Compara los precios de Warhammer 40,000: Battlesector - Necrons (DLC) en tiendas de claves de confianza y encuentra la mejor oferta. Desarrollado por Slitherine Ltd.. Publicado por Slitherine Ltd.. Lanzado el 22/7/2021. Disponible en PC. Géneros: Strategy.

The Necrons DLC bolts an undying robotic faction onto Battlesector's tight hex-free turn-based combat. Deathless warriors, gauss weaponry, and Reanimation Protocols change how every fight feels.

Battlesector is a squad-scale turn-based strategy set in the Warhammer 40,000 universe, and the Necrons DLC is the game's first major faction expansion. If you already own the base game and enjoyed its momentum-based action system, this is the most mechanically distinct way to revisit it. The Necrons play nothing like the Blood Angels that anchor the base campaign. Where Space Marines spend resources aggressively and burn through momentum charges to close distance, the Necrons reward patience, suppression lines, and attrition. Getting comfortable with Reanimation Protocols, the faction's signature revival mechanic, is the whole learning curve here. You will lose units, watch them get back up, and slowly realize that trading efficiently is the correct win condition rather than eliminating threats fast. The unit roster includes Necron Warriors as your cheap backbone, Immortals for mid-range gauss fire, Scarab Swarms for objective harassment, and heavier options like the Doomsday Ark. Each unit feeds into a coherent doctrine: suppress, reanimate, grind. There is a genuine build puzzle in deciding which Canoptek support units to field and where to spend your army points, especially in the skirmish and multiplayer modes where opponent composition varies. The gauss weapons specifically have a satisfying flat-damage profile that punishes heavily armored targets in ways that feel thematically correct and mechanically rewarding to exploit. On the depth side, the DLC adds a standalone Necron campaign with its own mission chain, not just a skirmish faction unlock. That matters for value. The missions do a reasonable job explaining the faction's playstyle through scenario design rather than just tooltips, which is the right way to introduce a faction whose defensive loop is counterintuitive to players trained on aggression. The AI in these missions is competent if not sophisticated, and the difficulty scaling works well enough that normal mode is genuinely engaging for returning players without being a tutorial slog. The mod ecosystem around Battlesector is modest compared to larger Slitherine titles, but the base game's skirmish tools mean the Necrons slot cleanly into custom match setups. What doesn't land: the Necron campaign is shorter than the base Blood Angels content, and the late-mission variety thins out. The faction also has less hero-unit personality than the Marines, which is a lore disappointment if you came in hoping for a named Overlord with a dramatic ability chain. The Reanimation system occasionally feels inconsistent in edge cases involving area suppression, and experienced players will notice the AI does not exploit the mechanic as aggressively as a human opponent would, making solo skirmish feel slightly easier than it should. For the strategy player who bounced off the base game because Blood Angels felt too brawl-oriented, the Necrons offer a real alternative tempo. For newcomers, the correct entry point is still the base game first, but once you understand Battlesector's action economy, this DLC is the most interesting way to stress-test that knowledge from the opposite side of the board. Diego, Scout Team

Warhammer 40,000: Battlesector - Necrons (DLC)

Warhammer 40,000: Battlesector - Necrons (DLC)

Complemento / DLC de Warhammer 40,000: Battlesector — ver juego completo
22 jul 2021Slitherine Ltd.
GamerScout opina

The Necrons DLC bolts an undying robotic faction onto Battlesector's tight hex-free turn-based combat. Deathless warriors, gauss weaponry, and Reanimation Protocols change how every fight feels.

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Battlesector is a squad-scale turn-based strategy set in the Warhammer 40,000 universe, and the Necrons DLC is the game's first major faction expansion. If you already own the base game and enjoyed its momentum-based action system, this is the most mechanically distinct way to revisit it. The Necrons play nothing like the Blood Angels that anchor the base campaign. Where Space Marines spend resources aggressively and burn through momentum charges to close distance, the Necrons reward patience, suppression lines, and attrition. Getting comfortable with Reanimation Protocols, the faction's signature revival mechanic, is the whole learning curve here. You will lose units, watch them get back up, and slowly realize that trading efficiently is the correct win condition rather than eliminating threats fast. The unit roster includes Necron Warriors as your cheap backbone, Immortals for mid-range gauss fire, Scarab Swarms for objective harassment, and heavier options like the Doomsday Ark. Each unit feeds into a coherent doctrine: suppress, reanimate, grind. There is a genuine build puzzle in deciding which Canoptek support units to field and where to spend your army points, especially in the skirmish and multiplayer modes where opponent composition varies. The gauss weapons specifically have a satisfying flat-damage profile that punishes heavily armored targets in ways that feel thematically correct and mechanically rewarding to exploit. On the depth side, the DLC adds a standalone Necron campaign with its own mission chain, not just a skirmish faction unlock. That matters for value. The missions do a reasonable job explaining the faction's playstyle through scenario design rather than just tooltips, which is the right way to introduce a faction whose defensive loop is counterintuitive to players trained on aggression. The AI in these missions is competent if not sophisticated, and the difficulty scaling works well enough that normal mode is genuinely engaging for returning players without being a tutorial slog. The mod ecosystem around Battlesector is modest compared to larger Slitherine titles, but the base game's skirmish tools mean the Necrons slot cleanly into custom match setups. What doesn't land: the Necron campaign is shorter than the base Blood Angels content, and the late-mission variety thins out. The faction also has less hero-unit personality than the Marines, which is a lore disappointment if you came in hoping for a named Overlord with a dramatic ability chain. The Reanimation system occasionally feels inconsistent in edge cases involving area suppression, and experienced players will notice the AI does not exploit the mechanic as aggressively as a human opponent would, making solo skirmish feel slightly easier than it should. For the strategy player who bounced off the base game because Blood Angels felt too brawl-oriented, the Necrons offer a real alternative tempo. For newcomers, the correct entry point is still the base game first, but once you understand Battlesector's action economy, this DLC is the most interesting way to stress-test that knowledge from the opposite side of the board.

Diego
Diego · Scout Team

Strategy & simulation

Etiquetas

steamTurn-Based TacticsFaction DLCAttrition GameplaySkirmish ModeSci-Fi WargameArmy BuilderDefensive PlaystyleCampaign Included

Requisitos del sistema

Mínimos

OS
64-bit Windows 10
Processor
i5-4460 (or equivalent)
Memory
4 GB RAM
Graphics
Geforce GTX 750 (2GB VRAM)
DirectX
Version 11
Storage
25 GB available…

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OS
64-bit Windows 10
Processor
i5-6400 (or equivalent)
Memory
8 GB RAM
Graphics
Geforce GTX 950 (2GB VRAM)
DirectX
Version 11
Storage
25 GB avail…

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Información del juego

Desarrolladora
Slitherine Ltd.
Distribuidora
Slitherine Ltd.
Fecha de lanzamiento
22 jul 2021

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Warhammer 40,000: Battlesector - Necrons (DLC) está disponible en PC.

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Warhammer 40,000: Battlesector - Necrons (DLC) se lanzó el 22 de julio de 2021.

¿Quién desarrolló Warhammer 40,000: Battlesector - Necrons (DLC)?

Warhammer 40,000: Battlesector - Necrons (DLC) fue desarrollado por Slitherine Ltd..