Compara los precios de ULTRAKILL en tiendas de claves de confianza y encuentra la mejor oferta. Desarrollado por Arsi "Hakita" Patala. Publicado por New Blood Interactive. Lanzado el 3/9/2020. Disponible en PC. Géneros: Action, Indie, Early Access.

One solo developer built the most aggressively joyful FPS on PC, and 100,000 Steam reviewers gave it a 98% approval rating. If that doesn't make you curious, nothing will.

I keep coming back to the moment ULTRAKILL clicked for me, and it wasn't a flashy boss or a wall-jump. It was when I realized the game was literally designed to punish cowardice. Standing still drains your options. Hiding in a corner means death. The only way to heal is to close the distance on an enemy, bathe in their blood, and keep moving. That single design choice, aggressive healing at close range, cascades into every decision you make and turns a first-person shooter into something closer to a kinetic sculpture. Developed almost entirely by one person, Arsi "Hakita" Patala, ULTRAKILL sends you into a layered interpretation of Hell as V1, a blood-fueled machine with nothing to lose. The arsenal is deceptively deep: the Piercer Revolver lets you fire coins and split charge shots off them for ricocheting chain kills, the Attractor Nailgun fires magnets that pull projectiles into orbit around a point in space, and the Sawed-On Shotgun's melee chainsaw breaks after enough non-lethal hits, making every tool feel deliberately finite and interesting. Each weapon has a primary and alternate mode, and the real craft lives in combining them, grappling an airborne stone head into a wall punch, or firing a rocket into pooled Firestarter oil for area denial. The game tracks how creatively you kill and actively penalizes repeating the same combo, so the style meter is not a scoreboard novelty but a genuine pressure system pushing you toward invention. The structure follows Dante's layers, Limbo, Lust, Gluttony and beyond, with each act escalating in enemy complexity and level ambition. Boss fights are the sharpest skill checks here. V2, your rival machine built from the same blueprint, mirrors your own moveset and will expose every gap in your technique. The Minos Prime encounter in the first Prime Sanctum (unlocked only by P-ranking every level in an act) is the kind of fight people make video essays about. Alongside the campaign there is the Cyber Grind, an endless survival arena with a community leaderboard, a sandbox mode, and a collection of secret levels that parody other genres entirely. The February 2025 ULTRA_REVAMP update overhauled most of the game's visuals and technical foundation, and the Layer 8: Fraud release in early 2026 added four more intricately looping levels and surged the game to over 71,000 concurrent players, remarkable for a still-technically-in-Early-Access solo-developed indie. Performance can dip on mid-range hardware during the new Fraud layer's more elaborate geometry, so toggling Simple Explosions is a practical first move. The honest caveats are few but worth naming. The story exists and has a mythology worth reading, but it absolutely steps aside the moment combat starts. Newcomers may find the Prelude, the opening stretch, misleadingly simple; the real character of the game emerges in Layer 1 and beyond, where the music sharpens, enemy variety expands, and the soundtrack shifts into the heavy, synth-laced metal that the combat deserves. If you want narrative immersion above mechanical depth, ULTRAKILL will feel thin. If you want a game that rewards curiosity, reflexes, and the willingness to embarrass yourself until you don't, this is one of the most generously designed shooters in recent memory. Kai, Scout Team

ULTRAKILL
ActionIndieEarly Access

ULTRAKILL

3 sept 2020Arsi "Hakita" PatalaNew Blood Interactive
GamerScout opina

One solo developer built the most aggressively joyful FPS on PC, and 100,000 Steam reviewers gave it a 98% approval rating. If that doesn't make you curious, nothing will.

PC
Steam Deck VerifiedProtonDB Platinum
Mejor precio disponible
8,14 €
en Kinguin
Mínimo registrado: 5,79 €
Sigue este precio

Veredicto de GamerScout

7/10

Best for FPS players who want mechanical depth, punishing skill checks, and a solo dev's relentless craft over narrative comfort.

