Compara los precios de Vampire: The Masquerade - Coteries of New York en tiendas de claves de confianza y encuentra la mejor oferta. Desarrollado por Draw Distance. Publicado por Dear Villagers. Lanzado el 11/12/2019. Disponible en PC, Mac, Linux, Xbox. Géneros: Indie. Puntuación Metacritic: 70/100.

A compact, moody visual novel that works surprisingly well as both a lore primer and a gothic short story, provided you can make peace with a four-to-six hour runtime and choices that feel weightier than they ultimately are.

I came to Coteries of New York already fond of the World of Darkness in its tabletop form, and what surprised me most was how faithfully Draw Distance captured the texture of a single-session chronicle without the clunky dice. This is a visual novel first and a game second, and the studio was clear-eyed about that trade-off. They stripped out leveling, weapon stats, and traditional RPG scaffolding entirely, keeping only what serves the story: clan choice, Discipline use, Hunger management, and the slow, social puzzle of building your coterie. That focus is both the game's strength and the source of most complaints about it. You start as a freshly Embraced fledgling, saved from execution by the enigmatic Sophie Langley, and given sixteen in-game nights to prove your worth to a city that does not care whether you survive. Your playable clan, chosen from Brujah (Celerity and Potence, the street-level brawler), Toreador (Celerity and Auspex, the perceptive artist), or Ventrue (Fortitude and Dominate, the composed manipulator), colours your available Disciplines and some dialogue lines, but the broad arc stays the same across all three. The real divergence lives in your coterie. Recruiting the Nosferatu private eye D'Angelo pulls you into a vampire serial-killer case; the Malkavian influencer Hope has a plan to infiltrate high society with vampire-fetish content; the Gangrel Tamika is pure feral unpredictability. Each of those sub-threads is genuinely distinct in tone, and because the game's sixteen-night timer means one run cannot close all of them, a second playthrough has real pull. The hunger mechanic threads through all of it quietly: let the Beast rise too far and your vision floods with the visual noise of frenzy, blocking off options and conversations until you feed. It is not a deep system, but it is evocative in exactly the way a mood piece needs to be. The criticism the game has earned is fair and worth naming plainly. The three clan paths converge too heavily, and the choices you agonize over rarely reshape the ending in ways you can feel. The coterie you spend hours earning barely shows up in the finale. For a game that centers relationship-building, that landing is genuinely deflating. The runtime of four to six hours is honest but compressed, and some players will finish their first run feeling like the world exhaled before it was done breathing. Draw Distance clearly knew this, and the standalone follow-up Shadows of New York addresses much of it by giving a single character a tighter, more personal story. Still, what Coteries does well, it does with real care. The static portrait art for each character is detailed and expressive, the New York locations carry a convincing nocturnal atmosphere, and the writing treats the World of Darkness lore with enough respect that veterans will feel at home and newcomers will find an accessible glossary waiting whenever an unfamiliar term surfaces. For anyone completely new to Vampire: The Masquerade, this is probably the most comfortable entry point the franchise has ever had in digital form. It does not demand you know your Camarilla from your Anarchs before you sit down. It will teach you by the end of the first night. If you love the feel of a gothic tabletop one-shot condensed into a readable evening, Coteries of New York rewards that patience. Just go in knowing what it is: a carefully crafted short story with a few meaningful forks, not a sprawling RPG with consequences that echo for hours. Pair it with the sequel when you finish. Kai, Scout Team

Vampire: The Masquerade - Coteries of New York

Vampire: The Masquerade - Coteries of New York

11 dic 2019Draw DistanceDear Villagers
GamerScout opina

A compact, moody visual novel that works surprisingly well as both a lore primer and a gothic short story, provided you can make peace with a four-to-six hour runtime and choices that feel weightier than they ultimately are.

