Compara los precios de Wizardry: Proving Grounds of the Mad Overlord en tiendas de claves de confianza y encuentra la mejor oferta. Desarrollado por Digital Eclipse. Publicado por Digital Eclipse. Lanzado el 23/5/2024. Disponible en PC, Xbox. Géneros: Action, RPG.

If you ever wondered what gave Final Fantasy and Dragon Quest their bones, here it is - rebuilt in 3D, just as punishing as ever, and not remotely sorry about it.

I went into Proving Grounds of the Mad Overlord expecting a comfortable nostalgia trip. What I got instead was my entire six-person party wiped on the second floor by a group of undead kobolds, all my hard-rolled gear stranded deep in a trap-filled dungeon, and a creeping understanding that this game was not designed to like me. That's the contract Wizardry has always offered, and Digital Eclipse has honored it with unsettling faithfulness. At the mechanical core, you assemble a party of six adventurers from eight classes - four basic (Fighter, Mage, Priest, Thief) and four elite hybrid options (Samurai, Lord, Bishop, Ninja) - assign an alignment of Good, Neutral, or Evil, and descend into a ten-floor labyrinth in first-person, one tile at a time. Good and Evil characters cannot share a party, which means alignment is a genuine roster constraint rather than a cosmetic choice. Combat shifts to a timeline-based system where front-row fighters absorb melee punishment while back-row casters burn through a very finite pool of spell slots. Magic is rationed with a harshness that would make resource-management fans nod slowly: you hike all the way back to the inn at the surface to recover HP and spells, making every encounter a calculation about whether your remaining casts are worth the risk of pressing deeper. Surprise rounds disable spellcasting entirely, and being ambushed by a large mob group when your Mage is dry is its own particular flavor of misery. The multiclass system rewards patience in a way that will appeal to anyone who enjoys long-form build planning. A Thief transitioned into a Ninja becomes a melee threat with rogue utility and a low-probability instant-kill mechanic. A Bishop carries both Mage and Priest spell lists and can identify items in the field, making the class a powerful generalist who levels agonizingly slowly. These are the kinds of build decisions that pay off forty hours in, not four, which is exactly the kind of system I can respect even when it frustrates me. The story, to put it generously, is skeletal: recover an amulet stolen from the Mad Overlord Trebor by the wizard Werdna (both names are the developers' names spelled backwards, a detail charming enough to partially excuse the thin premise). There are no branching dialogue trees, no character arcs, no lore tablets to collect. If narrative payoff is your reason to play RPGs, look elsewhere. Digital Eclipse's presentation work is genuinely impressive. The rebuilt 3D dungeon art has an aesthetic that sits comfortably alongside a Dungeons and Dragons sourcebook illustration. A live thumbnail of the original 1981 Apple II interface runs in the corner of the screen during play, letting you watch the 2024 and 1981 versions of the same moment side by side in real time - an elegant design choice that no other remake has pulled off this cleanly. There is also a full suite of difficulty-adjacent settings: you can opt for the Apple II ruleset, the slightly softer 1990 NES ruleset, or modern quality-of-life options that let you assign attribute points rather than rolling for them. The catch, noted by multiple reviewers, is that even with every modern accommodation enabled, the game remains extremely hard. The difficulty range runs from brutal to historic, not brutal to approachable. The main criticism worth airing is one the game earns honestly: Wizardry's pedigree is enormous, but its moment-to-moment variety is limited. A bad run sends you back to floor one, to the same grind corridor you already know. The shop inventory at Boltac's Trading Post is thin, upgrades are expensive, and high-level resurrections cost more gold than you are likely to have when you need them most. There is no narrative reward waiting at the end of a failed expedition. For players accustomed to modern dungeon crawlers that drip-feed novelty even on death loops, that repetition is going to land differently than it does for old-school fans who consider map memory a skill. Wizardry Proving Grounds is the grandfather of the DRPG genre and the backbone of Final Fantasy, Dragon Quest, and practically every party-based RPG that followed it. That lineage makes it fascinating. It does not make it forgiving. Go in knowing the difference. Monika, Scout Team

Wizardry: Proving Grounds of the Mad Overlord

Wizardry: Proving Grounds of the Mad Overlord

23 may 2024Digital Eclipse
GamerScout opina

If you ever wondered what gave Final Fantasy and Dragon Quest their bones, here it is - rebuilt in 3D, just as punishing as ever, and not remotely sorry about it.

