Compara los precios de W.A.N.D. Project en tiendas de claves de confianza y encuentra la mejor oferta. Desarrollado por The Knights of Unity. Publicado por Untold Tales. Lanzado el 29/11/2024. Disponible en PC. Géneros: Action, Indie.

If you've ever wanted to redesign your entire attack chain mid-run while pixelated alien spiders swarm a neon Tokyo, W.A.N.D. Project has a very specific answer for you - and it's genuinely more interesting than the genre's crowded shelf suggests.

I went into W.A.N.D. Project expecting a Vampire Survivors reskin with a coat of anime paint, and came out genuinely absorbed by its spell-crafting board in a way I didn't predict. The core loop is familiar on the surface - move your sorceress, dodge waves of alien creatures, let your wand fire automatically - but the layer sitting underneath is where this game actually lives. Between each round you're shunted into a grid-based crafting interface where you assemble spells from interchangeable modules: Casters that define cooldown logic (fire on a timer, fire when idle, fire on dash), Spawners that determine the projectile type (fireballs, lightning, sonic arrows), and Effects that stack modifiers on top. The modules physically connect via input and output arrows on a shared board, and you rotate pieces to make chains fit. It's a tiny puzzle inside a bullet-hell, and finding a configuration that breaks the intended balance is satisfying in a way that passive item selection in the genre rarely matches. The visual identity earns respect. The main arena runs in a low-resolution, high-pixel-density 3D style that reads as deliberately stylised rather than technically humble, and the three playable sorceresses - Yumi being the first you unlock - are rendered in clean anime portrait art during dialogue sequences, creating a striking contrast with the chunky battlefield beneath. The spellcrafting UI leans into a neon-on-black aesthetic that feels like a retro circuit board, which suits the sci-fi Tokyo setting. The soundtrack shifts gears hard between the calm lo-fi texture of the crafting menus and the louder, pressure-forward music of active levels. That transition is abrupt rather than graceful - the music simply cuts - and it's one of several small production rough edges the game hasn't quite smoothed out yet. The criticisms are real and worth knowing before you spend money. Steam user reception sits in mixed territory, and the concerns that surface most often are fair ones: the number of playable characters (three) and wands (four) feels thin for a genre where Vampire Survivors grew its content over years. Arena sizes are compact, which limits how dramatically runs differentiate visually. Enemy readability under large spell-effect explosions can degrade into pixel noise, which is a legitimate frustration when you're trying to track your dodge window. Some reviewers noted the game still carries an early-access energy despite shipping as a full release. The inability to pause and resume a run mid-session has also drawn specific complaints from PC players. That said, the crafting system is doing something structurally different enough that I'd push back on simple dismissal. Over one hundred magical elements exist to combine, and the three-axis customisation of character, wand choice, and live spell board means each run offers real decision branches rather than a lottery. Permanent meta-progression upgrades carry between runs and shorten the ramp without defanging the difficulty. Each map rotates enemy types and objectives, which nudges you toward different build priorities across playthroughs. An "overtime" phase at the end of each level removes cooldowns and floods the screen with your full chain firing continuously - it's a brief cathartic moment that smartly rewards a well-built board. First-time completion runs land around ten hours; replaying with alternate sorceresses and wands pushes that further. Who is this for, practically speaking. Survivors-like fans who have exhausted the genre's bigger names and want something that asks more of them between fights. Players who enjoy the puzzle of min-maxing a system rather than passively collecting power. Anyone drawn to mahou-shojo aesthetics applied to an alien invasion premise will find genuine personality here. If thin content rosters frustrate you or you need a big map to feel like you're going somewhere, the cracks will show faster. Kai, Scout Team

W.A.N.D. Project

W.A.N.D. Project

29 nov 2024The Knights of UnityUntold Tales
GamerScout opina

If you've ever wanted to redesign your entire attack chain mid-run while pixelated alien spiders swarm a neon Tokyo, W.A.N.D. Project has a very specific answer for you - and it's genuinely more interesting than the genre's crowded shelf suggests.

PC
Steam Deck Unsupported
Mejor precio disponible
2,78 €
en Kinguin
Mínimo registrado: 2,78 €
Sigue este precio

Veredicto de GamerScout

Worth it for Survivors-likers who want a crafting puzzle attached to their bullet-hell, less so if thin rosters kill your motivation fast.

