
Uriel's Chasm
Possibly the most deliberately unwelcoming game on Steam, Uriel's Chasm is a 30-minute shovelware provocation that asks whether bad-on-purpose can be its own strange art form. Approach with curiosity, not a controller.
Veredicto de GamerScout
Worth the curiosity tax only if you treat it as outsider art rather than a game you expect to enjoy playing.
Comparar precios(4 tiendas)
Todas las tiendas de esta tabla nos dan el precio en euros, así que la cifra en EUR es el precio que fijó el vendedor, no un cálculo nuestro, y por eso EUR es también la moneda en la que calculamos el ranking. Solo incluimos aquí una oferta cuando la tienda nos da su precio en euros, de modo que ninguna cifra de esta tabla es inventada por nosotros.
Elige USD, PLN, GBP, CAD o AUD en la cabecera y convertimos desde EUR con el tipo de cambio de referencia del Banco Central Europeo — los importes convertidos llevan el prefijo ~. Tu banco o la tienda pueden aplicar un tipo distinto al pagar. Nunca ocultamos ofertas según dónde estés: todo el mundo ve esta tabla completa.
We may earn a commission when you buy games through links on this page — at no extra cost to you. It never affects our rankings or verdicts.
Historial de precios
Capturas y multimedia
Acerca de Uriel's Chasm
I sat with Uriel's Chasm for an evening and I still am not entirely sure what Welsh developer Dylan Barry wants me to feel, which is probably the whole point. This is a micro-length shmup-slash-platformer built around Sister Tabitha, an intergalactic nun dispatched to investigate a vanished orbital monastery called Enoch's Hope. That premise sounds pulpy and fun. The delivery is something else entirely: deliberately hostile, fascinatingly broken at the edges, and clocking in somewhere between 30 and 60 minutes depending on how long you stare at the screen wondering what you are supposed to do. The structure splits into four short chapters. The first has you piloting a ship from a top-down perspective, collecting bibles from asteroids to raise your faith meter above that of a lurking cosmic threat, while managing fuel and ammo at the same time. Chapters two and four return to shoot-em-up territory with their own warped rule sets, and chapter three breaks things up with a side-scrolling platformer section where the threat of death actually disappears, replaced by a disorienting rotating level. None of these chapters hold your hand. There is no pause key. Pressing Escape restarts the entire game. The UI is enormous and neon and deliberately unpleasant to read, with text that cycles colors every second. These are not bugs. Rail Slave Games meant every single one of them. Between chapters, interlaced FMV footage interrupts proceedings. Two young women who call themselves the Shovelware Queens appear on screen and react to the game you are currently playing, at one point calling it exactly what most Steam reviewers called it. That recursive self-awareness is either the cleverest layer to the whole project or an elaborate excuse for the mess underneath, and deciding which one is, genuinely, a large part of the experience. The game was a TIGA "game with a purpose" finalist in 2014. Critics from Kill Screen found it worth championing. The majority of Steam users disagreed, and that tension is baked right into what Uriel's Chasm is. As something to play straight, for the satisfaction of tight controls or a rewarding loop, it mostly fails on its own terms. But as a micro-artefact of a very specific moment in early Steam history, as a provocation about what shovelware means, as a thing that features narration by no-wave vocalist Jarboe and a spaceship that mines bible verses from meteorites with a hallucinogenic laser, it occupies a lane that nothing else does. The MIDI-rooted soundtrack is genuinely decent, the pixel work has a grimy retro coherence to it, and the whole thing ends before it can fully exhaust your goodwill. I would not recommend this to someone who wants a game. I would hand it to someone who collects strange small experiences the way others collect outsider art, someone who can appreciate that a 30-minute provocation with a no-pause restart button and FMV self-critique might be doing something intentional rather than accidental. That person exists. You probably already know if you are them.

Indie & narrative
Etiquetas
Requisitos del sistema
Mínimos
- OS
- Windows 7 and up
- Memory
- 2 GB RAM
- Graphics
- Latest driver direct x 9
- Processor
- 2 gig dual core
- Sound Card
- Latest driver direct x 9
Sigue explorando
Community Discussion
Be the first to comment on Uriel's Chasm.
Reseñas y valoraciones
No hay valoraciones disponibles
Información del juego
- Desarrolladora
- Rail Slave Games
- Distribuidora
- KPL
- Fecha de lanzamiento
- 12 sept 2014

