Compara los precios de Yet Another Climbing Game en tiendas de claves de confianza y encuentra la mejor oferta. Desarrollado por RAZE GAMES. Publicado por indie.io. Lanzado el 28/11/2024. Disponible en PC. Géneros: Action, Adventure, Indie, Strategy.

If Getting Over It left you wanting more suffering at a lower price point, this stripped-back grapple-and-swing platformer delivers exactly that compact, maddening loop with a cryptic payoff for anyone who makes it to the top.

I have a weakness for games that make a single mechanic do all the heavy lifting, and Yet Another Climbing Game commits to that design philosophy harder than most. You get one control: grapple and swing. That's the entire toolkit. No jumps, no sprints, no safety nets. What you do get is a physics system that punishes every misfired momentum read with a long fall back toward the bottom, and a progress model that offers no checkpoints whatsoever. The game belongs firmly in the "rage platformer" subgenre pioneered by Getting Over It with Bennett Foddy and carried forward by titles like A Difficult Game About Climbing - but where those games build elaborate obstacle courses, this one strips the concept down to something closer to a thought experiment about stubbornness. The grapple mechanic itself is the whole conversation. Each swing builds or bleeds momentum, and the physics feel deliberately slippery - the kind of slippery that reads as unfair on the first dozen attempts and then, slowly, as a system you can actually reason about. That shift is the core loop. You fail, you watch how gravity treated you, you adjust your angle, your timing, your release point. There's no tutorial and none is needed: the only lesson is the fall itself. Players who come from precision platformers expecting frame-perfect inputs will be frustrated, because the skill ceiling here is more about reading momentum arcs than hitting exact windows. Think pendulum physics, not button combos. The minimalist visual design is a choice that cuts both ways. On one hand, it keeps your attention locked on the climb rather than the scenery, which is probably the right call for a game this mechanically singular. On the other hand, there is not much here to soften the sting of repeated progress loss. The community response on Steam sits at a 100 percent positive rating across a small sample of reviews, which suggests it is landing well with its intended audience - players who self-select into this kind of punishment. Post-launch, the developer pushed updates tightening the UI, improving performance, and shrinking the install footprint, which signals active care for the release even at this modest scale. Who is this actually for? Not casual players, and not people who expect mechanical complexity to unfold over time. The audience is anyone who has finished Getting Over It and wants a shorter, cheaper version of that specific emotional exercise, or streamers looking for clip-worthy rage moments. The mysterious payoff at the summit is a real carrot, and the game earns some genuine intrigue by refusing to tell you what it is. As someone who usually wants seventeen systems talking to each other, I respect the honesty of a game that knows exactly how small its scope is and commits without apology. Just go in with eyes open: the depth is all in the repetition, not in any expanding ruleset. Diego, Scout Team

Yet Another Climbing Game

Yet Another Climbing Game

28 nov 2024RAZE GAMESindie.io
GamerScout opina

If Getting Over It left you wanting more suffering at a lower price point, this stripped-back grapple-and-swing platformer delivers exactly that compact, maddening loop with a cryptic payoff for anyone who makes it to the top.

PC
Mejor precio disponible
0,99 €
en Kinguin
Mínimo registrado: 0,99 €
Sigue este precio

Veredicto de GamerScout

Worth it for fans of Getting Over It who want a shorter, cheaper shot of the same physics-flavored suffering.

Comparar precios(3 tiendas)

KinguinMejor precio
StandardGlobalSteam KeyClave
0,99 €
La tienda fija el precio en EUR
Comprar
StandardGlobalSteam KeyClave
1,09 €-75%
La tienda fija el precio en EUR
Comprar
StandardEuropa (UE)Steam KeyClave
1,24 €
La tienda fija el precio en EUR
Comprar
StandardGlobalSteam KeyClave
2,14 €-50%
La tienda fija el precio en EUR
Comprar

Todas las tiendas de esta tabla nos dan el precio en euros, así que la cifra en EUR es el precio que fijó el vendedor, no un cálculo nuestro, y por eso EUR es también la moneda en la que calculamos el ranking. Solo incluimos aquí una oferta cuando la tienda nos da su precio en euros, de modo que ninguna cifra de esta tabla es inventada por nosotros.

Elige USD, PLN, GBP, CAD o AUD en la cabecera y convertimos desde EUR con el tipo de cambio de referencia del Banco Central Europeo — los importes convertidos llevan el prefijo ~. Tu banco o la tienda pueden aplicar un tipo distinto al pagar. Nunca ocultamos ofertas según dónde estés: todo el mundo ve esta tabla completa.

We may earn a commission when you buy games through links on this page — at no extra cost to you. It never affects our rankings or verdicts.