Comparar precios(6 tiendas)

KinguinMejor precio
StandardGlobalSteam KeyClave
2,78 €
La tienda fija el precio en EUR
Comprar
StandardEuropa (UE)Steam KeyClave
3,18 €
La tienda fija el precio en EUR
Comprar
StandardGlobalSteam KeyClave
3,26 €
La tienda fija el precio en EUR
Comprar
StandardGlobalSteam KeyClave
3,60 €-63%
La tienda fija el precio en EUR
Comprar
StandardGlobalSteam KeyClave
4,41 €-45%
La tienda fija el precio en EUR
Comprar
StandardGlobalSteam KeyClave
5,47 €
La tienda fija el precio en EUR
Comprar
StandardGlobalSteam KeyClave
7,30 €-25%
La tienda fija el precio en EUR
Comprar
StandardEuropa (UE)Steam KeyCopia de regalo
11,68 €
La tienda fija el precio en EUR
Comprar

Todas las tiendas de esta tabla nos dan el precio en euros, así que la cifra en EUR es el precio que fijó el vendedor, no un cálculo nuestro, y por eso EUR es también la moneda en la que calculamos el ranking. Solo incluimos aquí una oferta cuando la tienda nos da su precio en euros, de modo que ninguna cifra de esta tabla es inventada por nosotros.

Elige USD, PLN, GBP, CAD o AUD en la cabecera y convertimos desde EUR con el tipo de cambio de referencia del Banco Central Europeo — los importes convertidos llevan el prefijo ~. Tu banco o la tienda pueden aplicar un tipo distinto al pagar. Nunca ocultamos ofertas según dónde estés: todo el mundo ve esta tabla completa.

We may earn a commission when you buy games through links on this page — at no extra cost to you. It never affects our rankings or verdicts.

Historial de precios

Mínimo registrado
2,78 €3 ago 2026
Mejor precio actual
2,78 €
El más bajo desde que lo seguimos
Tiendas de claves
2,58 €2,73 €2,88 €3,03 €5 Jun23 Jun11 Jul28 Jul15 Aug
5 jun — 15 ago
Crear alerta

Capturas y multimedia

Acerca de W.A.N.D. Project

I went into W.A.N.D. Project expecting a Vampire Survivors reskin with a coat of anime paint, and came out genuinely absorbed by its spell-crafting board in a way I didn't predict. The core loop is familiar on the surface - move your sorceress, dodge waves of alien creatures, let your wand fire automatically - but the layer sitting underneath is where this game actually lives. Between each round you're shunted into a grid-based crafting interface where you assemble spells from interchangeable modules: Casters that define cooldown logic (fire on a timer, fire when idle, fire on dash), Spawners that determine the projectile type (fireballs, lightning, sonic arrows), and Effects that stack modifiers on top. The modules physically connect via input and output arrows on a shared board, and you rotate pieces to make chains fit. It's a tiny puzzle inside a bullet-hell, and finding a configuration that breaks the intended balance is satisfying in a way that passive item selection in the genre rarely matches. The visual identity earns respect. The main arena runs in a low-resolution, high-pixel-density 3D style that reads as deliberately stylised rather than technically humble, and the three playable sorceresses - Yumi being the first you unlock - are rendered in clean anime portrait art during dialogue sequences, creating a striking contrast with the chunky battlefield beneath. The spellcrafting UI leans into a neon-on-black aesthetic that feels like a retro circuit board, which suits the sci-fi Tokyo setting. The soundtrack shifts gears hard between the calm lo-fi texture of the crafting menus and the louder, pressure-forward music of active levels. That transition is abrupt rather than graceful - the music simply cuts - and it's one of several small production rough edges the game hasn't quite smoothed out yet. The criticisms are real and worth knowing before you spend money. Steam user reception sits in mixed territory, and the concerns that surface most often are fair ones: the number of playable characters (three) and wands (four) feels thin for a genre where Vampire Survivors grew its content over years. Arena sizes are compact, which limits how dramatically runs differentiate visually. Enemy readability under large spell-effect explosions can degrade into pixel noise, which is a legitimate frustration when you're trying to track your dodge window. Some reviewers noted the game still carries an early-access energy despite shipping as a full release. The inability to pause and resume a run mid-session has also drawn specific complaints from PC players. That said, the crafting system is doing something structurally different enough that I'd push back on simple dismissal. Over one hundred magical elements exist to combine, and the three-axis customisation of character, wand choice, and live spell board means each run offers real decision branches rather than a lottery. Permanent meta-progression upgrades carry between runs and shorten the ramp without defanging the difficulty. Each map rotates enemy types and objectives, which nudges you toward different build priorities across playthroughs. An "overtime" phase at the end of each level removes cooldowns and floods the screen with your full chain firing continuously - it's a brief cathartic moment that smartly rewards a well-built board. First-time completion runs land around ten hours; replaying with alternate sorceresses and wands pushes that further. Who is this for, practically speaking. Survivors-like fans who have exhausted the genre's bigger names and want something that asks more of them between fights. Players who enjoy the puzzle of min-maxing a system rather than passively collecting power. Anyone drawn to mahou-shojo aesthetics applied to an alien invasion premise will find genuine personality here. If thin content rosters frustrate you or you need a big map to feel like you're going somewhere, the cracks will show faster.

