Compara los precios de When The Past Was Around en tiendas de claves de confianza y encuentra la mejor oferta. Desarrollado por Mojiken. Publicado por Toge Productions. Lanzado el 22/9/2020. Disponible en PC, Mac. Géneros: Adventure, Casual, Indie. Puntuación Metacritic: 77/100.

Two hours with Eda and her owl-man violinist will wreck you quietly - this wordless point-and-click from Indonesian studio Mojiken is the rare short game that knows exactly when to stop.

My first hour with When the Past Was Around felt like sitting in someone else's living room, going through their drawers, and slowly understanding why all the clocks had stopped. That's the texture Mojiken Studio nails completely: a hushed, surreal domestic grief that communicates entirely through hand-drawn scenes and a violin-heavy soundtrack, with not a single line of dialogue or text to hold your hand through the emotion. The mechanical core is escape-room puzzle work spread across five chapters. You click around rooms - flipping rugs, opening drawers, counting butterflies in a garden to decode a combination lock, or working out a piano melody from clues scattered across connected spaces. The inventory is minimal (drag an item from your pocket, use it somewhere logical), and a hint button can highlight interactable objects if you feel stuck. Puzzle difficulty sits deliberately low: Mojiken made the call that the story should never lose to a pixel hunt. A few obtuse moments creep in anyway - one or two cross-room solutions require backtracking that briefly breaks the spell - but the majority of the puzzles feel purposefully tuned to the emotional register of the scene they sit inside. Later chapters, as Eda's world gets more fractured and frantic, even change how rooms feel to navigate. That's quiet, intentional design. What the game IS, really, is a portrait of grief as a set of locked rooms. Eda is a young woman processing the death of Owl, her anthropomorphic violinist lover, and the whole structure - moving from memory to memory through mysterious doors - treats the past as a place you can visit but not stay. The art by Brigitta Rena is completely hand-drawn, warm autumnal colors giving way to cooler, darker palettes as the story tilts toward loss. The soundtrack, composed by Masdito Bachtiar, leans on recurring violin and piano themes that resurface throughout the chapters in ways that feel genuinely earned rather than cosmetic. There are also brief interactive musical moments where you pop floating notes off the screen to contribute to the backing score - small touches, but they pull you in. The honest criticism is that the story, told without words, leaves some players cold. The two protagonists are deliberately sketched rather than detailed, and for anyone who wants character depth or narrative payoff with explicit answers, the game's openness to interpretation can read as thinness. The runtime (under two hours for most players) also means that some reviewers finished it wanting one or two more memory vignettes to deepen the emotional hit before the final scene. The no-replay angle is real: once you know the ending, the puzzle layer alone won't pull you back. But here is what I want to say clearly: When the Past Was Around is one of those games that knows its own size. It does not waste a scene. The hand-craft in every room - coffee cups, washing lines, beach ice cream stands, cemetery stonework - is meticulous in the way that only a game made by people who cared obsessively about a small thing can be. The Steam community has sustained an overwhelmingly positive response for years since its 2020 launch, which for a two-hour indie is a statement. If you have ever lost someone and tried to figure out which rooms in your memory you are allowed to enter anymore, this game will find you. Kai, Scout Team

When The Past Was Around

When The Past Was Around

22 sept 2020MojikenToge Productions
GamerScout opina

Two hours with Eda and her owl-man violinist will wreck you quietly - this wordless point-and-click from Indonesian studio Mojiken is the rare short game that knows exactly when to stop.

