Compara los precios de Zombie Ballz en tiendas de claves de confianza y encuentra la mejor oferta. Desarrollado por Almighty Games. Publicado por My Way Games. Lanzado el 10/2/2017. Disponible en PC. Géneros: Action, Casual, Indie.

Forty-eight physics puzzles that ask you to pick the right projectile from nine distinct weapons and trust the bounce. Satisfying when it clicks, frustrating when the camera gets in the way.

I went in expecting throwaway shovelware and came out with a surprisingly considered little puzzle game that earns its modest runtime. Zombie Ballz is a 2D physics puzzler built around a simple, quietly tense premise: a wave of undead has descended on a hand-drawn village, and the only thing standing between the zombies and the terrified peasants is your aim, your weapon selection, and your willingness to replay a level four or five times until the geometry finally cooperates. The hand-drawn art style carries a gentle, storybook quality that softens the zombie-slaying premise into something kids could watch over your shoulder without concern. The core loop is tighter than it first appears. Each of the 48 levels drops you into a static scene and asks you to choose from up to nine projectile types, each with distinct physical properties. The Buzz Saw cuts through wooden crates and ricochets unpredictably. Magnetic balls pull metal objects into new trajectories. Incendiary rounds set chains of events alight. The puzzle design at its best layers these properties so that the correct sequence of shots feels like a small mechanical revelation. Community discussion around the harder stages, like Level 43, shows players debating whether the Whirling Axe or the Buzz Saw is the right call, which tells you the weapon variety is doing genuine work. The pre-level selection menu lets you restrict which ball types can appear, giving you a measure of control over randomness that the game badly needs. And randomness is the sore point. The ball does not travel the same path twice. That deliberate drift can produce satisfying accidents, but it can also make a level feel unsolvable when you have read the geometry correctly and the physics simply disagreed. Paired with a camera that lurches into motion the moment a level loads, the first few seconds of each attempt can feel disorienting. Players who have noted the camera handling specifically call it out as the game's most friction-heavy element, and that criticism holds up. It is not a dealbreaker, but it is a recurring paper cut across 48 levels. Where the game recovers goodwill is in its level editor and Steam Workshop support. For a sub-5-dollar casual title, shipping a full editor with sharing infrastructure is a generous gesture, and the community has used it. The achievements are plentiful and give completionists a reason to replay stages beyond the three-star grind. The average playtime sits around ten hours according to aggregated data, which is honest value for a game in this price tier. The median drops closer to four hours, suggesting the audience splits sharply between casual dippers and determined finishers, so know which type you are before diving in. Zombie Ballz holds a mostly positive reception from its small but real player base, something in the neighbourhood of 73-75 percent positive across roughly 97 Steam reviews. That is not a ringing endorsement, but for a quiet 2017 indie that never got press coverage, it represents a game that delivered what it promised often enough to leave people satisfied. If you are the kind of person who can forgive a finicky camera and some physics variance in exchange for inventive projectile puzzles and charming hand-drawn art, this one earns its afternoon. Kai, Scout Team

Zombie Ballz

Zombie Ballz

10 feb 2017Almighty GamesMy Way Games
GamerScout opina

Forty-eight physics puzzles that ask you to pick the right projectile from nine distinct weapons and trust the bounce. Satisfying when it clicks, frustrating when the camera gets in the way.

PC
Steam Deck Playable
Mejor precio disponible
€0.00
en N/A
Mínimo histórico: €0.23

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Acerca de Zombie Ballz

I went in expecting throwaway shovelware and came out with a surprisingly considered little puzzle game that earns its modest runtime. Zombie Ballz is a 2D physics puzzler built around a simple, quietly tense premise: a wave of undead has descended on a hand-drawn village, and the only thing standing between the zombies and the terrified peasants is your aim, your weapon selection, and your willingness to replay a level four or five times until the geometry finally cooperates. The hand-drawn art style carries a gentle, storybook quality that softens the zombie-slaying premise into something kids could watch over your shoulder without concern. The core loop is tighter than it first appears. Each of the 48 levels drops you into a static scene and asks you to choose from up to nine projectile types, each with distinct physical properties. The Buzz Saw cuts through wooden crates and ricochets unpredictably. Magnetic balls pull metal objects into new trajectories. Incendiary rounds set chains of events alight. The puzzle design at its best layers these properties so that the correct sequence of shots feels like a small mechanical revelation. Community discussion around the harder stages, like Level 43, shows players debating whether the Whirling Axe or the Buzz Saw is the right call, which tells you the weapon variety is doing genuine work. The pre-level selection menu lets you restrict which ball types can appear, giving you a measure of control over randomness that the game badly needs. And randomness is the sore point. The ball does not travel the same path twice. That deliberate drift can produce satisfying accidents, but it can also make a level feel unsolvable when you have read the geometry correctly and the physics simply disagreed. Paired with a camera that lurches into motion the moment a level loads, the first few seconds of each attempt can feel disorienting. Players who have noted the camera handling specifically call it out as the game's most friction-heavy element, and that criticism holds up. It is not a dealbreaker, but it is a recurring paper cut across 48 levels. Where the game recovers goodwill is in its level editor and Steam Workshop support. For a sub-5-dollar casual title, shipping a full editor with sharing infrastructure is a generous gesture, and the community has used it. The achievements are plentiful and give completionists a reason to replay stages beyond the three-star grind. The average playtime sits around ten hours according to aggregated data, which is honest value for a game in this price tier. The median drops closer to four hours, suggesting the audience splits sharply between casual dippers and determined finishers, so know which type you are before diving in. Zombie Ballz holds a mostly positive reception from its small but real player base, something in the neighbourhood of 73-75 percent positive across roughly 97 Steam reviews. That is not a ringing endorsement, but for a quiet 2017 indie that never got press coverage, it represents a game that delivered what it promised often enough to leave people satisfied. If you are the kind of person who can forgive a finicky camera and some physics variance in exchange for inventive projectile puzzles and charming hand-drawn art, this one earns its afternoon.

Kai
Kai · Scout Team

Indie & narrative

Etiquetas

singleplayerachievementstrading-cardsworkshoptier:sub-5Physics PuzzlerWeapon SelectionLevel EditorHand-Drawn ArtProjectile MechanicsCasual PuzzleUndead ThemeWorkshop Support

Requisitos del sistema

Mínimos

OS
Windows XP
Memory
1 GB RAM
Storage
1 GB available space
Graphics
Integrated Video card
Processor
Dual Core
Sound Card
DirectSound-compatible sound card

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Información del juego

Desarrolladora
Almighty Games
Distribuidora
My Way Games
Fecha de lanzamiento
10 feb 2017

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¿En qué plataformas está disponible Zombie Ballz?

Zombie Ballz está disponible en PC.

¿Cuándo se lanzó Zombie Ballz?

Zombie Ballz se lanzó el 10 de febrero de 2017.

¿Quién desarrolló Zombie Ballz?

Zombie Ballz fue desarrollado por Almighty Games y publicado por My Way Games.