Compara los precios de WARRIORS: Abyss en tiendas de claves de confianza y encuentra la mejor oferta. Desarrollado por KOEI TECMO GAMES CO., LTD.. Publicado por KOEI TECMO GAMES CO., LTD.. Lanzado el 12/2/2025. Disponible en PC. Géneros: Action, RPG.

Musou meets the underworld in a roguelite that shadow-dropped out of nowhere and somehow makes mashing through a thousand demons feel like a legitimate strategic decision. Newcomers and franchise vets alike have reason to look twice.

I did not expect to lose an evening to a Warriors spin-off about fighting through hell with Lu Bu, and yet here we are. WARRIORS: Abyss is Omega Force's answer to the question nobody asked: what if Dynasty Warriors and Samurai Warriors had a love child with Hades, then set the whole affair in a top-down isometric underworld ruled by King Enma, a freshly dethroned boy-king who needs you to carve through four layers of hell and put down an ancient god named Gouma? The premise is tissue-thin, and the visual novel dialogue scenes between you and Enma are charming enough on first contact but wear out their welcome fast. If you came for Disco Elysium-level narrative payoff, keep walking. The story is a coat hook, not a coat. What Abyss actually is, mechanically, is surprisingly dense for something that looks like pure button-mashing from a distance. Each run starts with picking one of the 100-plus characters drawn from the Dynasty Warriors and Samurai Warriors rosters, each carrying distinct stat profiles across speed, health, defense, and toughness, plus their own combo strings lifted from their home games. After each of the eight phases per world, you draft additional heroes into your Formation, a party of up to six active fighters you can summon mid-combo as finisher attacks. The remaining recruits sit in reserve and contribute passive bonuses. On top of that, emblems stack passive effects throughout a run, and skill paths let you build around evasion-dash chains, elemental musou attacks, or interrupt triggers on telegraphed enemy moves. The alliance-drafting system occasionally collapses into picking whoever has the highest number, which undercuts the illusion of meaningful choice, but once you start actively hunting Formation synergies the decision-making opens up in satisfying ways. The combat loop itself is exactly what the Musou pedigree promises: hundreds of enemies on screen, screen-clearing combos, and a slow escalation from comfortable crowd control to full visual chaos. Boss fights are where the game finds actual teeth. The bosses hit hard, punish late dodges with follow-up pressure, and telegraph their big moves with purple indicators that function as a skill-check rather than padding. Deaths feel earned, and the permanent meta-progression, unlocking new characters and upgrading stats outside of runs, gives each failure a sense of momentum. Steam players are sitting at roughly 85 percent positive user reviews, which reflects that core loop landing well with the audience it is built for. The cracks are real, though. The four worlds are visually monotonous, leaning heavily on dark browns and muddy environments that contrast awkwardly with the fireworks of your own attack effects. The fixed 45-degree camera makes precision dodging during area-of-effect boss attacks needlessly fussy, and the visual clutter in late runs can make tracking enemy positions genuinely difficult rather than excitingly chaotic. The narrative barely justifies its own cutscenes, and the DLC catalog skews toward overpriced costume packs that longtime Koei watchers will recognize as a familiar habit. Free post-launch character updates have added to the roster, which softens the sting, but do not confuse active support with a deep content roadmap. For RPG fans who need choices to feel weighty and worlds to feel alive, this is not your next obsession. For anyone who can separate "build synergy sandbox" from "story game" and just wants a roguelite that rewards iterating on a Formation loadout while something beautiful and destructive happens on screen every three seconds, WARRIORS: Abyss delivers that loop cleanly. It is the kind of game that respects a 30-minute session and then steals three hours without apologizing. Monika, Scout Team

WARRIORS: Abyss

WARRIORS: Abyss

12 feb 2025KOEI TECMO GAMES CO., LTD.
GamerScout opina

Musou meets the underworld in a roguelite that shadow-dropped out of nowhere and somehow makes mashing through a thousand demons feel like a legitimate strategic decision. Newcomers and franchise vets alike have reason to look twice.

