Compara los precios de WE ARE FOOTBALL 2024 en tiendas de claves de confianza y encuentra la mejor oferta. Desarrollado por Winning Streak Games. Publicado por HandyGames. Lanzado el 4/3/2024. Disponible en PC. Géneros: Casual, Simulation, Sports, Strategy. Puntuación Metacritic: 73/100.

Football Manager's spreadsheet addiction without the 200-hour tutorial tax. WAF 2024 covers stadium construction, women's leagues, hot-seat multiplayer and a Workshop that fills the license gap. The match engine still lags behind, but so does the price at a discount.

My first honest reaction to WE ARE FOOTBALL 2024 was relief. Not excitement, relief. After years of Football Manager leaning ever harder into press conferences and transfer jargon while quietly abandoning stadium construction, finances, and anything resembling a club-ownership fantasy, here is a management sim that actually asks you to run the whole operation. You are handling sponsorship deals, expanding stadium capacity, managing HR, plotting preseason tours, and optionally simulating your manager's private life, including whether your kids eventually join the squad. That breadth is genuinely rare, and the team behind it, led by Gerald Kohler who previously worked on the Anstoss and EA FIFA Manager series, clearly knows what a total football management game is supposed to feel like. The depth-versus-accessibility balance is where WAF 2024 makes its clearest argument. Over 100 difficulty sliders let you tune injury probability, transfer budgets, and board expectations before you even kick off, which means a first-timer can strip the game down to its fundamentals and still feel in control. The interface is cleaner than FM's notorious spreadsheet layout, and the menus are organized around tabs you can actually internalize within a session or two. That said, the onboarding is not quite as smooth in practice as the option count implies. The initial setup screen, covering squad targets, seasonal objectives, and training schedules all at once, can be overwhelming if you approach it without a prior frame of reference for the genre. Stick with it, because the game does open up meaningfully once you reach in-season rhythm. On the pitch, the 3D match engine runs nine camera angles, slow-motion replays, live rating changes, and a Tactical Analysis readout that breaks down how the result actually happened. You can shout real-time instructions at players and intervene in set-piece situations. The visual quality is modest, the player models have been critiqued fairly across reviews, and the simulation realism trails what Sports Interactive produces. But WAF 2024's match engine is a clear step up from the first game, and post-launch updates added over a thousand new match scenes plus improved foul and tackling logic. For a small studio output, it does enough to make your tactical formations feel traceable on the pitch, which is the minimum bar. The bigger strategic loop, watching player skill development trees progress, building out youth infrastructure including boarding schools and international centers, and managing team chemistry through player relationships and hobbies, is where the hours actually disappear. The no-license situation is the most practical barrier. Every club name is fictionalized out of the box, so Manchester City becomes something adjacent but legally distinct. The saving grace is the Steam Workshop, where the community has produced a fan database covering over 130,000 real players across 113 nations. Installing it is straightforward and transforms the experience significantly. Without it, you are managing a fiction; with it, you have a genuinely competitive alternative to the FM data layer. Women's leagues are included natively across 29 competitions in 19 countries, which is a real differentiator, though community coverage for the women's database is thinner than for the men's side. Local hot-seat multiplayer for up to four players rounds out the feature set and gives it a social angle that FM has never prioritized. The 73 Metacritic score is a fair reflection of where WAF 2024 sits: a step forward for a small team, praised for accessibility and breadth, critiqued for match engine limitations and simulation realism. For FM lifers looking for a change of pace, or for newcomers who want a management game that respects their time and does not demand 40 hours before the depth shows, WAF 2024 with the fan patch installed is a solid weekend investment. Go in expecting a focused alternative, not a feature-for-feature rival. Diego, Scout Team

WE ARE FOOTBALL 2024

WE ARE FOOTBALL 2024

4 mar 2024Winning Streak GamesHandyGames
GamerScout opina

Football Manager's spreadsheet addiction without the 200-hour tutorial tax. WAF 2024 covers stadium construction, women's leagues, hot-seat multiplayer and a Workshop that fills the license gap. The match engine still lags behind, but so does the price at a discount.

PC
Steam Deck PlayableProtonDB Gold
Mejor precio disponible
7,58 €
en Kinguin
Mínimo registrado: 3,54 €
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Veredicto de GamerScout

Best for FM-fatigued players and management newcomers willing to install the fan patch and overlook a modest match engine.

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Historial de precios

Mínimo registrado
3,54 €26 jun 2026
Mejor precio actual
7,58 €
Tiendas de claves
2,10 €7,05 €11,99 €16,94 €8 Jun25 Jun12 Jul29 Jul15 Aug
8 jun — 15 ago
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Acerca de WE ARE FOOTBALL 2024

