Compara los precios de Vintage Year en tiendas de claves de confianza y encuentra la mejor oferta. Desarrollado por Nooner Bear Studio LLC. Publicado por Clique Games. Lanzado el 2/1/2015. Disponible en PC. Géneros: Action, Indie.

A flashlight-lit twin-stick roguelite that sends you gunslinging through cursed wine racks with permadeath and a cast of characters named after grape varieties. Dirt cheap, surprisingly punishing.

I have a soft spot for tiny games that commit fully to a ridiculous premise, and Vintage Year commits hard. You are descending into a massive wine cellar overrun by the Skull Faction, a band of cult bandits with apparently strong opinions about fermented grapes, and you are going to shoot, stab, and slide your way through procedurally generated corridors until either the paranormal bosses stop you or you actually make it out. That premise sounds like a joke. The game plays it completely straight, and it works. The core loop is a twin-stick shooter with roguelite bones. Levels are randomly generated, permadeath is on by default, and the further you go the harder the music pumps and the nastier the enemy density gets. Every fourth level drops a boss fight. The moment-to-moment feel is frantic rather than thoughtful: constant movement is the survival rule, and the narrow corridors and floor traps punish anyone who tries to hold still and aim carefully. There is a flashlight-style lighting effect that creates genuine tunnel-vision tension as you swing corners into the unknown. Some players bounce off the limited field of view, and that is a fair criticism. For me it adds atmosphere that a simple top-down view would not. Character selection is where the game earns extra credit for personality. The roster reads like a wine list: Merlot, Malbec, Mead, Zinfandel, and others, each carrying a perk that meaningfully changes your run. One character regenerates health on kills through a cannibalistic quirk. Another swaps the secondary knife for dynamite. A bear is in there, because of course a bear is in there. You can also build a custom character. Wine corks serve as the persistent currency, surviving your death and letting you purchase lanterns, spells, cosmetics, and new characters across runs, which means no run feels completely wasted even when the Skull Faction ends you on the second floor. The honest caveats: Vintage Year is a small game from a small studio, and it shows in scope. There is no online community to speak of, post-launch content has been quiet, and the pixel art aesthetic is functional rather than lovingly crafted. If you need dozens of hours and regular patch notes to feel satisfied, this is not the game. But if you want something that runs on any machine, fits in a lunch break, rewards patience with its perk systems, and costs less than a cup of coffee, it holds up better than its obscurity suggests. The 89% positive Steam rating on a small review pool hints at a quiet, satisfied audience rather than viral hype, which I find more trustworthy. Kai, Scout Team

Vintage Year

Vintage Year

2 ene 2015Nooner Bear Studio LLCClique Games
GamerScout opina

A flashlight-lit twin-stick roguelite that sends you gunslinging through cursed wine racks with permadeath and a cast of characters named after grape varieties. Dirt cheap, surprisingly punishing.

PC
ProtonDB Silver
Mejor precio disponible
€0.00
en N/A
Mínimo histórico: €0.97

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I have a soft spot for tiny games that commit fully to a ridiculous premise, and Vintage Year commits hard. You are descending into a massive wine cellar overrun by the Skull Faction, a band of cult bandits with apparently strong opinions about fermented grapes, and you are going to shoot, stab, and slide your way through procedurally generated corridors until either the paranormal bosses stop you or you actually make it out. That premise sounds like a joke. The game plays it completely straight, and it works. The core loop is a twin-stick shooter with roguelite bones. Levels are randomly generated, permadeath is on by default, and the further you go the harder the music pumps and the nastier the enemy density gets. Every fourth level drops a boss fight. The moment-to-moment feel is frantic rather than thoughtful: constant movement is the survival rule, and the narrow corridors and floor traps punish anyone who tries to hold still and aim carefully. There is a flashlight-style lighting effect that creates genuine tunnel-vision tension as you swing corners into the unknown. Some players bounce off the limited field of view, and that is a fair criticism. For me it adds atmosphere that a simple top-down view would not. Character selection is where the game earns extra credit for personality. The roster reads like a wine list: Merlot, Malbec, Mead, Zinfandel, and others, each carrying a perk that meaningfully changes your run. One character regenerates health on kills through a cannibalistic quirk. Another swaps the secondary knife for dynamite. A bear is in there, because of course a bear is in there. You can also build a custom character. Wine corks serve as the persistent currency, surviving your death and letting you purchase lanterns, spells, cosmetics, and new characters across runs, which means no run feels completely wasted even when the Skull Faction ends you on the second floor. The honest caveats: Vintage Year is a small game from a small studio, and it shows in scope. There is no online community to speak of, post-launch content has been quiet, and the pixel art aesthetic is functional rather than lovingly crafted. If you need dozens of hours and regular patch notes to feel satisfied, this is not the game. But if you want something that runs on any machine, fits in a lunch break, rewards patience with its perk systems, and costs less than a cup of coffee, it holds up better than its obscurity suggests. The 89% positive Steam rating on a small review pool hints at a quiet, satisfied audience rather than viral hype, which I find more trustworthy.

Kai
Kai · Scout Team

Indie & narrative

Etiquetas

singleplayercontroller-supporttrading-cardstier:sub-5Twin-Stick ShooterPermadeathProcedural GenerationRogueliteFlashlight MechanicCork CurrencyCharacter PerksBoss Every 4 Levels

Requisitos del sistema

Mínimos

OS
Windows 7
Memory
2 GB RAM
DirectX
Version 9.0c
Storage
1 GB available space
Graphics
512 MB DirectX 9.0c compatible graphics card
Processor
1.7 GHz Dual Core or Greater
Sound Card
DirectX 9.0c compatible

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Información del juego

Desarrolladora
Nooner Bear Studio LLC
Distribuidora
Clique Games
Fecha de lanzamiento
2 ene 2015

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¿En qué plataformas está disponible Vintage Year?

Vintage Year está disponible en PC.

¿Cuándo se lanzó Vintage Year?

Vintage Year se lanzó el 2 de enero de 2015.

¿Quién desarrolló Vintage Year?

Vintage Year fue desarrollado por Nooner Bear Studio LLC y publicado por Clique Games.