Compara los precios de Victory At Sea en tiendas de claves de confianza y encuentra la mejor oferta. Desarrollado por Evil Twin Artworks. Publicado por Evil Twin Artworks. Lanzado el 8/8/2014. Disponible en PC. Géneros: Action, Simulation, Strategy.

WWII naval RTS with global campaigns and fleet-building, but rough edges keep it from reaching its own ambitions.

Victory At Sea puts you in command of surface fleets during World War II, spanning three large-scale campaigns that cover the major naval theatres of the conflict. You pick a side, assemble a fleet from a roster of period warships, and throw them into real-time battles across open ocean maps. The scope sounds impressive on paper, and for players who have always wanted a game that sits somewhere between a full grand-strategy title and an arcade naval shooter, the concept is genuinely appealing. The problem is that the execution lands in an awkward middle ground. From a strategy perspective, the fleet composition system is the most interesting hook here. Balancing destroyer screens against capital ships, deciding when to commit carriers versus keeping them back as force multipliers - these are decisions with actual weight. The global campaign layer gives context to individual engagements, and there are moments where stringing together a successful convoy interdiction or holding a contested sea lane feels satisfying in the way only supply-line warfare can. The three campaigns cover enough geographic variety to keep the strategic picture shifting, which helps long-term pacing. The real-time combat, however, is where the seams show. The AI handles itself well enough in scripted scenarios but struggles to respond intelligently to unconventional fleet compositions or aggressive micro-management. Players who are used to opponents that adapt will find the enemy predictable after a few hours. The interface also does not always communicate engagement ranges and weapon arcs clearly, which matters enormously when you are trying to manage a mixed fleet in a live engagement. Tutorials cover the basics but leave intermediate systems under-explained, so expect some trial-and-error before the mechanics click. The mod ecosystem is thin compared to contemporaries in the strategy-sim space, and the game has not received substantial updates in some time, so what you see is essentially what you get. The mixed Steam review score is honest - enthusiasts who specifically want a naval RTS and can tolerate rough edges will find enough depth to justify a playthrough of each campaign. Anyone expecting the production quality or AI sophistication of more recent strategy titles will bump into the limitations quickly. It is a game best approached as a niche curio rather than a definitive genre experience. Diego, Scout Team

Victory At Sea

Victory At Sea

8 ago 2014Evil Twin Artworks
GamerScout opina

WWII naval RTS with global campaigns and fleet-building, but rough edges keep it from reaching its own ambitions.

PC
Mejor precio disponible
0,42 €
en Kinguin
Mínimo registrado: 0,42 €
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Veredicto de GamerScout

Worth a look for dedicated naval RTS fans who can overlook dated AI and interface roughness, but not the place to start the genre.

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StandardEuropa (UE)Steam KeyClave
0,42 €
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0,46 €
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StandardGlobalSteam KeyClave
0,48 €-94%
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0,70 €-91%
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StandardEstados UnidosSteam KeyClave
0,89 €
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StandardLatinoaméricaSteam KeyClave
0,90 €-89%
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StandardGlobalSteam KeyClave
0,90 €-19%
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1,23 €-16%
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Historial de precios

Mínimo registrado
0,42 €10 ago 2026
Mejor precio actual
0,42 €
El más bajo desde que lo seguimos
Tiendas de claves
0,42 €0,43 €0,44 €0,45 €5 Jun23 Jun11 Jul28 Jul15 Aug
5 jun — 15 ago
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Capturas y multimedia

Acerca de Victory At Sea

Victory At Sea puts you in command of surface fleets during World War II, spanning three large-scale campaigns that cover the major naval theatres of the conflict. You pick a side, assemble a fleet from a roster of period warships, and throw them into real-time battles across open ocean maps. The scope sounds impressive on paper, and for players who have always wanted a game that sits somewhere between a full grand-strategy title and an arcade naval shooter, the concept is genuinely appealing. The problem is that the execution lands in an awkward middle ground. From a strategy perspective, the fleet composition system is the most interesting hook here. Balancing destroyer screens against capital ships, deciding when to commit carriers versus keeping them back as force multipliers - these are decisions with actual weight. The global campaign layer gives context to individual engagements, and there are moments where stringing together a successful convoy interdiction or holding a contested sea lane feels satisfying in the way only supply-line warfare can. The three campaigns cover enough geographic variety to keep the strategic picture shifting, which helps long-term pacing. The real-time combat, however, is where the seams show. The AI handles itself well enough in scripted scenarios but struggles to respond intelligently to unconventional fleet compositions or aggressive micro-management. Players who are used to opponents that adapt will find the enemy predictable after a few hours. The interface also does not always communicate engagement ranges and weapon arcs clearly, which matters enormously when you are trying to manage a mixed fleet in a live engagement. Tutorials cover the basics but leave intermediate systems under-explained, so expect some trial-and-error before the mechanics click. The mod ecosystem is thin compared to contemporaries in the strategy-sim space, and the game has not received substantial updates in some time, so what you see is essentially what you get. The mixed Steam review score is honest - enthusiasts who specifically want a naval RTS and can tolerate rough edges will find enough depth to justify a playthrough of each campaign. Anyone expecting the production quality or AI sophistication of more recent strategy titles will bump into the limitations quickly. It is a game best approached as a niche curio rather than a definitive genre experience.

Diego
Diego · Scout Team

Strategy & simulation

Etiquetas

steamNaval CombatFleet ManagementWWIIReal-Time StrategyCampaign ModeSurface WarfareHistorical

Requisitos del sistema

Mínimos

Processor
Core 2 duo 2.4Ghz
Memory
2 GB RAM
Graphics
GeForce 9500 GT
Storage
4 GB available space

Recomendados

Processor
Intel i5 3.0Ghz or equivalent
Memory
4 GB RAM
Graphics
Nvidia GTX 470
Storage
4 GB available space

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Reseñas y valoraciones

Steam
75%(576)

Información del juego

Desarrolladora
Evil Twin Artworks
Distribuidora
Evil Twin Artworks
Fecha de lanzamiento
8 ago 2014

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Mejor precio0,42 €
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Preguntas frecuentes sobre Victory At Sea

¿Cuánto cuesta Victory At Sea?

A 15 de agosto de 2026, la oferta más barata disponible de Victory At Sea es €0.42 en Kinguin, de entre 10 ofertas activas que seguimos en tiendas de claves verificadas. Los precios cambian a diario — la tabla de esta página se actualiza continuamente.

¿Dónde puedo comprar Victory At Sea más barato?

El precio más bajo disponible que seguimos para Victory At Sea es €0.42 en Kinguin (15 de agosto de 2026). Comparamos 10 ofertas activas de tiendas de claves verificadas — la tabla completa con cada tienda y su puntuación de confianza está en esta página.

¿En qué plataformas está disponible Victory At Sea?

Victory At Sea está disponible en PC.

¿Cuándo se lanzó Victory At Sea?

Victory At Sea se lanzó el 8 de agosto de 2014.

¿Quién desarrolló Victory At Sea?

Victory At Sea fue desarrollado por Evil Twin Artworks.