My first honest reaction to WE ARE FOOTBALL 2024 was relief. Not excitement, relief. After years of Football Manager leaning ever harder into press conferences and transfer jargon while quietly abandoning stadium construction, finances, and anything resembling a club-ownership fantasy, here is a management sim that actually asks you to run the whole operation. You are handling sponsorship deals, expanding stadium capacity, managing HR, plotting preseason tours, and optionally simulating your manager's private life, including whether your kids eventually join the squad. That breadth is genuinely rare, and the team behind it, led by Gerald Kohler who previously worked on the Anstoss and EA FIFA Manager series, clearly knows what a total football management game is supposed to feel like. The depth-versus-accessibility balance is where WAF 2024 makes its clearest argument. Over 100 difficulty sliders let you tune injury probability, transfer budgets, and board expectations before you even kick off, which means a first-timer can strip the game down to its fundamentals and still feel in control. The interface is cleaner than FM's notorious spreadsheet layout, and the menus are organized around tabs you can actually internalize within a session or two. That said, the onboarding is not quite as smooth in practice as the option count implies. The initial setup screen, covering squad targets, seasonal objectives, and training schedules all at once, can be overwhelming if you approach it without a prior frame of reference for the genre. Stick with it, because the game does open up meaningfully once you reach in-season rhythm. On the pitch, the 3D match engine runs nine camera angles, slow-motion replays, live rating changes, and a Tactical Analysis readout that breaks down how the result actually happened. You can shout real-time instructions at players and intervene in set-piece situations. The visual quality is modest, the player models have been critiqued fairly across reviews, and the simulation realism trails what Sports Interactive produces. But WAF 2024's match engine is a clear step up from the first game, and post-launch updates added over a thousand new match scenes plus improved foul and tackling logic. For a small studio output, it does enough to make your tactical formations feel traceable on the pitch, which is the minimum bar. The bigger strategic loop, watching player skill development trees progress, building out youth infrastructure including boarding schools and international centers, and managing team chemistry through player relationships and hobbies, is where the hours actually disappear. The no-license situation is the most practical barrier. Every club name is fictionalized out of the box, so Manchester City becomes something adjacent but legally distinct. The saving grace is the Steam Workshop, where the community has produced a fan database covering over 130,000 real players across 113 nations. Installing it is straightforward and transforms the experience significantly. Without it, you are managing a fiction; with it, you have a genuinely competitive alternative to the FM data layer. Women's leagues are included natively across 29 competitions in 19 countries, which is a real differentiator, though community coverage for the women's database is thinner than for the men's side. Local hot-seat multiplayer for up to four players rounds out the feature set and gives it a social angle that FM has never prioritized. The 73 Metacritic score is a fair reflection of where WAF 2024 sits: a step forward for a small team, praised for accessibility and breadth, critiqued for match engine limitations and simulation realism. For FM lifers looking for a change of pace, or for newcomers who want a management game that respects their time and does not demand 40 hours before the depth shows, WAF 2024 with the fan patch installed is a solid weekend investment. Go in expecting a focused alternative, not a feature-for-feature rival.

Diego
Diego · Scout Team

Strategy & simulation

Etiquetas

singleplayermultiplayerpvplocal-multiplayerlocal-coopachievementsworkshopcloud-savestier:aaaFootball Management SimStadium BuilderWomen's FootballHot-Seat MultiplayerFan Patch SupportPlayer Skill TreesCareer ModeTactical Analysis

Requisitos del sistema

Mínimos

OS
64-bit Windows 10
Memory
4 GB RAM
DirectX
Version 12
Graphics
NVIDIA/AMD dedicated graphics card, with at least 4GB of dedicated VRAM and Shader Model 6.0 support
Processor
AMD / Intel CPU running at 3. 3 GHz or higher:
Sound Card
Integrated or dedicated compatible soundcard

Recomendados

OS
64-bit Windows 10
Memory
8 GB RAM
DirectX
Version 12
Graphics
NVIDIA/AMD dedicated graphics card, with at least 8GB of dedicated VRAM and Shader Model 6.0 support
Processor
AMD / Intel CPU running at 3.3 GHz or higher
Sound Card
Integrated or dedicated compatible soundcard

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Reseñas y valoraciones

Metacritic
73

Información del juego

Desarrolladora
Winning Streak Games
Distribuidora
HandyGames
Fecha de lanzamiento
4 mar 2024

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Mejor precio7,58 €
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¿Cuánto cuesta WE ARE FOOTBALL 2024?

A 15 de agosto de 2026, la oferta más barata disponible de WE ARE FOOTBALL 2024 es €7.58 en Kinguin, de entre 14 ofertas activas que seguimos en tiendas de claves verificadas. Los precios cambian a diario — la tabla de esta página se actualiza continuamente.

¿Dónde puedo comprar WE ARE FOOTBALL 2024 más barato?

El precio más bajo disponible que seguimos para WE ARE FOOTBALL 2024 es €7.58 en Kinguin (15 de agosto de 2026). Comparamos 14 ofertas activas de tiendas de claves verificadas — la tabla completa con cada tienda y su puntuación de confianza está en esta página.

¿En qué plataformas está disponible WE ARE FOOTBALL 2024?

WE ARE FOOTBALL 2024 está disponible en PC.

¿Cuándo se lanzó WE ARE FOOTBALL 2024?

WE ARE FOOTBALL 2024 se lanzó el 4 de marzo de 2024.

¿Quién desarrolló WE ARE FOOTBALL 2024?

WE ARE FOOTBALL 2024 fue desarrollado por Winning Streak Games y publicado por HandyGames.

¿Merece la pena comprar WE ARE FOOTBALL 2024?

WE ARE FOOTBALL 2024 tiene una puntuación Metacritic de 73/100, lo que lo convierte en uno de los títulos destacados de Casual. Mira las reseñas completas, las valoraciones y los tiempos de duración en esta página para decidir.