Compara los precios de World War Z: Aftermath en tiendas de claves de confianza y encuentra la mejor oferta. Desarrollado por Saber Interactive Inc. Publicado por Saber Interactive Inc.. Lanzado el 27/3/2023. Disponible en PC, Xbox. Géneros: Action.

Got three friends and forty minutes to spare? World War Z: Aftermath turns coordinated chaos into one of the most viscerally satisfying co-op shooters on PC, even if solo runs feel like bringing a spoon to a buffet.

My first hour with World War Z: Aftermath went something like this: sprint down a narrow Roman street, realise a thousand fast-moving zombies have already flanked my position, panic-switch from rifle to chainsaw, and survive on pure luck while my two teammates held the barricade. That moment captures almost everything the game does well and everything it won't apologise for. This is an unapologetically co-op-first horde shooter, and it is very comfortable being exactly that. Aftermath is the definitive version of the original 2019 game, bundling all previous episode content across New York, Moscow, Marseille, Jerusalem, and Tokyo, then adding two new campaign episodes set in Rome (including Vatican City) and Russia's Kamchatka peninsula. The Rome maps reward situational awareness as zombie swarms pour through tight catacomb corridors from multiple angles. Kamchatka mixes things up with an environmental hazard: stray too far from kerosene heaters and your health drains rapidly from hypothermia, which forces movement discipline you rarely need in other levels. Both episodes are short but tightly designed, and the escalating wave structure means tension rarely drops. The post-launch Against All Odds update further padded things out with additional Horde Mode maps and seven new mutators for Challenge Horde Mode, all free. Horde Mode XL is the real showpiece, throwing over 1,000 enemies at you simultaneously using Saber's Swarm Engine, and it remains genuinely impressive to watch your firepower tear through that mass. The class system gives each of four players a distinct role across eight options: Gunslinger, Hellraiser, Slasher, Medic, Fixer, Exterminator, Dronemaster, and the Aftermath-exclusive Vanguard. Hellraiser brings C4 and a grenade launcher for raw crowd control, Fixer drops supply bags loaded with explosive ammo for the whole team, Medic keeps revives flowing under pressure. The perk trees give you tangible build goals to grind toward, though critics are right that some perk interactions feel underbaked and the points economy punishes players who stay on lower difficulties too long. Weapon progression is separate from class progression, adding another layer of long-term investment. A switchable first-person mode arrived with Aftermath and works reasonably well for close-quarters sections, though the aim-down-sights implementation is a zoom-in rather than true iron sights, which is a small but genuine disappointment for shooter veterans. Here is where honesty matters: solo is a noticeably lesser experience. AI squadmates handle basic cover and can use heavy weapons after recent patches, but they will not carry you through higher difficulties, communicate flanks, or make smart calls on resource placement. The game's design assumes human coordination, and without it the campaign missions feel like you are fighting both the horde and the interface. Cross-play is fully supported across PC and consoles, so finding a session is usually straightforward, but the community is not enormous and queue times at off-peak hours can stretch. The story across all episodes is thin connective tissue between action setpieces, with characters that exist as class skins rather than people you invest in. If you came for narrative, look elsewhere. If you came to watch a tide of fast-moving corpses meet a well-placed turret line and a Hellraiser with a grenade launcher, this game will give you that repeatedly and without apology. World War Z: Aftermath sits comfortably in the same neighbourhood as Left 4 Dead and Aliens: Fireteam Elite. It does one thing, mowing down enormous zombie hordes in co-op, exceptionally well. The depth is narrower than those comparisons in some ways, but the sheer scale of what the Swarm Engine renders on screen still feels like a genuine differentiator years after launch. Bring three humans. Skip the solo run unless you already know what you are signing up for. Alex, Scout Team

World War Z: Aftermath

World War Z: Aftermath

27 mar 2023Saber Interactive IncSaber Interactive Inc.
GamerScout opina

Got three friends and forty minutes to spare? World War Z: Aftermath turns coordinated chaos into one of the most viscerally satisfying co-op shooters on PC, even if solo runs feel like bringing a spoon to a buffet.

