Compara los precios de Zoeti en tiendas de claves de confianza y encuentra la mejor oferta. Desarrollado por Dusklight CO., LTD.. Publicado por Akupara Games. Lanzado el 20/4/2023. Disponible en PC. Géneros: Adventure, Indie, Strategy. Puntuación Metacritic: 68/100.

Poker hands as combat verbs is a genuinely clever idea, and Zoeti almost sticks the landing - sharp enough for card-game veterans, rough enough around the edges to frustrate newcomers.

My first few runs in Zoeti convinced me I was looking at one of the smarter mechanical conceits in the roguelite space this side of Slay the Spire. Instead of building a custom deck of ability cards, you work with a fixed 52-card standard deck split across four suits - Batons, Coupes, Epees, and Denieres - and the power of your actions scales directly with the poker hand you assemble. A lone pair triggers modest attacks or light armour. Land a straight flush and something genuinely satisfying fires off. The key strategic wrinkle, and it took me a couple of failed runs to fully appreciate it, is that unplayed cards carry over to the next turn. That single rule transforms every turn into a multi-turn puzzle: do you spend a partial hand now for immediate damage, or hold those suited cards and fish for a flush two turns from now while an enemy telegraphs a big hit? The three playable characters give that core loop meaningfully different textures. Valentina the knight leans on strength-stacking and temporary-strength buffs to snowball damage across long fights, rewarding players who understand the difference between permanent and temporary stat increases. Alves the trickster has a smaller starting hand but exceptional draw control, and abilities like Cripple that halve incoming damage make him the most defensively tricky of the three. Nicora the mage introduces an Overload mechanic where channelling powerful elemental spells between turns can starve your draw for subsequent turns if you mismanage the resource. Each character has their own skill pool, so replayability across all three is real, and the five difficulty levels mean you can calibrate the punishment to match your experience with the genre. The honest problem is that the difficulty curve is erratic in ways that feel less like intended roguelite variance and more like unfinished tuning. Some elite encounters fold in one or two turns; others throw multi-action boss patterns that punish card-draw mechanics specifically, and the status-effect clutter on the health bar can obscure a quietly stacking insta-kill condition until it is too late. The tutorial functions as an information dump that experienced genre players will want to skip, while newcomers will find it insufficient preparation for how unforgiving mid-run resource decisions actually are. Player and critic reception at launch sat around the 68-72 range, and both praise and criticism landed on the same point: the core poker-hand system is inventive, but the surrounding polish was thin. Some persistent bugs involving crashes and save-state corruption were still being reported well after launch. For the target player, those caveats shrink considerably. If you have cleared Slay the Spire on Ascension 15 or higher and you want a system that rewards thinking three turns ahead rather than optimising a deck composition, Zoeti's hand-management loop delivers that itch in sessions of 30 to 60 minutes per run. The hand-drawn 2D art holds up well, the soundtrack surprised multiple reviewers with its quality, and the roguelite map structure with branching paths, campfire upgrade nodes, and NPC encounters gives each run enough structural variety to justify repeated attempts. Just do not come here expecting the depth of a deck-builder where card acquisition is the primary progression axis - you never change the underlying deck, and players who want that Slay the Spire-style curation will feel constrained. Diego, Scout Team

Zoeti

Zoeti

20 abr 2023Dusklight CO., LTD.Akupara Games
GamerScout opina

Poker hands as combat verbs is a genuinely clever idea, and Zoeti almost sticks the landing - sharp enough for card-game veterans, rough enough around the edges to frustrate newcomers.

PC
Steam Deck VerifiedProtonDB Platinum
Mejor precio disponible
0,18 €
en Kinguin
Mínimo registrado: 0,16 €
Sigue este precio

Veredicto de GamerScout

Solid pick for roguelite veterans who want hand-management puzzles over deck-building, but too rough for genre newcomers.

