Compara los precios de Under The Yoke en tiendas de claves de confianza y encuentra la mejor oferta. Desarrollado por Priory Games. Publicado por Priory Games. Lanzado el 28/3/2024. Disponible en PC, Mac, Linux. Géneros: Simulation.

Ruling a dynasty from the bottom up sounds romantic until you realize your serf can't bake bread without lord's permission. Worth it for players who want history modeled at the peasant level, not the throne room.

I spend a lot of time with games where you command armies or manage nations, so sitting down with Under The Yoke felt like a deliberate gear-shift. No armies here. No treasury. Just one acre of crumbling farmland, a cottage that barely survives winter, and a character whose entire social mobility hinges on whether his lord finds him sufficiently obedient. That inversion of the usual power fantasy is the strongest thing this game has going for it. The mechanical foundation is deeper than the 2D art style suggests. Each family member runs on a Mind, Body and Spirit stat spread that shapes personality, unlocks dialogue options, and governs relationships. On top of that, every character carries individual needs across food, rest, faith, and social life. You manage those needs while also routing your people into professions: farming, herbalism, cooking, husbandry, carpentry, tailoring. Skill progression is gradual and specialization matters. A dedicated carpenter will eventually self-furnish the cottage, raising the quality of crafted goods and, in turn, your economic position. It is a proper nested resource loop, not a simple checklist, and that loop rewards the kind of player who likes tracing cause-and-effect chains through four or five intermediate steps. The social layer adds a political dimension you do not expect from something marketed as a farming sim. Rival families compete for village election seats and jury positions, so reputation management is not soft flavor. You are negotiating feudal dues with your lord, building alliances, and watching out for households that want the same civic offices your family needs to climb the freedom ladder. The path from serfdom to freeman status, which unlocks rights like independent bread-baking and forest hunting, functions as the mid-game progression spine. It is a smart design choice: rights as rewards rather than loot. Here is where I have to be honest about the ceiling. The tutorial is the game's most obvious weakness. Pop-up text covers the basics, but plenty of mechanics go unexplained, including how to cook, where house upgrade menus live, and what specific materials icons actually represent. The developer has acknowledged this openly and has shown genuine responsiveness to patches, but at the time of writing you should expect a meaningful self-directed learning curve. Players who bounce off unexplained systems will bounce hard. The UI has also drawn criticism for being unintuitive in places, with some menus clipping at screen edges depending on where your character is located. These are fixable problems, and Priory Games has a track record of addressing community feedback promptly, but they are real friction points right now. The historical grounding covers Norman England from 1085 to 1335, and a dynamic event system drops hundreds of period-specific events into each run, from church obligations to social intrigues, so successive playthroughs do not feel identical. The art style draws on medieval painting aesthetics rather than pixel work, giving it a distinctive look that fits the subject matter even if it means there are no animations to speak of. For players who enjoy reading their way through a sim rather than watching it, that is a reasonable trade. My honest take: this sits in the same neighbourhood as Crusader Kings but zoomed down to the serf, not the king. The depth of decision-making is genuine for a small indie release. The rough tutorial edges mean I would not hand it to a newcomer without warning, but anyone comfortable with learning a system through deliberate experimentation will find a surprisingly well-modeled historical sandbox here. Diego, Scout Team

Under The Yoke

Under The Yoke

28 mar 2024Priory Games
GamerScout opina

Ruling a dynasty from the bottom up sounds romantic until you realize your serf can't bake bread without lord's permission. Worth it for players who want history modeled at the peasant level, not the throne room.

PCMacLinux
Steam Deck Playable
Mejor precio disponible
1,35 €
en Kinguin
Mínimo registrado: 1,35 €
Sigue este precio

Veredicto de GamerScout

Best for historically-minded sim players who enjoy self-directed learning and don't mind wrestling with an under-documented UI.

Comparar precios(4 tiendas)

KinguinMejor precio
StandardGlobalSteam KeyClave
1,35 €
La tienda fija el precio en EUR
Comprar
StandardGlobalSteam KeyClave
1,63 €-82%
La tienda fija el precio en EUR
Comprar
StandardGlobalSteam KeyClave
1,63 €
La tienda fija el precio en EUR
Comprar
StandardEuropa (UE)Steam KeyClave
1,89 €
La tienda fija el precio en EUR
Comprar
StandardGlobalSteam KeyClave
8,99 €
La tienda fija el precio en EUR
Comprar

Todas las tiendas de esta tabla nos dan el precio en euros, así que la cifra en EUR es el precio que fijó el vendedor, no un cálculo nuestro, y por eso EUR es también la moneda en la que calculamos el ranking. Solo incluimos aquí una oferta cuando la tienda nos da su precio en euros, de modo que ninguna cifra de esta tabla es inventada por nosotros.

Elige USD, PLN, GBP, CAD o AUD en la cabecera y convertimos desde EUR con el tipo de cambio de referencia del Banco Central Europeo — los importes convertidos llevan el prefijo ~. Tu banco o la tienda pueden aplicar un tipo distinto al pagar. Nunca ocultamos ofertas según dónde estés: todo el mundo ve esta tabla completa.

We may earn a commission when you buy games through links on this page — at no extra cost to you. It never affects our rankings or verdicts.