PCXbox
Steam Deck PlayableProtonDB Platinum
Mejor precio disponible
8,06 €-76%
en YuPlay
Mínimo registrado: 8,06 €
Sigue este precio

Veredicto de GamerScout

Worth it for hardcore dungeon-crawler fans who respect the grind; newcomers expecting modern RPG comforts will bounce off hard.

Comparar precios(7 tiendas)

YuPlayMejor precio
StandardResto del mundoSteam KeyClave
8,06 €-76%
La tienda fija el precio en EUR
Comprar
StandardGlobalSteam KeyClave
8,50 €-75%
La tienda fija el precio en EUR
Comprar
StandardGlobalSteam KeyClave
8,59 €
La tienda fija el precio en EUR
Comprar
StandardEuropa (UE)Steam KeyClave
9,19 €-73%
La tienda fija el precio en EUR
Comprar
StandardResto del mundoSteam KeyClave
9,31 €
La tienda fija el precio en EUR
Comprar
StandardGlobalSteam KeyClave
9,41 €
La tienda fija el precio en EUR
Comprar
StandardResto del mundoSteam KeyClave
10,03 €-16%
La tienda fija el precio en EUR
Comprar
StandardGlobalSteam KeyClave
14,86 €-14%
La tienda fija el precio en EUR
Comprar

Todas las tiendas de esta tabla nos dan el precio en euros, así que la cifra en EUR es el precio que fijó el vendedor, no un cálculo nuestro, y por eso EUR es también la moneda en la que calculamos el ranking. Solo incluimos aquí una oferta cuando la tienda nos da su precio en euros, de modo que ninguna cifra de esta tabla es inventada por nosotros.

Elige USD, PLN, GBP, CAD o AUD en la cabecera y convertimos desde EUR con el tipo de cambio de referencia del Banco Central Europeo — los importes convertidos llevan el prefijo ~. Tu banco o la tienda pueden aplicar un tipo distinto al pagar. Nunca ocultamos ofertas según dónde estés: todo el mundo ve esta tabla completa.

We may earn a commission when you buy games through links on this page — at no extra cost to you. It never affects our rankings or verdicts.

Historial de precios

Mínimo registrado
8,06 €26 jun 2026
Mejor precio actual
8,06 €
El más bajo desde que lo seguimos
Tiendas de claves
7,51 €7,95 €8,38 €8,82 €5 Jun23 Jun11 Jul28 Jul15 Aug
5 jun — 15 ago
Crear alerta

Capturas y multimedia

Acerca de Wizardry: Proving Grounds of the Mad Overlord

I went into Proving Grounds of the Mad Overlord expecting a comfortable nostalgia trip. What I got instead was my entire six-person party wiped on the second floor by a group of undead kobolds, all my hard-rolled gear stranded deep in a trap-filled dungeon, and a creeping understanding that this game was not designed to like me. That's the contract Wizardry has always offered, and Digital Eclipse has honored it with unsettling faithfulness. At the mechanical core, you assemble a party of six adventurers from eight classes - four basic (Fighter, Mage, Priest, Thief) and four elite hybrid options (Samurai, Lord, Bishop, Ninja) - assign an alignment of Good, Neutral, or Evil, and descend into a ten-floor labyrinth in first-person, one tile at a time. Good and Evil characters cannot share a party, which means alignment is a genuine roster constraint rather than a cosmetic choice. Combat shifts to a timeline-based system where front-row fighters absorb melee punishment while back-row casters burn through a very finite pool of spell slots. Magic is rationed with a harshness that would make resource-management fans nod slowly: you hike all the way back to the inn at the surface to recover HP and spells, making every encounter a calculation about whether your remaining casts are worth the risk of pressing deeper. Surprise rounds disable spellcasting entirely, and being ambushed by a large mob group when your Mage is dry is its own particular flavor of misery. The multiclass system rewards patience in a way that will appeal to anyone who enjoys long-form build planning. A Thief transitioned into a Ninja becomes a melee threat with rogue utility and a low-probability instant-kill mechanic. A Bishop carries both Mage and Priest spell lists and can identify items in the field, making the class a powerful generalist who levels agonizingly slowly. These are the kinds of build decisions that pay off forty hours in, not four, which is exactly the kind of system I can respect even when it frustrates me. The story, to put it generously, is skeletal: recover an amulet stolen from the Mad Overlord Trebor by the wizard Werdna (both names are the developers' names spelled backwards, a detail charming enough to partially excuse the thin premise). There are no branching dialogue trees, no character arcs, no lore tablets to collect. If narrative payoff is your reason to play RPGs, look elsewhere. Digital Eclipse's presentation work is genuinely impressive. The rebuilt 3D dungeon art has an aesthetic that sits comfortably alongside a Dungeons and Dragons sourcebook illustration. A live thumbnail of the original 1981 Apple II interface runs in the corner of the screen during play, letting you watch the 2024 and 1981 versions of the same moment side by side in real time - an elegant design choice that no other remake has pulled off this cleanly. There is also a full suite of difficulty-adjacent settings: you can opt for the Apple II ruleset, the slightly softer 1990 NES ruleset, or modern quality-of-life options that let you assign attribute points rather than rolling for them. The catch, noted by multiple reviewers, is that even with every modern accommodation enabled, the game remains extremely hard. The difficulty range runs from brutal to historic, not brutal to approachable. The main criticism worth airing is one the game earns honestly: Wizardry's pedigree is enormous, but its moment-to-moment variety is limited. A bad run sends you back to floor one, to the same grind corridor you already know. The shop inventory at Boltac's Trading Post is thin, upgrades are expensive, and high-level resurrections cost more gold than you are likely to have when you need them most. There is no narrative reward waiting at the end of a failed expedition. For players accustomed to modern dungeon crawlers that drip-feed novelty even on death loops, that repetition is going to land differently than it does for old-school fans who consider map memory a skill. Wizardry Proving Grounds is the grandfather of the DRPG genre and the backbone of Final Fantasy, Dragon Quest, and practically every party-based RPG that followed it. That lineage makes it fascinating. It does not make it forgiving. Go in knowing the difference.

