Compara los precios de World War II: Panzer Claws en tiendas de claves de confianza y encuentra la mejor oferta. Desarrollado por TopWare Interactive. Publicado por Topware Interactive. Lanzado el 27/9/2013. Disponible en PC, Mac, Linux. Géneros: Strategy. Puntuación Metacritic: 61/100.

A slow-burn WWII RTS that rewards combined-arms planning over base-spamming, but aged pathfinding and a dead online lobby make it hard to recommend at full price in 2024.

I'll be straight with you: I came to Panzer Claws looking for something to scratch the WWII-tactics itch on a slow week, and what I found was a game that is genuinely interesting in concept and genuinely frustrating in execution. This is a mid-2000s real-time strategy title built on the Earth 3 engine by Reality Pump, the Polish studio behind the Earth 2150 series. The WWII setting was a first for that engine lineage, and you can feel both the ambition and the growing pains in equal measure. The core structure gives you three factions: Wehrmacht, Soviets, and Allies (a fourth, the French Resistance, comes in through the bundled Panzer Claws II). Each side gets two campaigns totalling around 24 missions that span major theatre events, from Operation Barbarossa through to D-Day and the Ardennes. Missions are goal-oriented rather than base-construction slogs. You start with a fixed pool of units, capture mines and factories by simply occupying them with a single soldier, and use the resulting income to call in reinforcements from dedicated appearance points. Lose your appearance point to the enemy and your production pipeline collapses, which creates genuine strategic tension around map control. Infantry squads come in groups of nine and can be split or kept tight. Tanks, half-tracks, and armored cars all have hard counters among enemy units, so throwing a Panzer column at a well-positioned anti-tank line will get you nowhere fast. Air support exists but is indirect, called in rather than piloted. The day-night cycle and dynamic weather, including rain that visually drenches the battlefield and lighting that strobes across the terrain, add some atmosphere that still holds up. The problems are real, though. Pathfinding is genuinely bad. Units argue with themselves about routing, tanks snake across open ground to avoid clipping infantry, and there are moments where a carefully issued flanking order just gets ignored. In a game that puts tactical maneuvering at the center of the experience, broken unit responsiveness is not a cosmetic flaw, it is a structural one. The pacing runs slow because resources accumulate slowly, which the developers clearly intended as a deliberate design choice pushing deliberate play, but the slow pace also gives you plenty of time to notice the clunk in the interface and the forgettable mission objectives. The minimap is nearly useless. The forced tutorial lock-out before campaigns is the kind of 2002-era design decision that feels especially grating now. On multiplayer: the Steam version supports online PvP and LAN with cross-platform compatibility, which is a genuine upside on paper. In practice, the online population is essentially zero. You would need to coordinate a session yourself through the community. Solo skirmish against the AI is a reasonable fallback, but the AI is not especially clever once you understand its patterns. The Metacritic score of 61 and Steam's "Mostly Positive" rating on a thin review base both land about right: this is a niche curiosity, not a forgotten classic. If your benchmark is Sudden Strike or early Close Combat, Panzer Claws comes up short. If you are an Earth 2150 completionist or someone who genuinely wants a slow, counter-focused RTS with a WWII skin and does not mind wrestling with 2002-era unit AI, there is something here. Everyone else should look elsewhere first. Fred, Scout Team

World War II: Panzer Claws

World War II: Panzer Claws

27 sept 2013TopWare InteractiveTopware Interactive
GamerScout opina

A slow-burn WWII RTS that rewards combined-arms planning over base-spamming, but aged pathfinding and a dead online lobby make it hard to recommend at full price in 2024.

