Compara los precios de Yomawari: Lost in the Dark en tiendas de claves de confianza y encuentra la mejor oferta. Desarrollado por Nippon Ichi Software, Inc.. Publicado por NIS America, Inc.. Lanzado el 25/10/2022. Disponible en PC. Géneros: Adventure, Strategy. Puntuación Metacritic: 75/100.

A chibi-cute horror game with real bite: close your eyes, hold your breath, and pray the next spirit is one you've already memorised. Newcomers are welcome, but franchise fans will notice the formula creaking.

My usual genre is grand strategy and city builders, so when I put serious hours into a top-down survival horror about a cursed schoolgirl, I wanted to understand exactly what kind of decision-making it asks of you. The answer, for better and worse, is patience over tactics. Yomawari: Lost in the Dark is the third entry in Nippon Ichi's series, and it drops you into a nocturnal Japanese town as Yuzu, a young girl who wakes up cursed and amnesiac with only until sunrise to recover her lost memories. Your tools are minimal: a flashlight to spot collectibles, throwable rocks and paper planes to create distractions, and a coin-based save system at Jizo statues scattered across the map. The headline mechanical addition is the eye-closing system. Where earlier games had you ducking behind bushes and signs to hide from spirits, here you simply hold a button to shut Yuzu's eyes. The screen goes dark and red mist replaces the enemies, while your heartbeat thumps loudly to signal proximity to danger. It is a clever idea that solves the old problem of not finding a hiding spot in an open stretch of road, and the tension of creeping through that red mist is genuinely effective. Not every spirit is fooled by the closed-eyes trick, though, so frantic sprinting and careful route planning still matter. The boss-like encounters at the end of each memory are chase sequences that ramp up hazards and require quick reading of the environment. These are the game's mechanical high points: distinct enough from each other to stay interesting, demanding enough to keep one-hit-kill stakes real. The structure is more open than the previous entries. Finding specific key items around the town unlocks memory areas in a fairly freeform order, which gives the experience a slightly puzzle-box quality. Clues point toward locations, inventory items gate progress, and the map gradually opens up. From a systems perspective the loop is simple, closer to a light adventure game with horror dressing than anything with deep build options. That is fine, the problem is repetition. Roughly halfway through, once the spirit placement becomes predictable and the close-eyes routine is second nature, the fear dial dials back sharply. The final few hours lean on backtracking through familiar areas and a bloated item inventory that asks you to rifle through dozens of objects to find the one that moves things forward. A sparse save-point distribution in the early game means failed encounters can cost several minutes of progress, which edges into frustrating rather than tense. What holds everything together is presentation. The hand-drawn chibi aesthetic looks deliberately innocent, and the contrast with the genuinely disturbing spirit designs and heavy thematic content, including bullying, loss, and grief drawn from Japanese folklore and social anxiety, gives the game a tonal identity that is hard to find elsewhere. The sound design does most of the atmospheric work: near-silence punctuated by footsteps, distant wails, and that escalating heartbeat. The music is sparse but effective when it appears. For newcomers to the series there is no required context, the story is self-contained, though series veterans will recognise returning spirits and feel the pull of comparison to Midnight Shadows, which set a high bar the third entry does not quite clear. Playtime sits around ten to twenty hours depending on how much exploring you do, and achievements push completionists toward optional side stories and collectibles, some of which are worth the effort. Diego, Scout Team

Yomawari: Lost in the Dark

Yomawari: Lost in the Dark

25 oct 2022Nippon Ichi Software, Inc.NIS America, Inc.
GamerScout opina

A chibi-cute horror game with real bite: close your eyes, hold your breath, and pray the next spirit is one you've already memorised. Newcomers are welcome, but franchise fans will notice the formula creaking.