Historial de precios

Mínimo registrado
1,35 €3 ago 2026
Mejor precio actual
1,35 €
El más bajo desde que lo seguimos
Tiendas de claves
1,27 €1,34 €1,41 €1,49 €9 Jun26 Jun13 Jul29 Jul15 Aug
9 jun — 15 ago
Crear alerta

Capturas y multimedia

Acerca de Under The Yoke

I spend a lot of time with games where you command armies or manage nations, so sitting down with Under The Yoke felt like a deliberate gear-shift. No armies here. No treasury. Just one acre of crumbling farmland, a cottage that barely survives winter, and a character whose entire social mobility hinges on whether his lord finds him sufficiently obedient. That inversion of the usual power fantasy is the strongest thing this game has going for it. The mechanical foundation is deeper than the 2D art style suggests. Each family member runs on a Mind, Body and Spirit stat spread that shapes personality, unlocks dialogue options, and governs relationships. On top of that, every character carries individual needs across food, rest, faith, and social life. You manage those needs while also routing your people into professions: farming, herbalism, cooking, husbandry, carpentry, tailoring. Skill progression is gradual and specialization matters. A dedicated carpenter will eventually self-furnish the cottage, raising the quality of crafted goods and, in turn, your economic position. It is a proper nested resource loop, not a simple checklist, and that loop rewards the kind of player who likes tracing cause-and-effect chains through four or five intermediate steps. The social layer adds a political dimension you do not expect from something marketed as a farming sim. Rival families compete for village election seats and jury positions, so reputation management is not soft flavor. You are negotiating feudal dues with your lord, building alliances, and watching out for households that want the same civic offices your family needs to climb the freedom ladder. The path from serfdom to freeman status, which unlocks rights like independent bread-baking and forest hunting, functions as the mid-game progression spine. It is a smart design choice: rights as rewards rather than loot. Here is where I have to be honest about the ceiling. The tutorial is the game's most obvious weakness. Pop-up text covers the basics, but plenty of mechanics go unexplained, including how to cook, where house upgrade menus live, and what specific materials icons actually represent. The developer has acknowledged this openly and has shown genuine responsiveness to patches, but at the time of writing you should expect a meaningful self-directed learning curve. Players who bounce off unexplained systems will bounce hard. The UI has also drawn criticism for being unintuitive in places, with some menus clipping at screen edges depending on where your character is located. These are fixable problems, and Priory Games has a track record of addressing community feedback promptly, but they are real friction points right now. The historical grounding covers Norman England from 1085 to 1335, and a dynamic event system drops hundreds of period-specific events into each run, from church obligations to social intrigues, so successive playthroughs do not feel identical. The art style draws on medieval painting aesthetics rather than pixel work, giving it a distinctive look that fits the subject matter even if it means there are no animations to speak of. For players who enjoy reading their way through a sim rather than watching it, that is a reasonable trade. My honest take: this sits in the same neighbourhood as Crusader Kings but zoomed down to the serf, not the king. The depth of decision-making is genuine for a small indie release. The rough tutorial edges mean I would not hand it to a newcomer without warning, but anyone comfortable with learning a system through deliberate experimentation will find a surprisingly well-modeled historical sandbox here.

Diego
Diego · Scout Team

Strategy & simulation

Etiquetas

singleplayerachievementscloud-savestier:sub-5Feudal ProgressionGenerational SimCharacter Needs SystemHistorical Event-DrivenMulti-Profession CraftingSocial PoliticsSerf-to-Freeman ArcMenu-Heavy Management

Requisitos del sistema

Mínimos

Windows 7

Sigue explorando

Community Discussion

Be the first to comment on Under The Yoke.

Reseñas y valoraciones

No hay valoraciones disponibles

Información del juego

Desarrolladora
Priory Games
Distribuidora
Priory Games
Fecha de lanzamiento
28 mar 2024

Alerta de precio

¡Recibe un aviso cuando el precio baje de tu objetivo!

Crear alerta
Mejor precio1,35 €
Ver oferta

En los 21.266 juegos que seguimos, una clave verificada fue más barata que la tienda oficial el 92% de las veces. Consulta el método y las cifras completas en nuestro informe de precios de juegos.

¿Sin tarjeta? Paga de otra forma

Recarga tu saldo de Steam o compra crypto con cualquier tarjeta — entrega instantánea, sin cuenta bancaria.

Compra mejor: guías útiles

Preguntas frecuentes sobre Under The Yoke

¿Cuánto cuesta Under The Yoke?

A 15 de agosto de 2026, la oferta más barata disponible de Under The Yoke es €1.35 en Kinguin, de entre 5 ofertas activas que seguimos en tiendas de claves verificadas. Los precios cambian a diario — la tabla de esta página se actualiza continuamente.

¿Dónde puedo comprar Under The Yoke más barato?

El precio más bajo disponible que seguimos para Under The Yoke es €1.35 en Kinguin (15 de agosto de 2026). Comparamos 5 ofertas activas de tiendas de claves verificadas — la tabla completa con cada tienda y su puntuación de confianza está en esta página.

¿En qué plataformas está disponible Under The Yoke?

Under The Yoke está disponible en PC, Mac, Linux.

¿Cuándo se lanzó Under The Yoke?

Under The Yoke se lanzó el 28 de marzo de 2024.

¿Quién desarrolló Under The Yoke?

Under The Yoke fue desarrollado por Priory Games.