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ProtonDB Bronze
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Mínimo histórico: €0.40

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Acerca de World War II: Panzer Claws

I'll be straight with you: I came to Panzer Claws looking for something to scratch the WWII-tactics itch on a slow week, and what I found was a game that is genuinely interesting in concept and genuinely frustrating in execution. This is a mid-2000s real-time strategy title built on the Earth 3 engine by Reality Pump, the Polish studio behind the Earth 2150 series. The WWII setting was a first for that engine lineage, and you can feel both the ambition and the growing pains in equal measure. The core structure gives you three factions: Wehrmacht, Soviets, and Allies (a fourth, the French Resistance, comes in through the bundled Panzer Claws II). Each side gets two campaigns totalling around 24 missions that span major theatre events, from Operation Barbarossa through to D-Day and the Ardennes. Missions are goal-oriented rather than base-construction slogs. You start with a fixed pool of units, capture mines and factories by simply occupying them with a single soldier, and use the resulting income to call in reinforcements from dedicated appearance points. Lose your appearance point to the enemy and your production pipeline collapses, which creates genuine strategic tension around map control. Infantry squads come in groups of nine and can be split or kept tight. Tanks, half-tracks, and armored cars all have hard counters among enemy units, so throwing a Panzer column at a well-positioned anti-tank line will get you nowhere fast. Air support exists but is indirect, called in rather than piloted. The day-night cycle and dynamic weather, including rain that visually drenches the battlefield and lighting that strobes across the terrain, add some atmosphere that still holds up. The problems are real, though. Pathfinding is genuinely bad. Units argue with themselves about routing, tanks snake across open ground to avoid clipping infantry, and there are moments where a carefully issued flanking order just gets ignored. In a game that puts tactical maneuvering at the center of the experience, broken unit responsiveness is not a cosmetic flaw, it is a structural one. The pacing runs slow because resources accumulate slowly, which the developers clearly intended as a deliberate design choice pushing deliberate play, but the slow pace also gives you plenty of time to notice the clunk in the interface and the forgettable mission objectives. The minimap is nearly useless. The forced tutorial lock-out before campaigns is the kind of 2002-era design decision that feels especially grating now. On multiplayer: the Steam version supports online PvP and LAN with cross-platform compatibility, which is a genuine upside on paper. In practice, the online population is essentially zero. You would need to coordinate a session yourself through the community. Solo skirmish against the AI is a reasonable fallback, but the AI is not especially clever once you understand its patterns. The Metacritic score of 61 and Steam's "Mostly Positive" rating on a thin review base both land about right: this is a niche curiosity, not a forgotten classic. If your benchmark is Sudden Strike or early Close Combat, Panzer Claws comes up short. If you are an Earth 2150 completionist or someone who genuinely wants a slow, counter-focused RTS with a WWII skin and does not mind wrestling with 2002-era unit AI, there is something here. Everyone else should look elsewhere first.

Fred
Fred · Scout Team

Shooters

Etiquetas

singleplayermultiplayerpvponline-pvpcross-platformtrading-cardscloud-savestier:sub-5Combined-Arms TacticsWWII SettingSkirmish ModeCounter-Unit SystemDay-Night CycleLAN MultiplayerFixed Unit PoolAppearance Point Mechanics

Requisitos del sistema

Mínimos

OS
Windows XP / Vista / 7 / 8 / 10
Memory
512 MB RAM
DirectX
Version 9.0c
Network
Broadband Internet connection
Storage
1250 MB available space
Graphics
with DirectX support and 128 MB RAM
Processor
Intel/AMD Single Core CPU with 2.0 GHz
Sound Card
DirectX compatible

Recomendados

OS
Windows XP / Vista / 7 / 8 / 10
Memory
1 GB RAM
DirectX
Version 9.0c
Network
Broadband Internet connection
Storage
2 GB available space
Graphics
Per-Pixel-Shader 1.3 support and 256 MB
Processor
Intel/AMD Multi-Core CPU
Sound Card
DirectX compatible

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Reseñas y valoraciones

Metacritic
61

Información del juego

Desarrolladora
TopWare Interactive
Distribuidora
Topware Interactive
Fecha de lanzamiento
27 sept 2013

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World War II: Panzer Claws está disponible en PC, Mac, Linux.

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World War II: Panzer Claws se lanzó el 27 de septiembre de 2013.

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World War II: Panzer Claws fue desarrollado por TopWare Interactive y publicado por Topware Interactive.

¿Merece la pena comprar World War II: Panzer Claws?

World War II: Panzer Claws tiene una puntuación Metacritic de 61/100, lo que lo convierte en uno de los títulos destacados de Strategy. Mira las reseñas completas, las valoraciones y los tiempos de duración en esta página para decidir.