Compara los precios de YOUR HOUSE en tiendas de claves de confianza y encuentra la mejor oferta. Desarrollado por PATRONES & ESCONDITES. Publicado por PATRONES & ESCONDITES. Lanzado el 27/3/2025. Disponible en PC, Mac. Géneros: Adventure, Casual, Indie.

Somewhere between a mystery novel and an escape room, YOUR HOUSE asks you to read with a detective's eye and trust that the text itself is hiding the locks and the keys.

I keep a mental list of games that feel genuinely handmade, where you can sense the specific obsessions of the people who built them. YOUR HOUSE by Barcelona's PATRONES & ESCONDITES belongs on that list. It is a text-driven puzzle-thriller set in the 1990s, and it operates on a principle that sounds simple and turns out to be revelatory: the reading IS the gameplay. There are no puzzles sitting on top of the story. The words on the page, the bolded verbs you can click, the illustrated objects you can interact with, the locked keypads and piano keys and cipher dials embedded right into the prose as full-page vignettes, all of it is the story. Clicking the word "cut" only works if you are already holding something sharp enough to cut with. Finding that sharp thing means re-reading a passage you thought was just scene-setting. It is a particular kind of attention the game trains you toward, and once it clicks, the feeling is genuinely unlike most things you can play right now. The setup follows Debbie, a teenage girl whose 18th birthday has already turned catastrophic before midnight. Expelled, betrayed, and hit by a car, she finds an envelope on her bed containing a cryptic postcard, a key, and an address. The mansion she arrives at is inspired by a real Manhattan apartment designed by architect Eric Clough, who secretly built codes, hidden compartments, and ciphers into the walls without the owner's knowledge. That idea, a house that was always meant to confess its secrets to exactly one person, becomes the emotional spine of the game. Five chapters unfold the stories of three past inhabitants: an architect, a thief, and a devoted wife. The themes are quiet and pointed, touching on identity, gender expectations, and what it costs to become the person you actually are. Visually, YOUR HOUSE earns real admiration. The cutscenes and transitional interludes run in black and white, while the interactive puzzle spaces bloom in colour, creating a contrast that feels intentional rather than decorative. The overall register is noir comic, somewhere between mid-century pop art and a Sunday supplement illustration. Those fixed-view vignettes of rooms and objects, rendered in that style, carry genuine atmosphere. The sound design rewards headphones: the music is restrained and understated, but the late-game ambient layers, the specific weight of silence in certain rooms, do something quieter and stranger that I found surprisingly affecting. The honest caveats deserve space too. The hint system is inconsistent enough to frustrate rather than guide, occasionally producing clues that feel like lateral puzzles in their own right rather than useful breadcrumbs. A small number of puzzles ask you to interact with objects the game gives no visual indication are even clickable, which crosses from satisfying obscurity into mild pixel-hunting annoyance. The translation has a few clunky patches. And the runtime, somewhere between two and five hours depending on your puzzle instincts and whether you keep a notepad nearby (keep a notepad nearby), means the experience ends before you fully settle into its world. None of that is fatal, but it is worth knowing before you sit down expecting a long slow burn. What PATRONES & ESCONDITES have built here is a format still finding its edges. The format works. The studio knows how to make text feel physical, to make a page compress with claustrophobia, to make scrolling feel like descent. YOUR HOUSE is a first-rate proof of concept from a team with a distinctive artistic voice, and for anyone who loves escape rooms, mystery fiction, or just the feeling of reading something that is quietly watching you back. Kai, Scout Team

YOUR HOUSE

YOUR HOUSE

27 mar 2025PATRONES & ESCONDITES
GamerScout opina

Somewhere between a mystery novel and an escape room, YOUR HOUSE asks you to read with a detective's eye and trust that the text itself is hiding the locks and the keys.

PCMac
Mejor precio disponible
3,32 €
en Eneba
Mínimo registrado: 3,04 €
Sigue este precio

Veredicto de GamerScout

Essential for escape room devotees and mystery readers who don't mind a pencil in hand and a few obtuse puzzles along the way.

