Compara los precios de Wild Woods en tiendas de claves de confianza y encuentra la mejor oferta. Desarrollado por Octofox Games. Publicado por Daedalic Entertainment. Lanzado el 9/12/2024. Disponible en PC. Géneros: Action, Casual, Indie, Early Access.

If you have a friend (or three) nearby and a taste for chaotic woodland survival, this small Hamburg studio's roguelite deserves more attention than it gets. Solo players, temper your expectations.

I kept coming back to Wild Woods between sessions of bigger, louder games, and each time I was surprised by how cleanly it communicates its tension. The core loop is a day-night rhythm: daylight hours are spent gathering wood to feed the beacon fire, foraging herbs to patch up your cat warrior, and choosing your route at branching junctions that trade safety for richer rewards. Then the sun drops, bandit bunnies and badgers swarm in waves, and suddenly everyone is shouting across the couch about who covers the left flank while keeping the furnace stoked. That frantic handoff of attention is where Wild Woods lives, and it pulls it off with real charm. The roguelite scaffolding underneath is light but purposeful. Each run ends in a hard reset, so the cat skins and upgrade choices you make during a session vanish on death, keeping the stakes honest. Route selection adds some meaningful texture: players can detour into ancient ruins to spend gold on wagon upgrades, or push straight toward the bandit king's arena for a tougher but more rewarding showdown. Boss fights shift the whole dynamic by pinning the wagon inside an arena, transforming it from a moving escort object into a stationary resource point you still have to protect. It is a small design flip that lands well. Reviewers who played it through clocked a single run at roughly ninety minutes, which is honest for an Early Access entry, and the addition of an Endless mode extends that ceiling for score-chasers hunting achievements like clearing a full run without taking cold damage. Content thinness is the honest caveat right now. Three biomes are available in Early Access, with at least one more planned, and the role system is still being filled out. A ranged weapon class has already shipped, a Guardian role built around tank mechanics is incoming per the developer roadmap, with a Fighter, Lumberjack, Scout, and Healer reportedly in consideration. The developers, a small team of former Hamburg games-program students, have been transparent on Steam and Discord about what is still rough: game balance, the rhythm of when gathering and fighting should take priority, and meta-progression are all acknowledged work-in-progress items. That honesty reads as a studio paying attention, not one that has gone quiet after launch. Where it struggles is the solo experience. The mechanics are simple enough that a single player can manage them, but the intended comedy and pressure come from real-time communication between two to four people. Played alone, the beacon-fire juggling and wave defense feel mechanical rather than electric. The isometric art style is clean and deliberately uncluttered, chosen so the screen stays readable during the chaos rather than to impress on a screenshot. It suits the game without being a showpiece. Similarly, it does not lean hard on a distinctive soundscape, which is a mild disappointment for a forest-flavored game that could have done more atmospheric work between combat phases. For the right audience, this is a quietly confident little co-op package still finding its final shape. The handcraft from a very small indie team shows in the design decisions rather than the production values, and the active development cadence suggests the Early Access period is being used in good faith. Kai, Scout Team

Wild Woods
ActionCasualIndieEarly Access

Wild Woods

9 dic 2024Octofox GamesDaedalic Entertainment
GamerScout opina

If you have a friend (or three) nearby and a taste for chaotic woodland survival, this small Hamburg studio's roguelite deserves more attention than it gets. Solo players, temper your expectations.

PC
Steam Deck VerifiedProtonDB Platinum
Mejor precio disponible
3,15 €
en Electronic First
Mínimo registrado: 2,34 €
Sigue este precio

Veredicto de GamerScout

Best for couch co-op groups who want short, replayable sessions; solo players and content-hungry buyers should wait for 1.0.

Comparar precios(9 tiendas)

Electronic FirstMejor precio
StandardGlobalSteam KeyClave
3,15 €
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StandardGlobalSteam KeyClave
3,29 €-78%
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StandardGlobalSteam KeyClave
3,55 €
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StandardGlobalSteam KeyClave
3,73 €
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StandardRest of the WorldSteam KeyClave
3,74 €
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StandardGlobalSteam KeyClave
3,98 €-73%
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StandardEuropa (UE)Steam KeyClave
4,02 €-73%
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StandardResto del mundoSteam KeyClave
4,10 €
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Historial de precios

Mínimo registrado
2,34 €8 ago 2026
Mejor precio actual
3,15 €
Tiendas de claves
2,23 €2,61 €2,99 €3,37 €7 Jul17 Jul27 Jul5 Aug15 Aug
7 jul — 15 ago
Crear alerta