PCMac
Steam Deck VerifiedProtonDB Gold
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Mínimo histórico: €3.22

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Acerca de When The Past Was Around

My first hour with When the Past Was Around felt like sitting in someone else's living room, going through their drawers, and slowly understanding why all the clocks had stopped. That's the texture Mojiken Studio nails completely: a hushed, surreal domestic grief that communicates entirely through hand-drawn scenes and a violin-heavy soundtrack, with not a single line of dialogue or text to hold your hand through the emotion. The mechanical core is escape-room puzzle work spread across five chapters. You click around rooms - flipping rugs, opening drawers, counting butterflies in a garden to decode a combination lock, or working out a piano melody from clues scattered across connected spaces. The inventory is minimal (drag an item from your pocket, use it somewhere logical), and a hint button can highlight interactable objects if you feel stuck. Puzzle difficulty sits deliberately low: Mojiken made the call that the story should never lose to a pixel hunt. A few obtuse moments creep in anyway - one or two cross-room solutions require backtracking that briefly breaks the spell - but the majority of the puzzles feel purposefully tuned to the emotional register of the scene they sit inside. Later chapters, as Eda's world gets more fractured and frantic, even change how rooms feel to navigate. That's quiet, intentional design. What the game IS, really, is a portrait of grief as a set of locked rooms. Eda is a young woman processing the death of Owl, her anthropomorphic violinist lover, and the whole structure - moving from memory to memory through mysterious doors - treats the past as a place you can visit but not stay. The art by Brigitta Rena is completely hand-drawn, warm autumnal colors giving way to cooler, darker palettes as the story tilts toward loss. The soundtrack, composed by Masdito Bachtiar, leans on recurring violin and piano themes that resurface throughout the chapters in ways that feel genuinely earned rather than cosmetic. There are also brief interactive musical moments where you pop floating notes off the screen to contribute to the backing score - small touches, but they pull you in. The honest criticism is that the story, told without words, leaves some players cold. The two protagonists are deliberately sketched rather than detailed, and for anyone who wants character depth or narrative payoff with explicit answers, the game's openness to interpretation can read as thinness. The runtime (under two hours for most players) also means that some reviewers finished it wanting one or two more memory vignettes to deepen the emotional hit before the final scene. The no-replay angle is real: once you know the ending, the puzzle layer alone won't pull you back. But here is what I want to say clearly: When the Past Was Around is one of those games that knows its own size. It does not waste a scene. The hand-craft in every room - coffee cups, washing lines, beach ice cream stands, cemetery stonework - is meticulous in the way that only a game made by people who cared obsessively about a small thing can be. The Steam community has sustained an overwhelmingly positive response for years since its 2020 launch, which for a two-hour indie is a statement. If you have ever lost someone and tried to figure out which rooms in your memory you are allowed to enter anymore, this game will find you.

Kai
Kai · Scout Team

Indie & narrative

Etiquetas

singleplayerachievementscloud-savestier:aaaWordless NarrativeEscape-Room PuzzlesGrief ThemeHand-Drawn ArtShort-Form ExperienceMusic-Integrated GameplaySilent StorytellingEmotional Indie

Requisitos del sistema

Mínimos

OS
Windows 7 Service Pack 1
Memory
1 GB RAM
DirectX
Version 9.0c
Storage
2 GB available space
Graphics
Direct X 9.0c compatible video card
Processor
1.8 GHz or faster processor
Sound Card
Any

Recomendados

OS
Windows 10
Memory
1 GB RAM
DirectX
Version 9.0c
Storage
2 GB available space
Graphics
Direct X 9.0c compatible video card
Processor
2.8 GHz or faster processor
Sound Card
Any

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Reseñas y valoraciones

Metacritic
77

Información del juego

Desarrolladora
Mojiken
Distribuidora
Toge Productions
Fecha de lanzamiento
22 sept 2020

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¿En qué plataformas está disponible When The Past Was Around?

When The Past Was Around está disponible en PC, Mac.

¿Cuándo se lanzó When The Past Was Around?

When The Past Was Around se lanzó el 22 de septiembre de 2020.

¿Quién desarrolló When The Past Was Around?

When The Past Was Around fue desarrollado por Mojiken y publicado por Toge Productions.

¿Merece la pena comprar When The Past Was Around?

When The Past Was Around tiene una puntuación Metacritic de 77/100, lo que lo convierte en uno de los títulos destacados de Adventure. Mira las reseñas completas, las valoraciones y los tiempos de duración en esta página para decidir.