Comparar precios(7 tiendas)

KinguinMejor precio
StandardGlobalSteam KeyClave
8,14 €
La tienda fija el precio en EUR
Comprar
StandardEuropa (UE)Steam KeyClave
8,37 €
La tienda fija el precio en EUR
Comprar
StandardGlobalSteam KeyClave
8,49 €-60%
La tienda fija el precio en EUR
Comprar
StandardEuropa (UE)Steam KeyClave
8,55 €-60%
La tienda fija el precio en EUR
Comprar
StandardGlobalSteam KeyClave
8,65 €
La tienda fija el precio en EUR
Comprar
StandardEuropa (UE)Steam KeyClave
8,84 €
La tienda fija el precio en EUR
Comprar
StandardEuropa (UE)Steam KeyClave
9,40 €-17%
La tienda fija el precio en EUR
Comprar
StandardGlobalSteam KeyClave
15,00 €-39%
La tienda fija el precio en EUR
Comprar

Todas las tiendas de esta tabla nos dan el precio en euros, así que la cifra en EUR es el precio que fijó el vendedor, no un cálculo nuestro, y por eso EUR es también la moneda en la que calculamos el ranking. Solo incluimos aquí una oferta cuando la tienda nos da su precio en euros, de modo que ninguna cifra de esta tabla es inventada por nosotros.

Elige USD, PLN, GBP, CAD o AUD en la cabecera y convertimos desde EUR con el tipo de cambio de referencia del Banco Central Europeo — los importes convertidos llevan el prefijo ~. Tu banco o la tienda pueden aplicar un tipo distinto al pagar. Nunca ocultamos ofertas según dónde estés: todo el mundo ve esta tabla completa.

We may earn a commission when you buy games through links on this page — at no extra cost to you. It never affects our rankings or verdicts.

Historial de precios

Mínimo registrado
5,79 €30 jun 2026
Mejor precio actual
8,14 €
Tiendas de claves
5,44 €6,64 €7,84 €9,04 €5 Jun23 Jun11 Jul28 Jul15 Aug
5 jun — 15 ago
Crear alerta

Capturas y multimedia

Acerca de ULTRAKILL

I keep coming back to the moment ULTRAKILL clicked for me, and it wasn't a flashy boss or a wall-jump. It was when I realized the game was literally designed to punish cowardice. Standing still drains your options. Hiding in a corner means death. The only way to heal is to close the distance on an enemy, bathe in their blood, and keep moving. That single design choice, aggressive healing at close range, cascades into every decision you make and turns a first-person shooter into something closer to a kinetic sculpture. Developed almost entirely by one person, Arsi "Hakita" Patala, ULTRAKILL sends you into a layered interpretation of Hell as V1, a blood-fueled machine with nothing to lose. The arsenal is deceptively deep: the Piercer Revolver lets you fire coins and split charge shots off them for ricocheting chain kills, the Attractor Nailgun fires magnets that pull projectiles into orbit around a point in space, and the Sawed-On Shotgun's melee chainsaw breaks after enough non-lethal hits, making every tool feel deliberately finite and interesting. Each weapon has a primary and alternate mode, and the real craft lives in combining them, grappling an airborne stone head into a wall punch, or firing a rocket into pooled Firestarter oil for area denial. The game tracks how creatively you kill and actively penalizes repeating the same combo, so the style meter is not a scoreboard novelty but a genuine pressure system pushing you toward invention. The structure follows Dante's layers, Limbo, Lust, Gluttony and beyond, with each act escalating in enemy complexity and level ambition. Boss fights are the sharpest skill checks here. V2, your rival machine built from the same blueprint, mirrors your own moveset and will expose every gap in your technique. The Minos Prime encounter in the first Prime Sanctum (unlocked only by P-ranking every level in an act) is the kind of fight people make video essays about. Alongside the campaign there is the Cyber Grind, an endless survival arena with a community leaderboard, a sandbox mode, and a collection of secret levels that parody other genres entirely. The February 2025 ULTRA_REVAMP update overhauled most of the game's visuals and technical foundation, and the Layer 8: Fraud release in early 2026 added four more intricately looping levels and surged the game to over 71,000 concurrent players, remarkable for a still-technically-in-Early-Access solo-developed indie. Performance can dip on mid-range hardware during the new Fraud layer's more elaborate geometry, so toggling Simple Explosions is a practical first move. The honest caveats are few but worth naming. The story exists and has a mythology worth reading, but it absolutely steps aside the moment combat starts. Newcomers may find the Prelude, the opening stretch, misleadingly simple; the real character of the game emerges in Layer 1 and beyond, where the music sharpens, enemy variety expands, and the soundtrack shifts into the heavy, synth-laced metal that the combat deserves. If you want narrative immersion above mechanical depth, ULTRAKILL will feel thin. If you want a game that rewards curiosity, reflexes, and the willingness to embarrass yourself until you don't, this is one of the most generously designed shooters in recent memory.