Comparar precios(8 tiendas)

Edición:
KinguinMejor precio
StandardGlobalSteam KeyClave
0,18 €
La tienda fija el precio en EUR
Comprar
StandardGlobalSteam KeyClave
0,27 €
La tienda fija el precio en EUR
Comprar
StandardEuropa (UE)Steam KeyClave
0,35 €-98%
La tienda fija el precio en EUR
Comprar
StandardGlobalSteam KeyClave
0,37 €-98%
La tienda fija el precio en EUR
Comprar
StandardGlobalSteam KeyClave
0,66 €-97%
La tienda fija el precio en EUR
Comprar
StandardEuropa (UE)Steam KeyClave
1,26 €
La tienda fija el precio en EUR
Comprar
DeluxeGlobalSteam KeyClave
4,49 €
La tienda fija el precio en EUR
Comprar
DeluxeGlobalSteam KeyClave
4,66 €-83%
La tienda fija el precio en EUR
Comprar

Todas las tiendas de esta tabla nos dan el precio en euros, así que la cifra en EUR es el precio que fijó el vendedor, no un cálculo nuestro, y por eso EUR es también la moneda en la que calculamos el ranking. Solo incluimos aquí una oferta cuando la tienda nos da su precio en euros, de modo que ninguna cifra de esta tabla es inventada por nosotros.

Elige USD, PLN, GBP, CAD o AUD en la cabecera y convertimos desde EUR con el tipo de cambio de referencia del Banco Central Europeo — los importes convertidos llevan el prefijo ~. Tu banco o la tienda pueden aplicar un tipo distinto al pagar. Nunca ocultamos ofertas según dónde estés: todo el mundo ve esta tabla completa.

We may earn a commission when you buy games through links on this page — at no extra cost to you. It never affects our rankings or verdicts.

Historial de precios

Mínimo registrado
0,16 €20 jul 2026
Mejor precio actual
0,18 €
Tiendas de claves
0,16 €0,17 €0,19 €0,20 €9 Jun26 Jun13 Jul29 Jul15 Aug
9 jun — 15 ago
Crear alerta

Capturas y multimedia

Acerca de Zoeti

My first few runs in Zoeti convinced me I was looking at one of the smarter mechanical conceits in the roguelite space this side of Slay the Spire. Instead of building a custom deck of ability cards, you work with a fixed 52-card standard deck split across four suits - Batons, Coupes, Epees, and Denieres - and the power of your actions scales directly with the poker hand you assemble. A lone pair triggers modest attacks or light armour. Land a straight flush and something genuinely satisfying fires off. The key strategic wrinkle, and it took me a couple of failed runs to fully appreciate it, is that unplayed cards carry over to the next turn. That single rule transforms every turn into a multi-turn puzzle: do you spend a partial hand now for immediate damage, or hold those suited cards and fish for a flush two turns from now while an enemy telegraphs a big hit? The three playable characters give that core loop meaningfully different textures. Valentina the knight leans on strength-stacking and temporary-strength buffs to snowball damage across long fights, rewarding players who understand the difference between permanent and temporary stat increases. Alves the trickster has a smaller starting hand but exceptional draw control, and abilities like Cripple that halve incoming damage make him the most defensively tricky of the three. Nicora the mage introduces an Overload mechanic where channelling powerful elemental spells between turns can starve your draw for subsequent turns if you mismanage the resource. Each character has their own skill pool, so replayability across all three is real, and the five difficulty levels mean you can calibrate the punishment to match your experience with the genre. The honest problem is that the difficulty curve is erratic in ways that feel less like intended roguelite variance and more like unfinished tuning. Some elite encounters fold in one or two turns; others throw multi-action boss patterns that punish card-draw mechanics specifically, and the status-effect clutter on the health bar can obscure a quietly stacking insta-kill condition until it is too late. The tutorial functions as an information dump that experienced genre players will want to skip, while newcomers will find it insufficient preparation for how unforgiving mid-run resource decisions actually are. Player and critic reception at launch sat around the 68-72 range, and both praise and criticism landed on the same point: the core poker-hand system is inventive, but the surrounding polish was thin. Some persistent bugs involving crashes and save-state corruption were still being reported well after launch. For the target player, those caveats shrink considerably. If you have cleared Slay the Spire on Ascension 15 or higher and you want a system that rewards thinking three turns ahead rather than optimising a deck composition, Zoeti's hand-management loop delivers that itch in sessions of 30 to 60 minutes per run. The hand-drawn 2D art holds up well, the soundtrack surprised multiple reviewers with its quality, and the roguelite map structure with branching paths, campfire upgrade nodes, and NPC encounters gives each run enough structural variety to justify repeated attempts. Just do not come here expecting the depth of a deck-builder where card acquisition is the primary progression axis - you never change the underlying deck, and players who want that Slay the Spire-style curation will feel constrained.

