Compara los precios de Verdun en tiendas de claves de confianza y encuentra la mejor oferta. Desarrollado por BlackMill Games. Publicado por Black Fire Games. Lanzado el 28/4/2015. Disponible en PC, Xbox. Géneros: Action, Indie, Massively Multiplayer, Simulation, Strategy. Puntuación Metacritic: 70/100.

Verdun drops you into WWI trench warfare with brutal authenticity - one bad peek means a bullet, and the mud never lets you forget it.

Verdun is a squad-based first-person shooter built around the Western Front of World War I, specifically the grinding attritional combat that defined that conflict. Forget respawn-and-rush gameplay. Here, flanking lanes are narrow, rifles are bolt-action and punishing, and artillery can delete your entire squad before you process what happened. The core multiplayer mode, Frontlines, has two teams cycling through a sequence of trench sectors, attacking and defending in a push-pull that maps surprisingly well to actual WWI doctrine. There are also Attrition and Squad Defense modes, but Frontlines is where the real identity of the game lives. From a strategic standpoint, the squad system is where Verdun earns its depth. Each squad type - Stormtroopers, Riflemen, Snipers, Supports, among others - comes with a defined loadout progression and a unique squad perk tree that rewards players who stay alive and coordinate. The decision of which squad to bring into a given sector is not cosmetic. A Stormtrooper squad armed with early MP18 submachine guns will shred a confined trench but hemorrhage in open-ground advances. Snipers punish opponents at range but become liabilities once the line collapses. These micro-decisions accumulate into something that feels genuinely tactical rather than decorative. The AI in single-player is serviceable for learning maps and squad mechanics, but Verdun is fundamentally a multiplayer product, and the player base - while smaller than its 2015 peak - remains active enough during peak hours. The tutorial does a reasonable job explaining movement, cover posture, and gas mask mechanics, though newer players will spend their first few hours getting headshot repeatedly by veteran riflemen who have memorized every trench corner on maps like Pockmarked Earth and Flanders. Persistence past that initial wall is rewarded. Unlocking higher-tier squad perks and coordinating volleys with a full four-person squad feels genuinely satisfying in a way that arcade shooters rarely replicate. What does not hold up as well is the visual fidelity, which shows its age, and the occasional server population issue in off-peak windows. The mod ecosystem is limited compared to larger titles, so do not come in expecting a community content pipeline. Menus and squad management interfaces feel dated and could benefit from a modern UX pass. Balance between squad types has also been a subject of long-running debate in the community, with certain Stormtrooper configurations considered over-tuned in close-quarter sectors. For the right player - someone who values historical authenticity, methodical squad coordination, and genuine consequence on every trigger pull - Verdun offers something most modern shooters flatly refuse to. It respects the chaos and cost of trench warfare in a way that is uncomfortable and occasionally exhilarating in equal measure. The 86% positive rating across nearly 38,000 Steam reviews is a fair signal that the core experience holds up even years post-launch. Diego, Scout Team

Verdun

Verdun

28 abr 2015BlackMill GamesBlack Fire Games
GamerScout opina

Verdun drops you into WWI trench warfare with brutal authenticity - one bad peek means a bullet, and the mud never lets you forget it.

PCXbox
Steam Deck PlayableProtonDB Gold
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Mínimo histórico: €2.92

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Verdun is a squad-based first-person shooter built around the Western Front of World War I, specifically the grinding attritional combat that defined that conflict. Forget respawn-and-rush gameplay. Here, flanking lanes are narrow, rifles are bolt-action and punishing, and artillery can delete your entire squad before you process what happened. The core multiplayer mode, Frontlines, has two teams cycling through a sequence of trench sectors, attacking and defending in a push-pull that maps surprisingly well to actual WWI doctrine. There are also Attrition and Squad Defense modes, but Frontlines is where the real identity of the game lives. From a strategic standpoint, the squad system is where Verdun earns its depth. Each squad type - Stormtroopers, Riflemen, Snipers, Supports, among others - comes with a defined loadout progression and a unique squad perk tree that rewards players who stay alive and coordinate. The decision of which squad to bring into a given sector is not cosmetic. A Stormtrooper squad armed with early MP18 submachine guns will shred a confined trench but hemorrhage in open-ground advances. Snipers punish opponents at range but become liabilities once the line collapses. These micro-decisions accumulate into something that feels genuinely tactical rather than decorative. The AI in single-player is serviceable for learning maps and squad mechanics, but Verdun is fundamentally a multiplayer product, and the player base - while smaller than its 2015 peak - remains active enough during peak hours. The tutorial does a reasonable job explaining movement, cover posture, and gas mask mechanics, though newer players will spend their first few hours getting headshot repeatedly by veteran riflemen who have memorized every trench corner on maps like Pockmarked Earth and Flanders. Persistence past that initial wall is rewarded. Unlocking higher-tier squad perks and coordinating volleys with a full four-person squad feels genuinely satisfying in a way that arcade shooters rarely replicate. What does not hold up as well is the visual fidelity, which shows its age, and the occasional server population issue in off-peak windows. The mod ecosystem is limited compared to larger titles, so do not come in expecting a community content pipeline. Menus and squad management interfaces feel dated and could benefit from a modern UX pass. Balance between squad types has also been a subject of long-running debate in the community, with certain Stormtrooper configurations considered over-tuned in close-quarter sectors. For the right player - someone who values historical authenticity, methodical squad coordination, and genuine consequence on every trigger pull - Verdun offers something most modern shooters flatly refuse to. It respects the chaos and cost of trench warfare in a way that is uncomfortable and occasionally exhilarating in equal measure. The 86% positive rating across nearly 38,000 Steam reviews is a fair signal that the core experience holds up even years post-launch.

Diego
Diego · Scout Team

Strategy & simulation

Etiquetas

steamWWI SettingSquad TacticsBolt-Action CombatTrench WarfareHistorical AuthenticityAttritional GameplayPerk ProgressionMultiplayer-FocusedSlow-Paced Shooter

Requisitos del sistema

Mínimos

Processor
Intel CPU Core i5-2500K 3.3GHz, AMD CPU Phenom II X4 940
Memory
4 GB RAM
Graphics
Geforce GTX 960M / Radeon HD 7750 or higher, 1GB video card memory
DirectX
Version 10 Netw…

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8 GB RAM
Graphics
4GB video card memory

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Reseñas y valoraciones

Metacritic
70
Steam
86%(37,629)

Información del juego

Desarrolladora
BlackMill Games
Distribuidora
Black Fire Games
Fecha de lanzamiento
28 abr 2015

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¿En qué plataformas está disponible Verdun?

Verdun está disponible en PC, Xbox.

¿Cuándo se lanzó Verdun?

Verdun se lanzó el 28 de abril de 2015.

¿Quién desarrolló Verdun?

Verdun fue desarrollado por BlackMill Games y publicado por Black Fire Games.

¿Merece la pena comprar Verdun?

Verdun tiene una puntuación Metacritic de 70/100, lo que lo convierte en uno de los títulos destacados de Action. Mira las reseñas completas, las valoraciones y los tiempos de duración en esta página para decidir.