Kai
Kai · Scout Team

Indie & narrative

Etiquetas

singleplayerachievementscontroller-supportcloud-savestier:sub-5Bullet HeavenSpellcraftingGrid-Based CraftingMahou ShojoAnime Tokyo SettingModule CombosAuto-Attack RoguelikeOvertime Mechanic

Requisitos del sistema

Mínimos

OS
Windows 10/11 (64 bit)
Memory
8 GB RAM
Storage
2 GB available space
Graphics
NVIDIA GeForce GTX 660 or AMD Radeon R7 265
Processor
AMD Ryzen 3 3100 or Intel i3 12100

Recomendados

OS
Windows 10/11 (64 bit)
Memory
8 GB RAM
Storage
2 GB available space
Graphics
GeForce 2060 or better
Processor
AMD Ryzen 5 3600 or Intel i5 12400

Sigue explorando

Community Discussion

Be the first to comment on W.A.N.D. Project.

Reseñas y valoraciones

No hay valoraciones disponibles

Información del juego

Desarrolladora
The Knights of Unity
Distribuidora
Untold Tales
Fecha de lanzamiento
29 nov 2024

Alerta de precio

¡Recibe un aviso cuando el precio baje de tu objetivo!

Crear alerta
Mejor precio2,78 €
Ver oferta

En los 21.266 juegos que seguimos, una clave verificada fue más barata que la tienda oficial el 92% de las veces. Consulta el método y las cifras completas en nuestro informe de precios de juegos.

¿Sin tarjeta? Paga de otra forma

Recarga tu saldo de Steam o compra crypto con cualquier tarjeta — entrega instantánea, sin cuenta bancaria.

Más de The Knights of Unity

Compra mejor: guías útiles

¿Buscas más? Mira juegos como W.A.N.D. Project →

Preguntas frecuentes sobre W.A.N.D. Project

¿Cuánto cuesta W.A.N.D. Project?

A 15 de agosto de 2026, la oferta más barata disponible de W.A.N.D. Project es €2.78 en Kinguin, de entre 8 ofertas activas que seguimos en tiendas de claves verificadas. Los precios cambian a diario — la tabla de esta página se actualiza continuamente.

¿Dónde puedo comprar W.A.N.D. Project más barato?

El precio más bajo disponible que seguimos para W.A.N.D. Project es €2.78 en Kinguin (15 de agosto de 2026). Comparamos 8 ofertas activas de tiendas de claves verificadas — la tabla completa con cada tienda y su puntuación de confianza está en esta página.

¿En qué plataformas está disponible W.A.N.D. Project?

W.A.N.D. Project está disponible en PC.

¿Cuándo se lanzó W.A.N.D. Project?

W.A.N.D. Project se lanzó el 29 de noviembre de 2024.

¿Quién desarrolló W.A.N.D. Project?

W.A.N.D. Project fue desarrollado por The Knights of Unity y publicado por Untold Tales.