Compara los precios de Where Time Stood Still en tiendas de claves de confianza y encuentra la mejor oferta. Desarrollado por Ocean Software. Publicado por Ziggurat. Lanzado el 13/4/2018. Disponible en PC. Géneros: Action, Adventure, Simulation, Strategy.

A 1988 isometric survival-adventure that was quietly ahead of its time - but buying it on Steam in 2025 means paying for a raw DOS port with CGA graphics and PC speaker audio.

I track resource management and party-juggling mechanics in spreadsheets, so when I say Where Time Stood Still was doing things in 1988 that later games took credit for inventing, I mean it. Denton Designs, the Liverpool studio behind The Great Escape, built a one-massive-map isometric world where you shepherd four survivors - pilot Jarret, athletic Dirk, the deceptively capable Gloria, and the chronically useless businessman Clive - across a Himalayan plateau crawling with T-Rexes, pterodactyls, and hostile tribes. Party members have distinct physical stats and hunger rates: Jarret and Dirk handle the heavy lifting, while Clive drains your food supply faster than he contributes to it. Managing who does what, keeping health meters topped up by finding provisions, and choosing when to stand still and fire a laser versus when to run, creates a genuine resource-pressure loop that predates the survival genre's mainstream moment by years. The randomisation system is where the design gets genuinely interesting - and also where it shows its age most painfully. Threat placement, dinosaur encounters, and even rope bridge integrity are randomised each run, so two playthroughs of the same route can feel completely different. One session you walk through undisturbed; the next a T-Rex wipes your entire party before you have time to react. That unpredictability has a roguelike texture that feels ahead of its time conceptually, but the execution offers no mitigation tools. There is no save system at all, which in practice means losing a party member to a random pterodactyl attack restarts a session that can last 40 minutes if you know the route. For a modern player accustomed to mid-session checkpoints, this will be the wall that ends most runs. The version sold here is the MS-DOS port, and it is the weakest of the original trio. The Spectrum 128k original was the showpiece; this version runs in four-color CGA with no music and audio reduced to PC speaker clicks. It is a functional preservation release, nothing more. Ziggurat has not added quality-of-life features, emulation options for the superior Spectrum version, or any form of modern control remapping out of the box. The Steam community page confirms the keyboard control setup requires manual key assignment every time, which is a friction point that will push off anyone not specifically here for historical curiosity. Who should seriously consider this? Retro preservation enthusiasts, players who grew up with Ocean titles, and anyone researching the roots of survival and party-management design. If you want to understand where ideas like individual character stat management, real-time isometric threat avoidance, and procedural danger placement were being tested before Alone in the Dark or any Jurassic Park game, this is a primary source worth an hour of your time. Anyone coming in expecting a playable modern game will bounce off the CGA visuals, the lack of saves, and the instant-death randomness within minutes. The roughly 80% positive score from the small Steam review pool reflects nostalgia, not a recommendation for newcomers. Diego, Scout Team

Where Time Stood Still

Where Time Stood Still

13 abr 2018Ocean SoftwareZiggurat
GamerScout opina

A 1988 isometric survival-adventure that was quietly ahead of its time - but buying it on Steam in 2025 means paying for a raw DOS port with CGA graphics and PC speaker audio.

PC
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I track resource management and party-juggling mechanics in spreadsheets, so when I say Where Time Stood Still was doing things in 1988 that later games took credit for inventing, I mean it. Denton Designs, the Liverpool studio behind The Great Escape, built a one-massive-map isometric world where you shepherd four survivors - pilot Jarret, athletic Dirk, the deceptively capable Gloria, and the chronically useless businessman Clive - across a Himalayan plateau crawling with T-Rexes, pterodactyls, and hostile tribes. Party members have distinct physical stats and hunger rates: Jarret and Dirk handle the heavy lifting, while Clive drains your food supply faster than he contributes to it. Managing who does what, keeping health meters topped up by finding provisions, and choosing when to stand still and fire a laser versus when to run, creates a genuine resource-pressure loop that predates the survival genre's mainstream moment by years. The randomisation system is where the design gets genuinely interesting - and also where it shows its age most painfully. Threat placement, dinosaur encounters, and even rope bridge integrity are randomised each run, so two playthroughs of the same route can feel completely different. One session you walk through undisturbed; the next a T-Rex wipes your entire party before you have time to react. That unpredictability has a roguelike texture that feels ahead of its time conceptually, but the execution offers no mitigation tools. There is no save system at all, which in practice means losing a party member to a random pterodactyl attack restarts a session that can last 40 minutes if you know the route. For a modern player accustomed to mid-session checkpoints, this will be the wall that ends most runs. The version sold here is the MS-DOS port, and it is the weakest of the original trio. The Spectrum 128k original was the showpiece; this version runs in four-color CGA with no music and audio reduced to PC speaker clicks. It is a functional preservation release, nothing more. Ziggurat has not added quality-of-life features, emulation options for the superior Spectrum version, or any form of modern control remapping out of the box. The Steam community page confirms the keyboard control setup requires manual key assignment every time, which is a friction point that will push off anyone not specifically here for historical curiosity. Who should seriously consider this? Retro preservation enthusiasts, players who grew up with Ocean titles, and anyone researching the roots of survival and party-management design. If you want to understand where ideas like individual character stat management, real-time isometric threat avoidance, and procedural danger placement were being tested before Alone in the Dark or any Jurassic Park game, this is a primary source worth an hour of your time. Anyone coming in expecting a playable modern game will bounce off the CGA visuals, the lack of saves, and the instant-death randomness within minutes. The roughly 80% positive score from the small Steam review pool reflects nostalgia, not a recommendation for newcomers.

Diego
Diego · Scout Team

Strategy & simulation

Etiquetas

singleplayertier:sub-5IsometricParty ManagementSurvival Horror PrecursorProcedural ThreatsNo Save SystemResource ManagementRetro DOSSingle-Map Exploration

Requisitos del sistema

Mínimos

OS
Windows 7, Windows 8, Windows 10
Memory
256 MB RAM
Storage
256 MB available space
Graphics
Athlon 64 or later
Processor
Pentium 4

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Información del juego

Desarrolladora
Ocean Software
Distribuidora
Ziggurat
Fecha de lanzamiento
13 abr 2018

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¿En qué plataformas está disponible Where Time Stood Still?

Where Time Stood Still está disponible en PC.

¿Cuándo se lanzó Where Time Stood Still?

Where Time Stood Still se lanzó el 13 de abril de 2018.

¿Quién desarrolló Where Time Stood Still?

Where Time Stood Still fue desarrollado por Ocean Software y publicado por Ziggurat.