Compara los precios de Zort en tiendas de claves de confianza y encuentra la mejor oferta. Desarrollado por Londer Software. Publicado por Londer Software. Lanzado el 7/12/2024. Disponible en PC. Géneros: Action, Adventure, Indie, Early Access.

Ninety percent of nearly fourteen thousand Steam reviewers can't be wrong - Zort is the scrappy co-op horror that earns its laughs and its screams in equal measure.

I'll be honest: I came into Zort half-expecting another cynical Phasmophobia clone dressed up in Early Access clothes. What I found instead was something far stranger and more sincere - a first-person co-op horror from a small independent Turkish studio that seems genuinely delighted by its own absurdity. The maps are dark, the creatures are relentless, and somewhere between the screaming and the puzzle-solving your group chat will descend into pure chaos. That tension between actual dread and involuntary laughter is Zort's real trick, and it pulls it off more consistently than it has any right to. The bones of it are straightforward enough. Up to four players drop into a dark location, scavenge for items and clues, solve environmental puzzles, and try to reach the exit before the creatures catch up with them. Each map brings its own set of monsters, and each monster operates on its own behavioral logic - some are baited, some are outrun, some require you to figure out a specific counter before the level will let you progress. The design philosophy leans toward discovery over handholding: hints exist, but the satisfying moments come when your group pieces together a creature's weakness on your own. A sanity mechanic layers psychological pressure on top of the physical danger, quietly warping your perception when stress climbs too high. Proximity voice chat with atmosphere-reactive audio filters seals the whole thing together - hearing a friend's voice crackle and distort as something approaches is a small detail that lands harder than you'd expect. Then there are the stranger edges. Musical instruments scattered through levels. Emote interactions that serve no tactical purpose but produce the kind of unscripted moments that end up clipped and sent to everyone in your friend group. The tonal whiplash is real and deliberate, and it works because the horror underneath it is grounded enough to give the comedy somewhere to land. Londer Software clearly built this around the idea of shared experience first, pure fright second. Solo play is possible, but the game is plainly designed for a full group of four - that's when all the systems sing together. The honest caveats are worth naming. Content is lean right now: a handful of levels, and some players have raised concerns about the pace of updates and developer communication since launch. Objectives can occasionally read as unclear on a first run, and a few technical rough edges remind you this is an Early Access product that still has ground to cover. The story scaffolding is thin to the point of being decorative. If you need a rich narrative or a polished ten-hour campaign, Zort is not that yet - and may never fully become it. But for two to three hours of genuinely memorable chaos with a group of friends who are willing to scream at each other through proximity chat, the experience punches well above its entry point. What keeps me warm on Zort is the craft visible underneath the roughness. The creature designs feel considered, not randomly assembled. The atmosphere in each location has a specific texture - a specific dread-frequency - that tells me someone sat with these spaces and thought about what they wanted you to feel. That intentionality is the difference between an Early Access cash-grab and an Early Access game worth watching. Zort is the latter. Keep an eye on the update cadence, but if you have three friends who enjoy horror-adjacent chaos, this small Turkish studio has made something genuinely worth your evening. Kai, Scout Team

Zort

Zort

7 dic 2024Londer Software
GamerScout opina

Ninety percent of nearly fourteen thousand Steam reviewers can't be wrong - Zort is the scrappy co-op horror that earns its laughs and its screams in equal measure.

PC
Mejor precio disponible
2,99 €
en Kinguin
Mínimo registrado: 2,99 €
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Veredicto de GamerScout

Best for friend groups who want co-op horror that makes them laugh as often as it makes them flinch, with patience for Early Access rough edges.

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Historial de precios

Mínimo registrado
2,99 €10 ago 2026
Mejor precio actual
2,99 €
El más bajo desde que lo seguimos
Tiendas de claves
2,96 €3,05 €3,15 €3,24 €7 Aug9 Aug11 Aug13 Aug15 Aug
Seguimos precios desde 7 ago 2026
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Acerca de Zort

