Compara los precios de Unforgiving - A Northern Hymn en tiendas de claves de confianza y encuentra la mejor oferta. Desarrollado por Angry Demon Studio. Publicado por Angry Demon Studio. Lanzado el 27/11/2017. Disponible en PC. Géneros: Action, Adventure, Indie.

Sweden's folklore is genuinely terrifying, and this little indie from Angry Demon Studio weaponises it with real conviction - if you can stomach a slow forest walk before things get horrible.

I have a soft spot for horror games that refuse to borrow their monsters from the same tired Western canon, and Unforgiving - A Northern Hymn is one of the most pointed arguments for looking elsewhere. The whole thing is voiced in Swedish with English subtitles, set in fog-soaked woodland that feels ancient and indifferent, and populated by creatures pulled directly from Scandinavian myth - trolls, drowned shades, forest spirits - rather than the usual parade of jump-scare demons and asylum ghosts. You play as Linn, a young woman who wakes up bound in the back of her brother Lukas's car. After an impulsive boot to the back of his head sends the car into a river, the siblings find themselves stranded in a dark, cursed forest with no obvious way out. There is no combat. None. What you have is a limited supply of matches for light, a crouch button, and eventually a mystical harp whose six notes correspond to Norse runes. The harp is the game's most distinctive mechanic: sequences of runes appear in the environment and you must reproduce them, and the game does not pause while you do it, meaning a troll can absolutely close the distance while you fumble through the chord. It is a small, inspired idea that rewards attentiveness and punishes complacency. The sound design is the real star. Ambient groans, branch-crack at irregular intervals, the chittering of trolls who track prey by sound rather than sight - the audio is doing serious heavy lifting throughout. One cave sequence in particular, where you must creep through multiple chambers of nearly-blind trolls while their sounds fill your headphones, is genuinely difficult to sit through in the best way. The AI for enemy creatures chooses its own paths rather than repeating fixed patrol routes, which keeps encounters from feeling mechanical and adds a layer of real unpredictability to the dark. The character model earns a mention too: you can look down and see Linn's full body, she cups her hand around lit matches while running, and if you stand still long enough she hugs her arms around herself. These small animations cost relatively little to implement and give her weight and presence that most first-person horror leads never achieve. Where the game earns honest criticism is in pacing and length. The runtime sits somewhere between three and five hours depending on how thoroughly you explore the abandoned cabins, old mine shafts, and cave systems that branch off the main path. That is a narrow window, and the game does test your patience in the middle stretch with extended periods where menacing sounds imply danger that never materialises. The conditioning is intentional - when the creature does arrive those beats land harder - but a few players will bounce off the slow approach before the back half pays out. The harp puzzles are also sparse in the first half, and some environmental puzzles lean obscure enough that a guide becomes tempting. One or two rough spots aside, the pacing mostly earns its quiet moments. For horror players who've grown bored of Western hauntings and institutional dread, this is the kind of small, specific game that stays with you. The folklore is treated with genuine respect, the atmosphere is dense enough to press on your chest, and Angry Demon Studio went on to make the Norse sci-fi follow-up Apsulov: End of Gods, which suggests the creative sensibility here was no accident. If you need a triple-A runtime or systemic depth, look elsewhere. If you want three to five hours of Scandinavian darkness that knows exactly when to end, this is precisely the right game. Kai, Scout Team

Unforgiving - A Northern Hymn

Unforgiving - A Northern Hymn

27 nov 2017Angry Demon Studio
GamerScout opina

Sweden's folklore is genuinely terrifying, and this little indie from Angry Demon Studio weaponises it with real conviction - if you can stomach a slow forest walk before things get horrible.

PC
Steam Deck PlayableProtonDB Gold
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Mínimo histórico: €3.59

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I have a soft spot for horror games that refuse to borrow their monsters from the same tired Western canon, and Unforgiving - A Northern Hymn is one of the most pointed arguments for looking elsewhere. The whole thing is voiced in Swedish with English subtitles, set in fog-soaked woodland that feels ancient and indifferent, and populated by creatures pulled directly from Scandinavian myth - trolls, drowned shades, forest spirits - rather than the usual parade of jump-scare demons and asylum ghosts. You play as Linn, a young woman who wakes up bound in the back of her brother Lukas's car. After an impulsive boot to the back of his head sends the car into a river, the siblings find themselves stranded in a dark, cursed forest with no obvious way out. There is no combat. None. What you have is a limited supply of matches for light, a crouch button, and eventually a mystical harp whose six notes correspond to Norse runes. The harp is the game's most distinctive mechanic: sequences of runes appear in the environment and you must reproduce them, and the game does not pause while you do it, meaning a troll can absolutely close the distance while you fumble through the chord. It is a small, inspired idea that rewards attentiveness and punishes complacency. The sound design is the real star. Ambient groans, branch-crack at irregular intervals, the chittering of trolls who track prey by sound rather than sight - the audio is doing serious heavy lifting throughout. One cave sequence in particular, where you must creep through multiple chambers of nearly-blind trolls while their sounds fill your headphones, is genuinely difficult to sit through in the best way. The AI for enemy creatures chooses its own paths rather than repeating fixed patrol routes, which keeps encounters from feeling mechanical and adds a layer of real unpredictability to the dark. The character model earns a mention too: you can look down and see Linn's full body, she cups her hand around lit matches while running, and if you stand still long enough she hugs her arms around herself. These small animations cost relatively little to implement and give her weight and presence that most first-person horror leads never achieve. Where the game earns honest criticism is in pacing and length. The runtime sits somewhere between three and five hours depending on how thoroughly you explore the abandoned cabins, old mine shafts, and cave systems that branch off the main path. That is a narrow window, and the game does test your patience in the middle stretch with extended periods where menacing sounds imply danger that never materialises. The conditioning is intentional - when the creature does arrive those beats land harder - but a few players will bounce off the slow approach before the back half pays out. The harp puzzles are also sparse in the first half, and some environmental puzzles lean obscure enough that a guide becomes tempting. One or two rough spots aside, the pacing mostly earns its quiet moments. For horror players who've grown bored of Western hauntings and institutional dread, this is the kind of small, specific game that stays with you. The folklore is treated with genuine respect, the atmosphere is dense enough to press on your chest, and Angry Demon Studio went on to make the Norse sci-fi follow-up Apsulov: End of Gods, which suggests the creative sensibility here was no accident. If you need a triple-A runtime or systemic depth, look elsewhere. If you want three to five hours of Scandinavian darkness that knows exactly when to end, this is precisely the right game.

Kai
Kai · Scout Team

Indie & narrative

Etiquetas

singleplayerachievementscontroller-supporttrading-cardstier:sub-5Swedish FolkloreNo CombatStealth HorrorRune PuzzleSound-Driven HorrorFemale ProtagonistShort HorrorCreature VarietyScandinavian Setting

Requisitos del sistema

Mínimos

OS
Windows 7, 8, 8.1, 10 32/64-bit
Memory
4 GB RAM
DirectX
Version 11
Storage
4 GB available space
Graphics
GTX460m
Processor
Intel core i3 or equivalent AMD
Sound Card
DirectX compatible

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Información del juego

Desarrolladora
Angry Demon Studio
Distribuidora
Angry Demon Studio
Fecha de lanzamiento
27 nov 2017

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Unforgiving - A Northern Hymn está disponible en PC.

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Unforgiving - A Northern Hymn se lanzó el 27 de noviembre de 2017.

¿Quién desarrolló Unforgiving - A Northern Hymn?

Unforgiving - A Northern Hymn fue desarrollado por Angry Demon Studio.