Compara los precios de Whispers of a Machine en tiendas de claves de confianza y encuentra la mejor oferta. Desarrollado por Clifftop Games. Publicado por Raw Fury. Lanzado el 17/4/2019. Disponible en PC. Géneros: Adventure. Puntuación Metacritic: 77/100.

A five-hour Nordic noir murder mystery that plays smarter than its pixel art suggests, rewarding your dialogue instincts with augmentations you never consciously chose.

My first impression of Whispers of a Machine was mild skepticism: another retro point-and-click wearing a sci-fi coat. Twenty minutes in, I stopped second-guessing myself. The setup is tight and purposeful. Vera Englund, a federal special agent, arrives in the isolated town of Nordsund to investigate a murder, then almost immediately finds a second body. What begins as a procedural quickly sprawls into something stranger, a conflict over forbidden AI technology, a fringe church, and a world still on its knees after a civilisation-ending event called the Collapse. CPUs are illegal. The only advanced tech in town runs through Vera's blood. That tech, the nanofluid substance called Blue, is where Clifftop Games does its most interesting work. You start with three augmentations: a forensic scanner that sweeps rooms for DNA and fingerprints, a biometric analyser that reads suspects' stress levels during questioning, and a muscle boost for forcing stuck doors and stubborn locks. Those three alone make crime-scene work feel tactile in a way standard inventory puzzles rarely do. Scan a victim, tag their DNA signature, then sweep other locations for a match. Watch a witness's heart rate spike mid-interview and know they're holding something back. It's Holmesian without being self-congratulatory. The deeper trick is how Vera develops further abilities. Every dialogue choice quietly scores her personality toward one of three traits: assertive, analytical, or empathetic. The game never labels which response maps to which trait. You just talk like you would, and Vera becomes what you make her. An assertive Vera might unlock mind control or amnesia-wiping; an empathetic one can assume another person's appearance. Different paths mean genuinely different puzzle solutions on a second run, which is one of the more elegant replayability hooks in recent indie adventure games. The rough edges are real, though, and worth knowing before you sit down. At four to six hours, the game feels like it ends about one chapter too soon. The Collapse mythology is genuinely interesting and the setting, a remote Nordic spire-city cut off from the wasteland below, has strong atmosphere, but the story sets up philosophical weight around AI, faith, and human evolution that it never quite delivers on before the credits roll. Several critics and a vocal slice of Steam reviewers flag the ending specifically as a weak point, and that criticism is fair. The autosave-only system is another genuine friction point: there are no manual saves, so every decision sticks, which PC Gamer noted makes Vera feel more like you, but will also frustrate players who want to explore branches without starting over. Puzzle difficulty is generally reasonable, with one or two genuinely head-scratching moments where the intended solution is under-signposted. What holds up cleanly is the production. Over 4,000 lines of dialogue with full English voice acting, directed by Wadjet Eye Games veteran Dave Gilbert, give Nordsund real texture. The pixel art characters against painted backgrounds is a visual style that splits opinions but works well functionally, evidence reads clearly, and the town feels cohesive rather than generic. The score stays atmospheric without demanding attention, which is exactly right for a mystery you want to think through quietly. If you read detective fiction, enjoy a game that trusts you to pay attention, and can accept a story that asks good questions even when it doesn't answer all of them, this one earns its hours. If you need a tidy philosophical resolution or lengthy campaign, temper expectations accordingly. Alex, Scout Team

Whispers of a Machine

Whispers of a Machine

17 abr 2019Clifftop GamesRaw Fury
GamerScout opina

A five-hour Nordic noir murder mystery that plays smarter than its pixel art suggests, rewarding your dialogue instincts with augmentations you never consciously chose.