Kai
Kai · Scout Team

Indie & narrative

Etiquetas

singleplayercontroller-supportcloud-savesBoomer ShooterStyle-Rank SystemAggressive HealingArena CombatSingle-DeveloperSkill-CeilingP-Rank ChasingSpeedrun-FriendlyEndless ModeRetro Aesthetic

Requisitos del sistema

Mínimos

Processor
2.4GHZ Dual Core Processor Or Higher
Memory
2 GB RAM
Graphics
GeForce 9800GT Or Equivalent
DirectX
Version 9.0
Storage
2 GB available space
Sound Card
One that can handle extrem…

Recomendados

OS
Windows 11
Processor
3.1 GHz Quad Core Processor Or Higher
Memory
8 GB RAM
Graphics
Geforce GTX 970 Or Equivalent
DirectX
Version 12
Storage
3…

Sigue explorando

Community Discussion

Be the first to comment on ULTRAKILL.

Reseñas y valoraciones

GamerScout
7/10

Información del juego

Desarrolladora
Arsi "Hakita" Patala
Distribuidora
New Blood Interactive
Fecha de lanzamiento
3 sept 2020

Modos de juego

singleplayer

Idiomas

Subtítulos (1)
English

Características

Controller SupportCloud Saves

Alerta de precio

¡Recibe un aviso cuando el precio baje de tu objetivo!

Crear alerta
Mejor precio8,14 €
Ver oferta

En los 21.266 juegos que seguimos, una clave verificada fue más barata que la tienda oficial el 92% de las veces. Consulta el método y las cifras completas en nuestro informe de precios de juegos.

¿Sin tarjeta? Paga de otra forma

Recarga tu saldo de Steam o compra crypto con cualquier tarjeta — entrega instantánea, sin cuenta bancaria.

Compra mejor: guías útiles

ULTRAKILL en directo en Twitch

¿Buscas más? Mira juegos como ULTRAKILL →

Preguntas frecuentes sobre ULTRAKILL

¿Cuánto cuesta ULTRAKILL?

A 15 de agosto de 2026, la oferta más barata disponible de ULTRAKILL es €8.14 en Kinguin, de entre 13 ofertas activas que seguimos en tiendas de claves verificadas. Los precios cambian a diario — la tabla de esta página se actualiza continuamente.

¿Dónde puedo comprar ULTRAKILL más barato?

El precio más bajo disponible que seguimos para ULTRAKILL es €8.14 en Kinguin (15 de agosto de 2026). Comparamos 13 ofertas activas de tiendas de claves verificadas — la tabla completa con cada tienda y su puntuación de confianza está en esta página.

¿En qué plataformas está disponible ULTRAKILL?

ULTRAKILL está disponible en PC.

¿Cuándo se lanzó ULTRAKILL?

ULTRAKILL se lanzó el 3 de septiembre de 2020.

¿Quién desarrolló ULTRAKILL?

ULTRAKILL fue desarrollado por Arsi "Hakita" Patala y publicado por New Blood Interactive.