Compara los precios de Violett Remastered en tiendas de claves de confianza y encuentra la mejor oferta. Desarrollado por Forever Entertainment S. A.. Publicado por Forever Entertainment S. A.. Lanzado el 13/12/2013. Disponible en PC, Mac, Linux, Xbox. Géneros: Adventure, Indie. Puntuación Metacritic: 61/100.

Gorgeous hand-painted surrealism wrapped around a puzzle game that will genuinely humble you - worth it if your patience holds, skippable if you need a logic handrail.

My first hour with Violett Remastered felt a lot like being dropped inside a Salvador Dali fever dream with no map, no subtitles, and no one around to ask for directions. That disorientation is entirely intentional, and whether it wins you over or loses you cold depends almost entirely on your tolerance for wordless, abstract puzzle design. The setup is simple enough: a teenage girl, uprooted from city life, reaches into a glowing hole in her bedroom wall and winds up miniaturised inside an otherworldly micro-dimension. From there, the story is communicated entirely through visuals, facial expressions, and picture-bubble interactions - no text dialogue, no voice acting, no narration. The hub world connecting its themed puzzle rooms is modelled on an M.C. Escher painting of looping staircases and warping doors, and each room asks you to set off Rube Goldberg-style chains of events to recover fragments of a shattered amulet. Violett also gains telekinesis early on, letting her float objects across the screen rather than physically walking to them - a mechanic that sounds elegant but occasionally makes interactive hotspots feel inconsistently anchored. That inconsistency is the game's most honest flaw, and the community has been vocal about it for years. The cursor does not always reliably signal what can be clicked, some puzzle solutions feel arbitrary rather than discovered, and there are stretches where you genuinely cannot tell whether you are stumped or bugged. The remastered edition did redesign controls, add two new levels with original music, and upgrade the graphical effects on those hand-painted environments - and the improvement over the original is real. There is also a tiered hint system, drip-feeding up to four clues per room, which functions as a pressure valve for the moments when the game tips from challenging into just opaque. You will probably need it. What I keep coming back to is the art and the atmosphere. The painted environments are genuinely striking - full of insect creatures that loom large from Violett's shrunken perspective, demonic teapots with single unblinking eyes, and colour palettes that shift from candy-bright to something darker and more unsettling as the spider queen subplot builds. The soundtrack earns special mention: it calibrates mood to location in a way that feels considered, moving from melancholy lightness to something properly ominous without telegraphing it too loudly. For a game with no words, its emotional register is surprisingly coherent. This is not the point-and-click to hand a genre newcomer. The logic is sometimes obtuse to the point of randomness, and the controls under a gamepad feel noticeably less natural than mouse input. But for players who are drawn to handcrafted visual worlds, who enjoyed Coraline-adjacent aesthetics before that became a whole sub-genre, and who can sit with uncertainty long enough to let the hint system fill the gaps - Violett Remastered has a strange, quiet spell it casts that I found hard to fully shake even after finishing it. Kai, Scout Team

Violett Remastered

Violett Remastered

13 dic 2013Forever Entertainment S. A.
GamerScout opina

Gorgeous hand-painted surrealism wrapped around a puzzle game that will genuinely humble you - worth it if your patience holds, skippable if you need a logic handrail.

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My first hour with Violett Remastered felt a lot like being dropped inside a Salvador Dali fever dream with no map, no subtitles, and no one around to ask for directions. That disorientation is entirely intentional, and whether it wins you over or loses you cold depends almost entirely on your tolerance for wordless, abstract puzzle design. The setup is simple enough: a teenage girl, uprooted from city life, reaches into a glowing hole in her bedroom wall and winds up miniaturised inside an otherworldly micro-dimension. From there, the story is communicated entirely through visuals, facial expressions, and picture-bubble interactions - no text dialogue, no voice acting, no narration. The hub world connecting its themed puzzle rooms is modelled on an M.C. Escher painting of looping staircases and warping doors, and each room asks you to set off Rube Goldberg-style chains of events to recover fragments of a shattered amulet. Violett also gains telekinesis early on, letting her float objects across the screen rather than physically walking to them - a mechanic that sounds elegant but occasionally makes interactive hotspots feel inconsistently anchored. That inconsistency is the game's most honest flaw, and the community has been vocal about it for years. The cursor does not always reliably signal what can be clicked, some puzzle solutions feel arbitrary rather than discovered, and there are stretches where you genuinely cannot tell whether you are stumped or bugged. The remastered edition did redesign controls, add two new levels with original music, and upgrade the graphical effects on those hand-painted environments - and the improvement over the original is real. There is also a tiered hint system, drip-feeding up to four clues per room, which functions as a pressure valve for the moments when the game tips from challenging into just opaque. You will probably need it. What I keep coming back to is the art and the atmosphere. The painted environments are genuinely striking - full of insect creatures that loom large from Violett's shrunken perspective, demonic teapots with single unblinking eyes, and colour palettes that shift from candy-bright to something darker and more unsettling as the spider queen subplot builds. The soundtrack earns special mention: it calibrates mood to location in a way that feels considered, moving from melancholy lightness to something properly ominous without telegraphing it too loudly. For a game with no words, its emotional register is surprisingly coherent. This is not the point-and-click to hand a genre newcomer. The logic is sometimes obtuse to the point of randomness, and the controls under a gamepad feel noticeably less natural than mouse input. But for players who are drawn to handcrafted visual worlds, who enjoyed Coraline-adjacent aesthetics before that became a whole sub-genre, and who can sit with uncertainty long enough to let the hint system fill the gaps - Violett Remastered has a strange, quiet spell it casts that I found hard to fully shake even after finishing it.

Kai
Kai · Scout Team

Indie & narrative

Etiquetas

singleplayerachievementscontroller-supporttrading-cardscloud-savestier:sub-5Wordless NarrativeTelekinesis MechanicSurrealist Art StyleHub-World StructureHint SystemCoraline-AdjacentMiniature WorldAtmospheric SoundtrackObtuse Puzzles

Requisitos del sistema

Mínimos

OS
Windows 7
Memory
2 GB RAM
Storage
2 GB available space
Graphics
nVidia 320M or higher, or Radeon 7000 or higher, or Intel HD 3000 or higher
Processor
Dual core from Intel or AMD at 2.0 GHz

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Reseñas y valoraciones

Metacritic
61

Información del juego

Desarrolladora
Forever Entertainment S. A.
Distribuidora
Forever Entertainment S. A.
Fecha de lanzamiento
13 dic 2013

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¿En qué plataformas está disponible Violett Remastered?

Violett Remastered está disponible en PC, Mac, Linux, Xbox.

¿Cuándo se lanzó Violett Remastered?

Violett Remastered se lanzó el 13 de diciembre de 2013.

¿Quién desarrolló Violett Remastered?

Violett Remastered fue desarrollado por Forever Entertainment S. A..

¿Merece la pena comprar Violett Remastered?

Violett Remastered tiene una puntuación Metacritic de 61/100, lo que lo convierte en uno de los títulos destacados de Adventure. Mira las reseñas completas, las valoraciones y los tiempos de duración en esta página para decidir.