PC
Steam Deck UnsupportedProtonDB Platinum
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en N/A
Mínimo histórico: €2.05

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Acerca de Whispers of a Machine

My first impression of Whispers of a Machine was mild skepticism: another retro point-and-click wearing a sci-fi coat. Twenty minutes in, I stopped second-guessing myself. The setup is tight and purposeful. Vera Englund, a federal special agent, arrives in the isolated town of Nordsund to investigate a murder, then almost immediately finds a second body. What begins as a procedural quickly sprawls into something stranger, a conflict over forbidden AI technology, a fringe church, and a world still on its knees after a civilisation-ending event called the Collapse. CPUs are illegal. The only advanced tech in town runs through Vera's blood. That tech, the nanofluid substance called Blue, is where Clifftop Games does its most interesting work. You start with three augmentations: a forensic scanner that sweeps rooms for DNA and fingerprints, a biometric analyser that reads suspects' stress levels during questioning, and a muscle boost for forcing stuck doors and stubborn locks. Those three alone make crime-scene work feel tactile in a way standard inventory puzzles rarely do. Scan a victim, tag their DNA signature, then sweep other locations for a match. Watch a witness's heart rate spike mid-interview and know they're holding something back. It's Holmesian without being self-congratulatory. The deeper trick is how Vera develops further abilities. Every dialogue choice quietly scores her personality toward one of three traits: assertive, analytical, or empathetic. The game never labels which response maps to which trait. You just talk like you would, and Vera becomes what you make her. An assertive Vera might unlock mind control or amnesia-wiping; an empathetic one can assume another person's appearance. Different paths mean genuinely different puzzle solutions on a second run, which is one of the more elegant replayability hooks in recent indie adventure games. The rough edges are real, though, and worth knowing before you sit down. At four to six hours, the game feels like it ends about one chapter too soon. The Collapse mythology is genuinely interesting and the setting, a remote Nordic spire-city cut off from the wasteland below, has strong atmosphere, but the story sets up philosophical weight around AI, faith, and human evolution that it never quite delivers on before the credits roll. Several critics and a vocal slice of Steam reviewers flag the ending specifically as a weak point, and that criticism is fair. The autosave-only system is another genuine friction point: there are no manual saves, so every decision sticks, which PC Gamer noted makes Vera feel more like you, but will also frustrate players who want to explore branches without starting over. Puzzle difficulty is generally reasonable, with one or two genuinely head-scratching moments where the intended solution is under-signposted. What holds up cleanly is the production. Over 4,000 lines of dialogue with full English voice acting, directed by Wadjet Eye Games veteran Dave Gilbert, give Nordsund real texture. The pixel art characters against painted backgrounds is a visual style that splits opinions but works well functionally, evidence reads clearly, and the town feels cohesive rather than generic. The score stays atmospheric without demanding attention, which is exactly right for a mystery you want to think through quietly. If you read detective fiction, enjoy a game that trusts you to pay attention, and can accept a story that asks good questions even when it doesn't answer all of them, this one earns its hours. If you need a tidy philosophical resolution or lengthy campaign, temper expectations accordingly.

Alex
Alex · Scout Team

Catch-all

Etiquetas

steamNordic NoirAugmentation SystemPersonality-Driven ProgressionMultiple EndingsFull Voice ActingCrime Scene InvestigationAutosave OnlyBranching Augments

Requisitos del sistema

Mínimos

Processor
300 MHz Processor
Memory
128 MB RAM
Graphics
640 x 360 32 bit
DirectX
Version 9.0c
Storage
800 MB available space

Recomendados

Processor
1 GHz or faster x86 or x64 processor
Memory
2 GB RAM
Graphics
DirectX 9 graphics device with WDDM 1.0 or higher driver
DirectX
Version 9.0c
Storage
800 MB avail…

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Reseñas y valoraciones

Metacritic
77
Steam
93%(1,974)

Información del juego

Desarrolladora
Clifftop Games
Distribuidora
Raw Fury
Fecha de lanzamiento
17 abr 2019

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¿En qué plataformas está disponible Whispers of a Machine?

Whispers of a Machine está disponible en PC.

¿Cuándo se lanzó Whispers of a Machine?

Whispers of a Machine se lanzó el 17 de abril de 2019.

¿Quién desarrolló Whispers of a Machine?

Whispers of a Machine fue desarrollado por Clifftop Games y publicado por Raw Fury.

¿Merece la pena comprar Whispers of a Machine?

Whispers of a Machine tiene una puntuación Metacritic de 77/100, lo que lo convierte en uno de los títulos destacados de Adventure. Mira las reseñas completas, las valoraciones y los tiempos de duración en esta página para decidir.