Historial de precios

Mínimo registrado
0,99 €9 jun 2026
Mejor precio actual
0,99 €
El más bajo desde que lo seguimos
Tiendas de claves
0,91 €0,96 €1,02 €1,07 €9 Jun26 Jun13 Jul29 Jul15 Aug
9 jun — 15 ago
Crear alerta

Capturas y multimedia

Acerca de Yet Another Climbing Game

I have a weakness for games that make a single mechanic do all the heavy lifting, and Yet Another Climbing Game commits to that design philosophy harder than most. You get one control: grapple and swing. That's the entire toolkit. No jumps, no sprints, no safety nets. What you do get is a physics system that punishes every misfired momentum read with a long fall back toward the bottom, and a progress model that offers no checkpoints whatsoever. The game belongs firmly in the "rage platformer" subgenre pioneered by Getting Over It with Bennett Foddy and carried forward by titles like A Difficult Game About Climbing - but where those games build elaborate obstacle courses, this one strips the concept down to something closer to a thought experiment about stubbornness. The grapple mechanic itself is the whole conversation. Each swing builds or bleeds momentum, and the physics feel deliberately slippery - the kind of slippery that reads as unfair on the first dozen attempts and then, slowly, as a system you can actually reason about. That shift is the core loop. You fail, you watch how gravity treated you, you adjust your angle, your timing, your release point. There's no tutorial and none is needed: the only lesson is the fall itself. Players who come from precision platformers expecting frame-perfect inputs will be frustrated, because the skill ceiling here is more about reading momentum arcs than hitting exact windows. Think pendulum physics, not button combos. The minimalist visual design is a choice that cuts both ways. On one hand, it keeps your attention locked on the climb rather than the scenery, which is probably the right call for a game this mechanically singular. On the other hand, there is not much here to soften the sting of repeated progress loss. The community response on Steam sits at a 100 percent positive rating across a small sample of reviews, which suggests it is landing well with its intended audience - players who self-select into this kind of punishment. Post-launch, the developer pushed updates tightening the UI, improving performance, and shrinking the install footprint, which signals active care for the release even at this modest scale. Who is this actually for? Not casual players, and not people who expect mechanical complexity to unfold over time. The audience is anyone who has finished Getting Over It and wants a shorter, cheaper version of that specific emotional exercise, or streamers looking for clip-worthy rage moments. The mysterious payoff at the summit is a real carrot, and the game earns some genuine intrigue by refusing to tell you what it is. As someone who usually wants seventeen systems talking to each other, I respect the honesty of a game that knows exactly how small its scope is and commits without apology. Just go in with eyes open: the depth is all in the repetition, not in any expanding ruleset.

Diego
Diego · Scout Team

Strategy & simulation

Etiquetas

singleplayerachievementstier:sub-5Rage PlatformerNo CheckpointsPhysics-Based MovementSingle Mechanic DesignMomentum MasteryMinimalist VisualsHidden EndingShort-Run Replayability

Requisitos del sistema

Mínimos

OS
Windows 10
Memory
4 GB RAM
DirectX
Version 11
Storage
1 GB available space
Graphics
ATI Radeon HD 4850 or NVIDIA GeForce 9600 GT
Processor
Dual Core
Sound Card
DirectX compatible sound card

Sigue explorando

Community Discussion

Be the first to comment on Yet Another Climbing Game.

Reseñas y valoraciones

No hay valoraciones disponibles

Información del juego

Desarrolladora
RAZE GAMES
Distribuidora
indie.io
Fecha de lanzamiento
28 nov 2024

Alerta de precio

¡Recibe un aviso cuando el precio baje de tu objetivo!

Crear alerta
Mejor precio0,99 €
Ver oferta

En los 21.266 juegos que seguimos, una clave verificada fue más barata que la tienda oficial el 92% de las veces. Consulta el método y las cifras completas en nuestro informe de precios de juegos.

¿Sin tarjeta? Paga de otra forma

Recarga tu saldo de Steam o compra crypto con cualquier tarjeta — entrega instantánea, sin cuenta bancaria.

Más de RAZE GAMES

Compra mejor: guías útiles

Preguntas frecuentes sobre Yet Another Climbing Game

¿Cuánto cuesta Yet Another Climbing Game?

A 15 de agosto de 2026, la oferta más barata disponible de Yet Another Climbing Game es €0.99 en Kinguin, de entre 4 ofertas activas que seguimos en tiendas de claves verificadas. Los precios cambian a diario — la tabla de esta página se actualiza continuamente.

¿Dónde puedo comprar Yet Another Climbing Game más barato?

El precio más bajo disponible que seguimos para Yet Another Climbing Game es €0.99 en Kinguin (15 de agosto de 2026). Comparamos 4 ofertas activas de tiendas de claves verificadas — la tabla completa con cada tienda y su puntuación de confianza está en esta página.

¿En qué plataformas está disponible Yet Another Climbing Game?

Yet Another Climbing Game está disponible en PC.

¿Cuándo se lanzó Yet Another Climbing Game?

Yet Another Climbing Game se lanzó el 28 de noviembre de 2024.

¿Quién desarrolló Yet Another Climbing Game?

Yet Another Climbing Game fue desarrollado por RAZE GAMES y publicado por indie.io.