Capturas y multimedia

Acerca de Wild Woods

I kept coming back to Wild Woods between sessions of bigger, louder games, and each time I was surprised by how cleanly it communicates its tension. The core loop is a day-night rhythm: daylight hours are spent gathering wood to feed the beacon fire, foraging herbs to patch up your cat warrior, and choosing your route at branching junctions that trade safety for richer rewards. Then the sun drops, bandit bunnies and badgers swarm in waves, and suddenly everyone is shouting across the couch about who covers the left flank while keeping the furnace stoked. That frantic handoff of attention is where Wild Woods lives, and it pulls it off with real charm. The roguelite scaffolding underneath is light but purposeful. Each run ends in a hard reset, so the cat skins and upgrade choices you make during a session vanish on death, keeping the stakes honest. Route selection adds some meaningful texture: players can detour into ancient ruins to spend gold on wagon upgrades, or push straight toward the bandit king's arena for a tougher but more rewarding showdown. Boss fights shift the whole dynamic by pinning the wagon inside an arena, transforming it from a moving escort object into a stationary resource point you still have to protect. It is a small design flip that lands well. Reviewers who played it through clocked a single run at roughly ninety minutes, which is honest for an Early Access entry, and the addition of an Endless mode extends that ceiling for score-chasers hunting achievements like clearing a full run without taking cold damage. Content thinness is the honest caveat right now. Three biomes are available in Early Access, with at least one more planned, and the role system is still being filled out. A ranged weapon class has already shipped, a Guardian role built around tank mechanics is incoming per the developer roadmap, with a Fighter, Lumberjack, Scout, and Healer reportedly in consideration. The developers, a small team of former Hamburg games-program students, have been transparent on Steam and Discord about what is still rough: game balance, the rhythm of when gathering and fighting should take priority, and meta-progression are all acknowledged work-in-progress items. That honesty reads as a studio paying attention, not one that has gone quiet after launch. Where it struggles is the solo experience. The mechanics are simple enough that a single player can manage them, but the intended comedy and pressure come from real-time communication between two to four people. Played alone, the beacon-fire juggling and wave defense feel mechanical rather than electric. The isometric art style is clean and deliberately uncluttered, chosen so the screen stays readable during the chaos rather than to impress on a screenshot. It suits the game without being a showpiece. Similarly, it does not lean hard on a distinctive soundscape, which is a mild disappointment for a forest-flavored game that could have done more atmospheric work between combat phases. For the right audience, this is a quietly confident little co-op package still finding its final shape. The handcraft from a very small indie team shows in the design decisions rather than the production values, and the active development cadence suggests the Early Access period is being used in good faith.

Kai
Kai · Scout Team

Indie & narrative

Etiquetas

singleplayermultiplayercooponline-cooplocal-coopachievementscontroller-supporttrading-cardscloud-savestier:sub-5Day-Night CycleWagon DefenseRoute SelectionRoguelite ResetArena Boss FightsBeacon Fire MechanicScore AttackRole-Based Co-opEndless Mode

Requisitos del sistema

Mínimos

OS
Windows 8.1, 10 or 11 64bit
Network
Broadband Internet connection
Storage
1 GB available space
Graphics
Intel HD Graphics 520
Processor
2 GHz Dual Core CPU

Recomendados

Requires a 64-bit processor and operating system

DLC y complementos de Wild Woods1

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Información del juego

Desarrolladora
Octofox Games
Distribuidora
Daedalic Entertainment
Fecha de lanzamiento
9 dic 2024

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Mejor precio3,15 €
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Preguntas frecuentes sobre Wild Woods

¿Cuánto cuesta Wild Woods?

A 15 de agosto de 2026, la oferta más barata disponible de Wild Woods es €3.15 en Electronic First, de entre 15 ofertas activas que seguimos en tiendas de claves verificadas. Los precios cambian a diario — la tabla de esta página se actualiza continuamente.

¿Dónde puedo comprar Wild Woods más barato?

El precio más bajo disponible que seguimos para Wild Woods es €3.15 en Electronic First (15 de agosto de 2026). Comparamos 15 ofertas activas de tiendas de claves verificadas — la tabla completa con cada tienda y su puntuación de confianza está en esta página.

¿En qué plataformas está disponible Wild Woods?

Wild Woods está disponible en PC.

¿Cuándo se lanzó Wild Woods?

Wild Woods se lanzó el 9 de diciembre de 2024.

¿Quién desarrolló Wild Woods?

Wild Woods fue desarrollado por Octofox Games y publicado por Daedalic Entertainment.