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StandardEuropa (UE)Steam KeyClave
3,32 €
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3,69 €
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3,77 €-62%
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3,81 €-62%
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3,94 €-19%
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5,01 €
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5,01 €
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8,29 €-17%
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Historial de precios

Mínimo registrado
3,04 €5 jun 2026
Mejor precio actual
3,32 €
Tiendas de claves
3,01 €3,12 €3,24 €3,35 €5 Jun23 Jun11 Jul28 Jul15 Aug
5 jun — 15 ago
Crear alerta

Capturas y multimedia

Acerca de YOUR HOUSE

I keep a mental list of games that feel genuinely handmade, where you can sense the specific obsessions of the people who built them. YOUR HOUSE by Barcelona's PATRONES & ESCONDITES belongs on that list. It is a text-driven puzzle-thriller set in the 1990s, and it operates on a principle that sounds simple and turns out to be revelatory: the reading IS the gameplay. There are no puzzles sitting on top of the story. The words on the page, the bolded verbs you can click, the illustrated objects you can interact with, the locked keypads and piano keys and cipher dials embedded right into the prose as full-page vignettes, all of it is the story. Clicking the word "cut" only works if you are already holding something sharp enough to cut with. Finding that sharp thing means re-reading a passage you thought was just scene-setting. It is a particular kind of attention the game trains you toward, and once it clicks, the feeling is genuinely unlike most things you can play right now. The setup follows Debbie, a teenage girl whose 18th birthday has already turned catastrophic before midnight. Expelled, betrayed, and hit by a car, she finds an envelope on her bed containing a cryptic postcard, a key, and an address. The mansion she arrives at is inspired by a real Manhattan apartment designed by architect Eric Clough, who secretly built codes, hidden compartments, and ciphers into the walls without the owner's knowledge. That idea, a house that was always meant to confess its secrets to exactly one person, becomes the emotional spine of the game. Five chapters unfold the stories of three past inhabitants: an architect, a thief, and a devoted wife. The themes are quiet and pointed, touching on identity, gender expectations, and what it costs to become the person you actually are. Visually, YOUR HOUSE earns real admiration. The cutscenes and transitional interludes run in black and white, while the interactive puzzle spaces bloom in colour, creating a contrast that feels intentional rather than decorative. The overall register is noir comic, somewhere between mid-century pop art and a Sunday supplement illustration. Those fixed-view vignettes of rooms and objects, rendered in that style, carry genuine atmosphere. The sound design rewards headphones: the music is restrained and understated, but the late-game ambient layers, the specific weight of silence in certain rooms, do something quieter and stranger that I found surprisingly affecting. The honest caveats deserve space too. The hint system is inconsistent enough to frustrate rather than guide, occasionally producing clues that feel like lateral puzzles in their own right rather than useful breadcrumbs. A small number of puzzles ask you to interact with objects the game gives no visual indication are even clickable, which crosses from satisfying obscurity into mild pixel-hunting annoyance. The translation has a few clunky patches. And the runtime, somewhere between two and five hours depending on your puzzle instincts and whether you keep a notepad nearby (keep a notepad nearby), means the experience ends before you fully settle into its world. None of that is fatal, but it is worth knowing before you sit down expecting a long slow burn. What PATRONES & ESCONDITES have built here is a format still finding its edges. The format works. The studio knows how to make text feel physical, to make a page compress with claustrophobia, to make scrolling feel like descent. YOUR HOUSE is a first-rate proof of concept from a team with a distinctive artistic voice, and for anyone who loves escape rooms, mystery fiction, or just the feeling of reading something that is quietly watching you back.

Kai
Kai · Scout Team

Indie & narrative

Etiquetas

singleplayertier:sub-5Text-as-GameplayInteractive FictionEscape Room-StyleNoir Comic Art90s SettingPuzzle-ThrillerNote-Taking RequiredIncremental HintsPrequel

Requisitos del sistema

Mínimos

OS
Windows 7 or later
Memory
2 GB RAM
DirectX
Version 11
Storage
3 GB available space
Graphics
NVIDIA GeForce 320M / Radeon HD 8760
Processor
2.4GHz Intel Core 2 Duo

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Información del juego

Desarrolladora
PATRONES & ESCONDITES
Distribuidora
PATRONES & ESCONDITES
Fecha de lanzamiento
27 mar 2025

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Mejor precio3,32 €
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Preguntas frecuentes sobre YOUR HOUSE

¿Cuánto cuesta YOUR HOUSE?

A 15 de agosto de 2026, la oferta más barata disponible de YOUR HOUSE es €3.32 en Eneba, de entre 9 ofertas activas que seguimos en tiendas de claves verificadas. Los precios cambian a diario — la tabla de esta página se actualiza continuamente.

¿Dónde puedo comprar YOUR HOUSE más barato?

El precio más bajo disponible que seguimos para YOUR HOUSE es €3.32 en Eneba (15 de agosto de 2026). Comparamos 9 ofertas activas de tiendas de claves verificadas — la tabla completa con cada tienda y su puntuación de confianza está en esta página.

¿En qué plataformas está disponible YOUR HOUSE?

YOUR HOUSE está disponible en PC, Mac.

¿Cuándo se lanzó YOUR HOUSE?

YOUR HOUSE se lanzó el 27 de marzo de 2025.

¿Quién desarrolló YOUR HOUSE?

YOUR HOUSE fue desarrollado por PATRONES & ESCONDITES.