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My first hour with World War Z: Aftermath went something like this: sprint down a narrow Roman street, realise a thousand fast-moving zombies have already flanked my position, panic-switch from rifle to chainsaw, and survive on pure luck while my two teammates held the barricade. That moment captures almost everything the game does well and everything it won't apologise for. This is an unapologetically co-op-first horde shooter, and it is very comfortable being exactly that. Aftermath is the definitive version of the original 2019 game, bundling all previous episode content across New York, Moscow, Marseille, Jerusalem, and Tokyo, then adding two new campaign episodes set in Rome (including Vatican City) and Russia's Kamchatka peninsula. The Rome maps reward situational awareness as zombie swarms pour through tight catacomb corridors from multiple angles. Kamchatka mixes things up with an environmental hazard: stray too far from kerosene heaters and your health drains rapidly from hypothermia, which forces movement discipline you rarely need in other levels. Both episodes are short but tightly designed, and the escalating wave structure means tension rarely drops. The post-launch Against All Odds update further padded things out with additional Horde Mode maps and seven new mutators for Challenge Horde Mode, all free. Horde Mode XL is the real showpiece, throwing over 1,000 enemies at you simultaneously using Saber's Swarm Engine, and it remains genuinely impressive to watch your firepower tear through that mass. The class system gives each of four players a distinct role across eight options: Gunslinger, Hellraiser, Slasher, Medic, Fixer, Exterminator, Dronemaster, and the Aftermath-exclusive Vanguard. Hellraiser brings C4 and a grenade launcher for raw crowd control, Fixer drops supply bags loaded with explosive ammo for the whole team, Medic keeps revives flowing under pressure. The perk trees give you tangible build goals to grind toward, though critics are right that some perk interactions feel underbaked and the points economy punishes players who stay on lower difficulties too long. Weapon progression is separate from class progression, adding another layer of long-term investment. A switchable first-person mode arrived with Aftermath and works reasonably well for close-quarters sections, though the aim-down-sights implementation is a zoom-in rather than true iron sights, which is a small but genuine disappointment for shooter veterans. Here is where honesty matters: solo is a noticeably lesser experience. AI squadmates handle basic cover and can use heavy weapons after recent patches, but they will not carry you through higher difficulties, communicate flanks, or make smart calls on resource placement. The game's design assumes human coordination, and without it the campaign missions feel like you are fighting both the horde and the interface. Cross-play is fully supported across PC and consoles, so finding a session is usually straightforward, but the community is not enormous and queue times at off-peak hours can stretch. The story across all episodes is thin connective tissue between action setpieces, with characters that exist as class skins rather than people you invest in. If you came for narrative, look elsewhere. If you came to watch a tide of fast-moving corpses meet a well-placed turret line and a Hellraiser with a grenade launcher, this game will give you that repeatedly and without apology. World War Z: Aftermath sits comfortably in the same neighbourhood as Left 4 Dead and Aliens: Fireteam Elite. It does one thing, mowing down enormous zombie hordes in co-op, exceptionally well. The depth is narrower than those comparisons in some ways, but the sheer scale of what the Swarm Engine renders on screen still feels like a genuine differentiator years after launch. Bring three humans. Skip the solo run unless you already know what you are signing up for.

Alex
Alex · Scout Team

Catch-all

Etiquetas

steamHorde ShooterClass-BasedSkill TreesCross-PlayZombie SwarmsCo-op CampaignThird-Person ShooterWave DefenseHorde Mode XLFirst-Person TogglePvPvZEnvironmental HazardsSwarm EnginePrestige SystemChallenge MutatorsMelee Focused Build

Requisitos del sistema

Mínimos

OS
Windows 7
Processor
AMD A10-5700 / Intel Core i3-3220
Memory
8 GB RAM
Graphics
AMD R7-240 / GForce 650Ti / Intel 630
DirectX
Version 11
Network
Broadband Interne…

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OS
Windows 10
Processor
AMD Ryzen 5 2400G / Intel core i7-3970
Memory
16 GB RAM
Graphics
AMD Radeon R9 280 / Nvidia GeForce GTX 960
DirectX
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Información del juego

Desarrolladora
Saber Interactive Inc
Distribuidora
Saber Interactive Inc.
Fecha de lanzamiento
27 mar 2023

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¿En qué plataformas está disponible World War Z: Aftermath?

World War Z: Aftermath está disponible en PC, Xbox.

¿Cuándo se lanzó World War Z: Aftermath?

World War Z: Aftermath se lanzó el 27 de marzo de 2023.

¿Quién desarrolló World War Z: Aftermath?

World War Z: Aftermath fue desarrollado por Saber Interactive Inc y publicado por Saber Interactive Inc..