Compara los precios de Wyv and Keep: The Temple of the Lost Idol en tiendas de claves de confianza y encuentra la mejor oferta. Desarrollado por A Jolly Corpse. Publicado por A Jolly Corpse. Lanzado el 8/8/2014. Disponible en PC, Mac, Linux. Géneros: Action, Adventure, Indie.

Sixty single-screen puzzles, two bickering treasure hunters, and a difficulty curve that will humble you by World 3 - this one punches well above its obscurity.

I have a soft spot for the games that never quite got their moment, and Wyv and Keep sits near the top of that list. A Jolly Corpse shipped this in 2014 and it landed quietly, but what they built is a dual-character puzzle platformer with real craft behind it - the kind of thing that earns comparisons to Blizzard's The Lost Vikings and mostly holds up to them. The core loop is deceptively clean: get a crate onto a button, open the exit, get one of your two characters through it. That sounds trivial until you realize the levels are designed as order-specific logic traps where a single misplaced box or an impulsive rope cut leaves you stranded in the corner with no way forward. Both Wyv and Keep can push crates, cut ropes, and use each other as literal stepping stones to reach high ledges or bridge gaps - and that last part is where the puzzles start generating real tension. Dynamite adds another layer: pick it up and the fuse lights immediately, which means you are simultaneously racing a timer, managing positioning for two characters, and accounting for what the explosion is supposed to accomplish. By the time you reach the active volcano worlds, the game is blending crate placement, button timing, trap avoidance, and character choreography into sequences that can take twenty minutes of quiet staring before the solution surfaces. That quality of earned-insight is where this game earns its keep. The pixel art is genuinely lovely - character expressions shift between scripted moments and idle animations in ways that quietly sell the odd-couple dynamic between the two leads. The soundtrack sits right in that charming register that makes long puzzle sessions feel warm rather than stressful, which matters when you are on your fifteenth restart of the same room. Post-launch, the Steam release stabilized the online co-op, added a flag-dropping communication system for coordinating without voice chat, and refined several presentation details. There is also a built-in level editor, Wyv's Cartographer, which lets you build and share custom puzzles with surprisingly deep custom-art options. The honest caveats are worth naming. There is no proper fullscreen mode - a few scaling presets is all you get, and on a modern monitor that windowed presentation feels dated. The scoring system tracks time, treasure, and retry count per level, but most players will be retrying stages many times by design, making the retry score feel punitive rather than motivating. Single-player is fully viable since you swap between characters with a button press, but the game was clearly built around co-op first - solo play requires you to hold two spatial plans in your head simultaneously, which is its own rewarding headache. Online co-op exists but the playerbase is thin, so scheduling a session with a friend beforehand is the realistic path. Local co-op on one keyboard, with WASD and arrow keys split between two people, is awkward in theory and works better in practice than it has any right to. If you have a couch co-op partner who likes puzzles that do not hold their hand, this is a small gem that will occupy a shared evening and probably a second one. Solo players who enjoy the meditative frustration of working out exact move sequences will find plenty here too. It is a quiet, handcrafted thing that deserved a bigger audience. Kai, Scout Team

Wyv and Keep: The Temple of the Lost Idol

Wyv and Keep: The Temple of the Lost Idol

8 ago 2014A Jolly Corpse
GamerScout opina

Sixty single-screen puzzles, two bickering treasure hunters, and a difficulty curve that will humble you by World 3 - this one punches well above its obscurity.

PCMacLinux
Mejor precio disponible
1,28 €
en Kinguin
Mínimo registrado: 1,28 €
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Veredicto de GamerScout

Best for couch co-op pairs who want puzzles with real bite - solo players welcome, but budget extra patience.

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Historial de precios

Mínimo registrado
1,28 €5 jun 2026
Mejor precio actual
1,28 €
El más bajo desde que lo seguimos
Tiendas de claves
1,18 €1,25 €1,31 €1,38 €5 Jun23 Jun11 Jul28 Jul15 Aug
5 jun — 15 ago
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Acerca de Wyv and Keep: The Temple of the Lost Idol