PC
Steam Deck Playable
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Mínimo histórico: €15.52

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Acerca de Yomawari: Lost in the Dark

My usual genre is grand strategy and city builders, so when I put serious hours into a top-down survival horror about a cursed schoolgirl, I wanted to understand exactly what kind of decision-making it asks of you. The answer, for better and worse, is patience over tactics. Yomawari: Lost in the Dark is the third entry in Nippon Ichi's series, and it drops you into a nocturnal Japanese town as Yuzu, a young girl who wakes up cursed and amnesiac with only until sunrise to recover her lost memories. Your tools are minimal: a flashlight to spot collectibles, throwable rocks and paper planes to create distractions, and a coin-based save system at Jizo statues scattered across the map. The headline mechanical addition is the eye-closing system. Where earlier games had you ducking behind bushes and signs to hide from spirits, here you simply hold a button to shut Yuzu's eyes. The screen goes dark and red mist replaces the enemies, while your heartbeat thumps loudly to signal proximity to danger. It is a clever idea that solves the old problem of not finding a hiding spot in an open stretch of road, and the tension of creeping through that red mist is genuinely effective. Not every spirit is fooled by the closed-eyes trick, though, so frantic sprinting and careful route planning still matter. The boss-like encounters at the end of each memory are chase sequences that ramp up hazards and require quick reading of the environment. These are the game's mechanical high points: distinct enough from each other to stay interesting, demanding enough to keep one-hit-kill stakes real. The structure is more open than the previous entries. Finding specific key items around the town unlocks memory areas in a fairly freeform order, which gives the experience a slightly puzzle-box quality. Clues point toward locations, inventory items gate progress, and the map gradually opens up. From a systems perspective the loop is simple, closer to a light adventure game with horror dressing than anything with deep build options. That is fine, the problem is repetition. Roughly halfway through, once the spirit placement becomes predictable and the close-eyes routine is second nature, the fear dial dials back sharply. The final few hours lean on backtracking through familiar areas and a bloated item inventory that asks you to rifle through dozens of objects to find the one that moves things forward. A sparse save-point distribution in the early game means failed encounters can cost several minutes of progress, which edges into frustrating rather than tense. What holds everything together is presentation. The hand-drawn chibi aesthetic looks deliberately innocent, and the contrast with the genuinely disturbing spirit designs and heavy thematic content, including bullying, loss, and grief drawn from Japanese folklore and social anxiety, gives the game a tonal identity that is hard to find elsewhere. The sound design does most of the atmospheric work: near-silence punctuated by footsteps, distant wails, and that escalating heartbeat. The music is sparse but effective when it appears. For newcomers to the series there is no required context, the story is self-contained, though series veterans will recognise returning spirits and feel the pull of comparison to Midnight Shadows, which set a high bar the third entry does not quite clear. Playtime sits around ten to twenty hours depending on how much exploring you do, and achievements push completionists toward optional side stories and collectibles, some of which are worth the effort.

Diego
Diego · Scout Team

Strategy & simulation

Etiquetas

singleplayerachievementscontroller-supporttrading-cardscloud-savestier:aaaJapanese HorrorSurvival StealthOne-Hit-KillFolkloreIsometric HorrorAtmospheric Sound DesignMemory CollectionNo CombatCompletionist-Friendly

Requisitos del sistema

Mínimos

OS
Windows 10/11
Memory
4 GB RAM
DirectX
Version 11
Storage
4 GB available space
Graphics
Intel HD Graphics Family(HD 4000)
Processor
Intel(R) Core(TM) i3-3225 3.30GHz

Recomendados

OS
Windows 10/11
Memory
4 GB RAM
DirectX
Version 11
Storage
4 GB available space
Graphics
GeForce GTX 570
Processor
Intel(R) Core(TM) i5-4670 3.40GHz
Sound Card
HD Audio

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Reseñas y valoraciones

Metacritic
75

Información del juego

Desarrolladora
Nippon Ichi Software, Inc.
Distribuidora
NIS America, Inc.
Fecha de lanzamiento
25 oct 2022

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¿En qué plataformas está disponible Yomawari: Lost in the Dark?

Yomawari: Lost in the Dark está disponible en PC.

¿Cuándo se lanzó Yomawari: Lost in the Dark?

Yomawari: Lost in the Dark se lanzó el 25 de octubre de 2022.

¿Quién desarrolló Yomawari: Lost in the Dark?

Yomawari: Lost in the Dark fue desarrollado por Nippon Ichi Software, Inc. y publicado por NIS America, Inc..

¿Merece la pena comprar Yomawari: Lost in the Dark?

Yomawari: Lost in the Dark tiene una puntuación Metacritic de 75/100, lo que lo convierte en uno de los títulos destacados de Adventure. Mira las reseñas completas, las valoraciones y los tiempos de duración en esta página para decidir.