Diego
Diego · Scout Team

Strategy & simulation

Etiquetas

singleplayerachievementscloud-savestier:sub-5Poker Hand CombatHand ManagementRun-Based ProgressionMulti-Character RosterStatus Effect HeavyCarry-Over Hand MechanicDifficulty Spike

Requisitos del sistema

Mínimos

OS
Windows 10 64-bit
Memory
8 GB RAM
DirectX
Version 11
Storage
2 GB available space
Graphics
Intel® HD Graphics 630, or GTX 750ti or better
Processor
6th gen i5/Ryzen 3 1200 or better

Recomendados

OS
Windows 10 64-bit
Memory
8 GB RAM
DirectX
Version 11
Storage
2 GB available space
Graphics
RX 460, or GTX 950 or better
Processor
6th gen i7/Ryzen 5 1600 or better

Sigue explorando

Community Discussion

Be the first to comment on Zoeti.

Reseñas y valoraciones

Metacritic
68

Información del juego

Desarrolladora
Dusklight CO., LTD.
Distribuidora
Akupara Games
Fecha de lanzamiento
20 abr 2023

Alerta de precio

¡Recibe un aviso cuando el precio baje de tu objetivo!

Crear alerta
Mejor precio0,18 €
Ver oferta

En los 21.266 juegos que seguimos, una clave verificada fue más barata que la tienda oficial el 92% de las veces. Consulta el método y las cifras completas en nuestro informe de precios de juegos.

¿Sin tarjeta? Paga de otra forma

Recarga tu saldo de Steam o compra crypto con cualquier tarjeta — entrega instantánea, sin cuenta bancaria.

Más de Dusklight CO., LTD.

Compra mejor: guías útiles

¿Buscas más? Mira juegos como Zoeti →

Preguntas frecuentes sobre Zoeti

¿Cuánto cuesta Zoeti?

A 15 de agosto de 2026, la oferta más barata disponible de Zoeti es €0.18 en Kinguin, de entre 15 ofertas activas que seguimos en tiendas de claves verificadas. Los precios cambian a diario — la tabla de esta página se actualiza continuamente.

¿Dónde puedo comprar Zoeti más barato?

El precio más bajo disponible que seguimos para Zoeti es €0.18 en Kinguin (15 de agosto de 2026). Comparamos 15 ofertas activas de tiendas de claves verificadas — la tabla completa con cada tienda y su puntuación de confianza está en esta página.

¿En qué plataformas está disponible Zoeti?

Zoeti está disponible en PC.

¿Cuándo se lanzó Zoeti?

Zoeti se lanzó el 20 de abril de 2023.

¿Quién desarrolló Zoeti?

Zoeti fue desarrollado por Dusklight CO., LTD. y publicado por Akupara Games.

¿Merece la pena comprar Zoeti?

Zoeti tiene una puntuación Metacritic de 68/100, lo que lo convierte en uno de los títulos destacados de Adventure. Mira las reseñas completas, las valoraciones y los tiempos de duración en esta página para decidir.