Compara los precios de Zombie Shooter 2 en tiendas de claves de confianza y encuentra la mejor oferta. Desarrollado por Sigma Team Inc.. Publicado por Sigma Team Inc.. Lanzado el 18/11/2009. Disponible en PC. Géneros: Action, Indie, RPG.

A budget top-down horde blaster from 2009 that delivers exactly two hours of mindless catharsis - if you can stomach recycled assets and a skill tree that barely earns the RPG label.

I have a soft spot for the Sigma Team catalog, so let me be straight with you: Zombie Shooter 2 is the point in that lineage where good-faith tolerance starts to fray. This is a top-down isometric horde shooter built almost entirely from the bones of Alien Shooter 2 - same maps, same enemy silhouettes reskinned as the undead, same weapons roster. If you are coming in fresh, with no memory of those earlier games, the package holds together just enough to scratch a specific itch. If you have been here before, the recycling is impossible to ignore. The core loop is simple and occasionally satisfying. You pick a character, drop into a ruined city crawling with zombies, and work through three modes: a five-level Campaign, a Survive mode, and Gun Stand. Between runs you manage a grid-style inventory, spend skill points on stats like health, speed, and accuracy, and shop for weapons ranging from submachine guns and shotguns through to rocket launchers, plasma guns, and flame throwers. Over sixty weapon types are listed, and the act of deciding whether to save money for a new gun or pump cash into upgrading the one already in your hands gives the downtime a faint Diablo-lite texture. The music, a trance-adjacent soundtrack that pulses nicely when the screen fills with bodies, is one of the game's few original pleasures. The problems stack up fast once you push past the opening levels. The save system forces full level restarts on death, and with no mid-level checkpoints that can mean re-doing thirty-plus minutes of progress when the difficulty spikes toward the final campaign maps. Character movement feels sluggish, enemies can fail to trigger correctly, and inventory items have been reported to vanish mid-run with no recovery option. The voice acting is atrocious in the B-movie way that some players find charming and others find grating within minutes - your tolerance for that will tell you a lot about your tolerance for the rest. The story is functional scaffolding at best, linking levels with mission briefings that contain spelling errors and characters nobody will remember. The honest case for Zombie Shooter 2 is narrow but real. If you want two to three hours of brainless zombie mowing, if the words 'isometric horde shooter' already have you nodding, and if you have never touched anything else in the Sigma Team catalog, there is low-stakes fun in here. The screen filling with a hundred zombies at once, the satisfying bullet-sponge crunch of a maxed-out minigun, the quiet pleasure of finding a hidden cache tucked behind a dark corridor - these small moments work. They just do not add up to a game that earns its RPG tag or justifies returning to once the campaign is done. Kai, Scout Team

Zombie Shooter 2

Zombie Shooter 2

18 nov 2009Sigma Team Inc.
GamerScout opina

A budget top-down horde blaster from 2009 that delivers exactly two hours of mindless catharsis - if you can stomach recycled assets and a skill tree that barely earns the RPG label.

PC
ProtonDB Gold
Mejor precio disponible
€0.00
en N/A
Mínimo histórico: €2.17

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I have a soft spot for the Sigma Team catalog, so let me be straight with you: Zombie Shooter 2 is the point in that lineage where good-faith tolerance starts to fray. This is a top-down isometric horde shooter built almost entirely from the bones of Alien Shooter 2 - same maps, same enemy silhouettes reskinned as the undead, same weapons roster. If you are coming in fresh, with no memory of those earlier games, the package holds together just enough to scratch a specific itch. If you have been here before, the recycling is impossible to ignore. The core loop is simple and occasionally satisfying. You pick a character, drop into a ruined city crawling with zombies, and work through three modes: a five-level Campaign, a Survive mode, and Gun Stand. Between runs you manage a grid-style inventory, spend skill points on stats like health, speed, and accuracy, and shop for weapons ranging from submachine guns and shotguns through to rocket launchers, plasma guns, and flame throwers. Over sixty weapon types are listed, and the act of deciding whether to save money for a new gun or pump cash into upgrading the one already in your hands gives the downtime a faint Diablo-lite texture. The music, a trance-adjacent soundtrack that pulses nicely when the screen fills with bodies, is one of the game's few original pleasures. The problems stack up fast once you push past the opening levels. The save system forces full level restarts on death, and with no mid-level checkpoints that can mean re-doing thirty-plus minutes of progress when the difficulty spikes toward the final campaign maps. Character movement feels sluggish, enemies can fail to trigger correctly, and inventory items have been reported to vanish mid-run with no recovery option. The voice acting is atrocious in the B-movie way that some players find charming and others find grating within minutes - your tolerance for that will tell you a lot about your tolerance for the rest. The story is functional scaffolding at best, linking levels with mission briefings that contain spelling errors and characters nobody will remember. The honest case for Zombie Shooter 2 is narrow but real. If you want two to three hours of brainless zombie mowing, if the words 'isometric horde shooter' already have you nodding, and if you have never touched anything else in the Sigma Team catalog, there is low-stakes fun in here. The screen filling with a hundred zombies at once, the satisfying bullet-sponge crunch of a maxed-out minigun, the quiet pleasure of finding a hidden cache tucked behind a dark corridor - these small moments work. They just do not add up to a game that earns its RPG tag or justifies returning to once the campaign is done.

Kai
Kai · Scout Team

Indie & narrative

Etiquetas

singleplayertier:sub-5Top-Down ShooterHorde ModeIsometricStat AllocationGrid InventoryWeapon UpgradingB-Movie ToneShort CampaignDifficulty Spike

Requisitos del sistema

Mínimos

OS
Windows 2000 / XP / Vista
Sound
DirectSound compatible sound card
Memory
512 Mb
Graphics
DirectX compatible video card with 128MB video memory
DirectX®
9.0
Processor
1.7 GHz
Hard Drive
1.5 Gb Free Space

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Información del juego

Desarrolladora
Sigma Team Inc.
Distribuidora
Sigma Team Inc.
Fecha de lanzamiento
18 nov 2009

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¿En qué plataformas está disponible Zombie Shooter 2?

Zombie Shooter 2 está disponible en PC.

¿Cuándo se lanzó Zombie Shooter 2?

Zombie Shooter 2 se lanzó el 18 de noviembre de 2009.

¿Quién desarrolló Zombie Shooter 2?

Zombie Shooter 2 fue desarrollado por Sigma Team Inc..