Monika
Monika · Scout Team

RPGs

Etiquetas

singleplayercloud-savestier:aaaOld-School RPGFirst-Person Dungeon CrawlerParty BuildingMulticlassingTile-Based MovementPermadeath RiskResource ManagementAlignment SystemHigh Difficulty

Requisitos del sistema

Mínimos

OS
Windows 10
Memory
8 GB RAM
Storage
2 GB available space
Graphics
AMD Radeon RX Vega 10 GPU
Processor
AMD Ryzen 7 3750H

Recomendados

OS
Windows 10
Memory
16 GB RAM
Storage
2 GB available space
Graphics
GeForce GTX 970
Processor
Intel Core i5-6400 CPU @ 2.70GHz

Sigue explorando

Community Discussion

Be the first to comment on Wizardry: Proving Grounds of the Mad Overlord.

Reseñas y valoraciones

No hay valoraciones disponibles

Información del juego

Desarrolladora
Digital Eclipse
Distribuidora
Digital Eclipse
Fecha de lanzamiento
23 may 2024

Alerta de precio

¡Recibe un aviso cuando el precio baje de tu objetivo!

Crear alerta
Mejor precio8,06 €
Ver oferta

En los 21.266 juegos que seguimos, una clave verificada fue más barata que la tienda oficial el 92% de las veces. Consulta el método y las cifras completas en nuestro informe de precios de juegos.

¿Sin tarjeta? Paga de otra forma

Recarga tu saldo de Steam o compra crypto con cualquier tarjeta — entrega instantánea, sin cuenta bancaria.

Más de Digital Eclipse

Compra mejor: guías útiles

¿Buscas más? Mira juegos como Wizardry: Proving Grounds of the Mad Overlord →

Preguntas frecuentes sobre Wizardry: Proving Grounds of the Mad Overlord

¿Cuánto cuesta Wizardry: Proving Grounds of the Mad Overlord?

A 15 de agosto de 2026, la oferta más barata disponible de Wizardry: Proving Grounds of the Mad Overlord es €8.06 en YuPlay, de entre 15 ofertas activas que seguimos en tiendas de claves verificadas. Los precios cambian a diario — la tabla de esta página se actualiza continuamente.

¿Dónde puedo comprar Wizardry: Proving Grounds of the Mad Overlord más barato?

El precio más bajo disponible que seguimos para Wizardry: Proving Grounds of the Mad Overlord es €8.06 en YuPlay (15 de agosto de 2026). Comparamos 15 ofertas activas de tiendas de claves verificadas — la tabla completa con cada tienda y su puntuación de confianza está en esta página.

¿En qué plataformas está disponible Wizardry: Proving Grounds of the Mad Overlord?

Wizardry: Proving Grounds of the Mad Overlord está disponible en PC, Xbox.

¿Cuándo se lanzó Wizardry: Proving Grounds of the Mad Overlord?

Wizardry: Proving Grounds of the Mad Overlord se lanzó el 23 de mayo de 2024.

¿Quién desarrolló Wizardry: Proving Grounds of the Mad Overlord?

Wizardry: Proving Grounds of the Mad Overlord fue desarrollado por Digital Eclipse.