I have a soft spot for the games that never quite got their moment, and Wyv and Keep sits near the top of that list. A Jolly Corpse shipped this in 2014 and it landed quietly, but what they built is a dual-character puzzle platformer with real craft behind it - the kind of thing that earns comparisons to Blizzard's The Lost Vikings and mostly holds up to them. The core loop is deceptively clean: get a crate onto a button, open the exit, get one of your two characters through it. That sounds trivial until you realize the levels are designed as order-specific logic traps where a single misplaced box or an impulsive rope cut leaves you stranded in the corner with no way forward. Both Wyv and Keep can push crates, cut ropes, and use each other as literal stepping stones to reach high ledges or bridge gaps - and that last part is where the puzzles start generating real tension. Dynamite adds another layer: pick it up and the fuse lights immediately, which means you are simultaneously racing a timer, managing positioning for two characters, and accounting for what the explosion is supposed to accomplish. By the time you reach the active volcano worlds, the game is blending crate placement, button timing, trap avoidance, and character choreography into sequences that can take twenty minutes of quiet staring before the solution surfaces. That quality of earned-insight is where this game earns its keep. The pixel art is genuinely lovely - character expressions shift between scripted moments and idle animations in ways that quietly sell the odd-couple dynamic between the two leads. The soundtrack sits right in that charming register that makes long puzzle sessions feel warm rather than stressful, which matters when you are on your fifteenth restart of the same room. Post-launch, the Steam release stabilized the online co-op, added a flag-dropping communication system for coordinating without voice chat, and refined several presentation details. There is also a built-in level editor, Wyv's Cartographer, which lets you build and share custom puzzles with surprisingly deep custom-art options. The honest caveats are worth naming. There is no proper fullscreen mode - a few scaling presets is all you get, and on a modern monitor that windowed presentation feels dated. The scoring system tracks time, treasure, and retry count per level, but most players will be retrying stages many times by design, making the retry score feel punitive rather than motivating. Single-player is fully viable since you swap between characters with a button press, but the game was clearly built around co-op first - solo play requires you to hold two spatial plans in your head simultaneously, which is its own rewarding headache. Online co-op exists but the playerbase is thin, so scheduling a session with a friend beforehand is the realistic path. Local co-op on one keyboard, with WASD and arrow keys split between two people, is awkward in theory and works better in practice than it has any right to. If you have a couch co-op partner who likes puzzles that do not hold their hand, this is a small gem that will occupy a shared evening and probably a second one. Solo players who enjoy the meditative frustration of working out exact move sequences will find plenty here too. It is a quiet, handcrafted thing that deserved a bigger audience.

Kai
Kai · Scout Team

Indie & narrative

Etiquetas

singleplayermultiplayercooplocal-coopcontroller-supporttrading-cardstier:sub-5Dual-CharacterCouch Co-op FocusedOrder-Specific PuzzlesLevel EditorSingle-Screen LevelsPrecision TimingOnline Co-op

Requisitos del sistema

Mínimos

OS
Windows 8/7/Vista/XP
Memory
1 GB RAM
DirectX
Version 9.0c
Storage
512 MB available space
Graphics
Intel HD Graphics or equivalent
Processor
1.66 GHz Dual Core Processor or equivalent
Sound Card
Integrated Sound

Recomendados

Broadband Internet connection

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Información del juego

Desarrolladora
A Jolly Corpse
Distribuidora
A Jolly Corpse
Fecha de lanzamiento
8 ago 2014

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Preguntas frecuentes sobre Wyv and Keep: The Temple of the Lost Idol

¿Cuánto cuesta Wyv and Keep: The Temple of the Lost Idol?

A 14 de agosto de 2026, la oferta más barata disponible de Wyv and Keep: The Temple of the Lost Idol es €1.28 en Kinguin, de entre 4 ofertas activas que seguimos en tiendas de claves verificadas. Los precios cambian a diario — la tabla de esta página se actualiza continuamente.

¿Dónde puedo comprar Wyv and Keep: The Temple of the Lost Idol más barato?

El precio más bajo disponible que seguimos para Wyv and Keep: The Temple of the Lost Idol es €1.28 en Kinguin (14 de agosto de 2026). Comparamos 4 ofertas activas de tiendas de claves verificadas — la tabla completa con cada tienda y su puntuación de confianza está en esta página.

¿En qué plataformas está disponible Wyv and Keep: The Temple of the Lost Idol?

Wyv and Keep: The Temple of the Lost Idol está disponible en PC, Mac, Linux.

¿Cuándo se lanzó Wyv and Keep: The Temple of the Lost Idol?

Wyv and Keep: The Temple of the Lost Idol se lanzó el 8 de agosto de 2014.

¿Quién desarrolló Wyv and Keep: The Temple of the Lost Idol?

Wyv and Keep: The Temple of the Lost Idol fue desarrollado por A Jolly Corpse.