I'll be honest: I came into Zort half-expecting another cynical Phasmophobia clone dressed up in Early Access clothes. What I found instead was something far stranger and more sincere - a first-person co-op horror from a small independent Turkish studio that seems genuinely delighted by its own absurdity. The maps are dark, the creatures are relentless, and somewhere between the screaming and the puzzle-solving your group chat will descend into pure chaos. That tension between actual dread and involuntary laughter is Zort's real trick, and it pulls it off more consistently than it has any right to. The bones of it are straightforward enough. Up to four players drop into a dark location, scavenge for items and clues, solve environmental puzzles, and try to reach the exit before the creatures catch up with them. Each map brings its own set of monsters, and each monster operates on its own behavioral logic - some are baited, some are outrun, some require you to figure out a specific counter before the level will let you progress. The design philosophy leans toward discovery over handholding: hints exist, but the satisfying moments come when your group pieces together a creature's weakness on your own. A sanity mechanic layers psychological pressure on top of the physical danger, quietly warping your perception when stress climbs too high. Proximity voice chat with atmosphere-reactive audio filters seals the whole thing together - hearing a friend's voice crackle and distort as something approaches is a small detail that lands harder than you'd expect. Then there are the stranger edges. Musical instruments scattered through levels. Emote interactions that serve no tactical purpose but produce the kind of unscripted moments that end up clipped and sent to everyone in your friend group. The tonal whiplash is real and deliberate, and it works because the horror underneath it is grounded enough to give the comedy somewhere to land. Londer Software clearly built this around the idea of shared experience first, pure fright second. Solo play is possible, but the game is plainly designed for a full group of four - that's when all the systems sing together. The honest caveats are worth naming. Content is lean right now: a handful of levels, and some players have raised concerns about the pace of updates and developer communication since launch. Objectives can occasionally read as unclear on a first run, and a few technical rough edges remind you this is an Early Access product that still has ground to cover. The story scaffolding is thin to the point of being decorative. If you need a rich narrative or a polished ten-hour campaign, Zort is not that yet - and may never fully become it. But for two to three hours of genuinely memorable chaos with a group of friends who are willing to scream at each other through proximity chat, the experience punches well above its entry point. What keeps me warm on Zort is the craft visible underneath the roughness. The creature designs feel considered, not randomly assembled. The atmosphere in each location has a specific texture - a specific dread-frequency - that tells me someone sat with these spaces and thought about what they wanted you to feel. That intentionality is the difference between an Early Access cash-grab and an Early Access game worth watching. Zort is the latter. Keep an eye on the update cadence, but if you have three friends who enjoy horror-adjacent chaos, this small Turkish studio has made something genuinely worth your evening.

Kai
Kai · Scout Team

Indie & narrative

Etiquetas

auto-admittedProximity Voice ChatSanity MechanicCreature VarietyPuzzle-HorrorComedy-HorrorGroup ChaosEarly Access WatchPvE Escape

Requisitos del sistema

Mínimos

OS
Windows 10
Processor
Intel Core i5-7400 CPU @ 3.00GHz
Memory
4 GB RAM
Graphics
NVIDIA GForce GTX 1050
DirectX
Version 11
Storage
1 GB available space

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OS
Windows 10
Processor
Intel Core i5-9400 CPU @ 3.00GHz
Memory
8 GB RAM
Graphics
NVIDIA GeForce RTX 3060
DirectX
Version 11
Storage
8 GB availab…

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Reseñas y valoraciones

Steam
90%(13,893)

Información del juego

Desarrolladora
Londer Software
Distribuidora
Londer Software
Fecha de lanzamiento
7 dic 2024

Características

Single-playerMultiplayerCo-opOnline Co OpLAN Co OpSteam AchievementsSteam CloudFamily Sharing+1 más

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Mejor precio2,99 €
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Preguntas frecuentes sobre Zort

¿Cuánto cuesta Zort?

A 15 de agosto de 2026, la oferta más barata disponible de Zort es €2.99 en Kinguin, de entre 3 ofertas activas que seguimos en tiendas de claves verificadas. Los precios cambian a diario — la tabla de esta página se actualiza continuamente.

¿Dónde puedo comprar Zort más barato?

El precio más bajo disponible que seguimos para Zort es €2.99 en Kinguin (15 de agosto de 2026). Comparamos 3 ofertas activas de tiendas de claves verificadas — la tabla completa con cada tienda y su puntuación de confianza está en esta página.

¿En qué plataformas está disponible Zort?

Zort está disponible en PC.

¿Cuándo se lanzó Zort?

Zort se lanzó el 7 de diciembre de 2024.

¿Quién desarrolló Zort?

Zort fue desarrollado por Londer Software.