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Acerca de WARRIORS: Abyss

I did not expect to lose an evening to a Warriors spin-off about fighting through hell with Lu Bu, and yet here we are. WARRIORS: Abyss is Omega Force's answer to the question nobody asked: what if Dynasty Warriors and Samurai Warriors had a love child with Hades, then set the whole affair in a top-down isometric underworld ruled by King Enma, a freshly dethroned boy-king who needs you to carve through four layers of hell and put down an ancient god named Gouma? The premise is tissue-thin, and the visual novel dialogue scenes between you and Enma are charming enough on first contact but wear out their welcome fast. If you came for Disco Elysium-level narrative payoff, keep walking. The story is a coat hook, not a coat. What Abyss actually is, mechanically, is surprisingly dense for something that looks like pure button-mashing from a distance. Each run starts with picking one of the 100-plus characters drawn from the Dynasty Warriors and Samurai Warriors rosters, each carrying distinct stat profiles across speed, health, defense, and toughness, plus their own combo strings lifted from their home games. After each of the eight phases per world, you draft additional heroes into your Formation, a party of up to six active fighters you can summon mid-combo as finisher attacks. The remaining recruits sit in reserve and contribute passive bonuses. On top of that, emblems stack passive effects throughout a run, and skill paths let you build around evasion-dash chains, elemental musou attacks, or interrupt triggers on telegraphed enemy moves. The alliance-drafting system occasionally collapses into picking whoever has the highest number, which undercuts the illusion of meaningful choice, but once you start actively hunting Formation synergies the decision-making opens up in satisfying ways. The combat loop itself is exactly what the Musou pedigree promises: hundreds of enemies on screen, screen-clearing combos, and a slow escalation from comfortable crowd control to full visual chaos. Boss fights are where the game finds actual teeth. The bosses hit hard, punish late dodges with follow-up pressure, and telegraph their big moves with purple indicators that function as a skill-check rather than padding. Deaths feel earned, and the permanent meta-progression, unlocking new characters and upgrading stats outside of runs, gives each failure a sense of momentum. Steam players are sitting at roughly 85 percent positive user reviews, which reflects that core loop landing well with the audience it is built for. The cracks are real, though. The four worlds are visually monotonous, leaning heavily on dark browns and muddy environments that contrast awkwardly with the fireworks of your own attack effects. The fixed 45-degree camera makes precision dodging during area-of-effect boss attacks needlessly fussy, and the visual clutter in late runs can make tracking enemy positions genuinely difficult rather than excitingly chaotic. The narrative barely justifies its own cutscenes, and the DLC catalog skews toward overpriced costume packs that longtime Koei watchers will recognize as a familiar habit. Free post-launch character updates have added to the roster, which softens the sting, but do not confuse active support with a deep content roadmap. For RPG fans who need choices to feel weighty and worlds to feel alive, this is not your next obsession. For anyone who can separate "build synergy sandbox" from "story game" and just wants a roguelite that rewards iterating on a Formation loadout while something beautiful and destructive happens on screen every three seconds, WARRIORS: Abyss delivers that loop cleanly. It is the kind of game that respects a 30-minute session and then steals three hours without apologizing.

Monika
Monika · Scout Team

RPGs

Etiquetas

singleplayerachievementscontroller-supporttrading-cardscloud-savestier:aaaRogueliteFormation BuildingEmblem StackingMusou CrossoverIsometric CombatMeta-ProgressionBoss RushCharacter SynergyUnderworld Setting

Requisitos del sistema

Mínimos

OS
Windows® 10/11 64-bit
Memory
8 GB RAM
DirectX
Version 11
Network
Broadband Internet connection
Storage
4 GB available space
Graphics
NVIDIA GeForce GTX 960 (VRAM 2GB) or better, AMD Radeon R9 380 (VRAM 4GB) or better
Processor
Intel Core i3-8100 or higher, AMD Ryzen 3 3200G or higher
Sound Card
16-bit stereo with 48KHz playback

Recomendados

OS
Windows® 10/11 64-bit
Memory
8 GB RAM
DirectX
Version 11
Network
Broadband Internet connection
Storage
4 GB available space
Graphics
NVIDIA GeForce RTX 2060 (VRAM 6GB) or better, AMD Radeon RX 5600 XT 14Gbps (VRAM 6GB) or better
Processor
Intel Core i7-4770 or higher, AMD Ryzen 5 2600 or higher
Sound Card
16-bit stereo with 48KHz playback

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Información del juego

Desarrolladora
KOEI TECMO GAMES CO., LTD.
Distribuidora
KOEI TECMO GAMES CO., LTD.
Fecha de lanzamiento
12 feb 2025

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¿En qué plataformas está disponible WARRIORS: Abyss?

WARRIORS: Abyss está disponible en PC.

¿Cuándo se lanzó WARRIORS: Abyss?

WARRIORS: Abyss se lanzó el 12 de febrero de 2025.

¿Quién desarrolló WARRIORS: Abyss?

WARRIORS: Abyss fue desarrollado por KOEI TECMO GAMES CO., LTD..