully. The whole structure runs on the number 88: 88 levels, 88 seconds per room, 88 minutes on the doomsday clock, and a roster of 88 wildly mismatched characters assigned to you at random. That constraint is simultaneously the game's biggest charm and its most reliable source of frustration. The hero roster is where Bitmap Bureau clearly had the most fun. You get pop-culture parodies like Veronica Vortex, a Portal-gun wielder in a grey tank top, and Bones, a skeletal Indiana Jones with a whip. You get practical heroes like characters with double jumps or gravity inversion, and then you get deliberately useless ones: Glass Girl, who shatters after a single jump; El Delayo, who has intentional input lag on every action; Wang Wei, a panda on a unicycle whose left and right controls are reversed. The jokes land about half the time. The other half, you are stuck with a joke character on a room that specifically punishes joke characters, and the 88-second clock is already at 60. The one-hit-kill permadeath system keeps every room tense, but it also means you never get comfortable with any hero. Some reviewers found this energising, the constant adaptation, the WarioWare-style read-and-react urgency. Others found it hollowing, since the level design has to be broad enough to accommodate every possible hero, which pulls the rooms toward the utilitarian rather than the inspired. The environments change across four worlds and there are boss encounters at the end of each, but the stage layouts do repeat rhythms you will recognise quickly. Spend enough time and the muscle memory of the traps outlasts the novelty of the roster. There are three modes beyond the main 88 Mode: Magnificent 8, where you hand-pick a pool of eight heroes; Solo, where you run the whole game with one character; and a Training mode for learning hero abilities without the clock. Magnificent 8 is where the game actually finds its best version of itself. Picking heroes you understand and building a careful eight-character squad turns the chaos into something more strategic, and losing a favourite genuinely stings in a way that random assignments never quite manage. The free RSG Champions DLC also adds guest characters from other Rising Star titles, which is a small but welcome layer for players who know the source games. Steam reception sits at mostly positive across a modest review count, and the critical consensus across other platforms mirrors that: warm applause for the concept, mild reservations about staying power. The pixel art is clean and readable, Dr. H8's commentary at the bottom of the screen is a consistently funny touch, and the whole package lands somewhere between a tightly wound arcade session and a light roguelite. Just do not go in expecting deep level design or a long campaign. If the premise clicks with you in the first twenty minutes, it will carry you to the credits. If the randomness starts to feel unfair rather than funny, no amount of goodwill toward the roster will fix that. Kai, Scout Team

Tags

singleplayerachievementscontroller-supporttrading-cardscloud-savestier:indieOne-Hit PermadeathRandom Hero AssignmentArcade PlatformerParody CharactersBoss EncountersWarioWare-StyleFree DLCMagnificent 8 Mode

System Requirements

Minimum

OS
Windows 7/8.x/10
Memory
1 GB RAM
DirectX
Version 9.0
Storage
450 MB available space
Graphics
512Mb VRAM
Processor
Intel Core i3
Sound Card
Any compatible soundcard

Reviews & Ratings

No ratings available

Game Info

Developer
Bitmap Bureau
Publisher
Rising Star Games
Release Date
Mar 24, 2017

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