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Acerca de Vampire: The Masquerade - Coteries of New York

I came to Coteries of New York already fond of the World of Darkness in its tabletop form, and what surprised me most was how faithfully Draw Distance captured the texture of a single-session chronicle without the clunky dice. This is a visual novel first and a game second, and the studio was clear-eyed about that trade-off. They stripped out leveling, weapon stats, and traditional RPG scaffolding entirely, keeping only what serves the story: clan choice, Discipline use, Hunger management, and the slow, social puzzle of building your coterie. That focus is both the game's strength and the source of most complaints about it. You start as a freshly Embraced fledgling, saved from execution by the enigmatic Sophie Langley, and given sixteen in-game nights to prove your worth to a city that does not care whether you survive. Your playable clan, chosen from Brujah (Celerity and Potence, the street-level brawler), Toreador (Celerity and Auspex, the perceptive artist), or Ventrue (Fortitude and Dominate, the composed manipulator), colours your available Disciplines and some dialogue lines, but the broad arc stays the same across all three. The real divergence lives in your coterie. Recruiting the Nosferatu private eye D'Angelo pulls you into a vampire serial-killer case; the Malkavian influencer Hope has a plan to infiltrate high society with vampire-fetish content; the Gangrel Tamika is pure feral unpredictability. Each of those sub-threads is genuinely distinct in tone, and because the game's sixteen-night timer means one run cannot close all of them, a second playthrough has real pull. The hunger mechanic threads through all of it quietly: let the Beast rise too far and your vision floods with the visual noise of frenzy, blocking off options and conversations until you feed. It is not a deep system, but it is evocative in exactly the way a mood piece needs to be. The criticism the game has earned is fair and worth naming plainly. The three clan paths converge too heavily, and the choices you agonize over rarely reshape the ending in ways you can feel. The coterie you spend hours earning barely shows up in the finale. For a game that centers relationship-building, that landing is genuinely deflating. The runtime of four to six hours is honest but compressed, and some players will finish their first run feeling like the world exhaled before it was done breathing. Draw Distance clearly knew this, and the standalone follow-up Shadows of New York addresses much of it by giving a single character a tighter, more personal story. Still, what Coteries does well, it does with real care. The static portrait art for each character is detailed and expressive, the New York locations carry a convincing nocturnal atmosphere, and the writing treats the World of Darkness lore with enough respect that veterans will feel at home and newcomers will find an accessible glossary waiting whenever an unfamiliar term surfaces. For anyone completely new to Vampire: The Masquerade, this is probably the most comfortable entry point the franchise has ever had in digital form. It does not demand you know your Camarilla from your Anarchs before you sit down. It will teach you by the end of the first night. If you love the feel of a gothic tabletop one-shot condensed into a readable evening, Coteries of New York rewards that patience. Just go in knowing what it is: a carefully crafted short story with a few meaningful forks, not a sprawling RPG with consequences that echo for hours. Pair it with the sequel when you finish.

Kai
Kai · Scout Team

Indie & narrative

Etiquetas

singleplayerachievementscontroller-supporttrading-cardscloud-savestier:aaaVisual NovelWorld of DarknessBranching NarrativeHunger MechanicClan SelectionGothic AtmosphereShort PlaythroughReplayable EndingsTabletop Adaptation

Requisitos del sistema

Mínimos

OS
Windows 7 SP1
Memory
4 GB RAM
Storage
2 GB available space
Graphics
​1 GB VRAM OpenGL 2.1+
Processor
Dual Core 3 GHz

Recomendados

Requires a 64-bit processor and operating system

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Reseñas y valoraciones

Metacritic
70

Información del juego

Desarrolladora
Draw Distance
Distribuidora
Dear Villagers
Fecha de lanzamiento
11 dic 2019

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Vampire: The Masquerade - Coteries of New York está disponible en PC, Mac, Linux, Xbox.

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Vampire: The Masquerade - Coteries of New York se lanzó el 11 de diciembre de 2019.

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Vampire: The Masquerade - Coteries of New York fue desarrollado por Draw Distance y publicado por Dear Villagers.

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Vampire: The Masquerade - Coteries of New York tiene una puntuación Metacritic de 70/100, lo que lo convierte en uno de los títulos destacados de Indie. Mira las reseñas completas, las valoraciones y los tiempos de duración en esta página para decidir.