Compara los precios de Ultimate Zombie Defense 2 en tiendas de claves de confianza y encuentra la mejor oferta. Desarrollado por Terror Dog Studio. Publicado por Terror Dog Studio. Lanzado el 20/11/2025. Disponible en PC, Linux. Géneros: Action, Adventure, Casual, Indie, Strategy.

CoD Zombies DNA plus FPS base-building in a small indie package - a rough but surprisingly addictive co-op loop that earns its Mostly Positive rating when you bring a full squad.

My strategy instincts kicked in the moment I hit the between-wave build phase: chain-link fences to channel the horde, sandbags to anchor a kill corridor, auto-turrets covering the flank I couldn't watch. That one mechanic - switching to a top-down placement view between rounds to fortify before the next wave crashes in - is the core of what makes Ultimate Zombie Defense 2 worth your time, and also the source of most of its frustration. The game is a first-person wave survival shooter with base-building layered on top, drawing heavy inspiration from Call of Duty Zombies right down to wall-buy weapons, perk machines, and a round structure that escalates until you die. You start with a Viper 9mm pistol and no cash, earn money from kills and board-ups, then spend it on wall weapons - over twenty firearms in total - or on defenses like barbed wire, mines, laser fences, explosive barrels, and manned or automated turrets. Weapons accept attachments (extended magazines, precision scopes, tactical stocks), and two skill trees - Engineer for cheaper, tougher structures, and a combat-focused tree with perks like Brain Buster for consecutive headshot amplification or Rapid Reflexes for near-instant reloads - give repeat runs a small but real sense of progression. Three modes ship at 1.0: Just Survive (building enabled), No Building (pure round-based CoD-style), and Defend the Objective, where you protect a military radar with unlimited respawns on cooldown and visible enemy pathing shown by footprints on the ground. Three maps round out the content - Airport Terminal, Cemetery, and The Bridge - each with meaningfully different geometry and zombie entry points. Here is where the strategy lens gets unforgiving. The building system has a placement grid that flat-out refuses walls in the corners and tight angles where you actually want them most. There is no jump, which means a poorly placed barrier can trap you inside your own fortification until the sell-timer between rounds kicks in. Some defenses - including certain low barriers - can be leaped by zombies that technically should not be able to clear them, which undermines mid-game planning considerably. Gunplay carries noticeable visual recoil on heavier weapons that makes ADS unreliable, and sound mixing drew consistent criticism across multiple reviewers, with some guns sitting too loud and others too quiet. Solo play is a noticeably thinner experience: the No Building mode holds up reasonably well alone, but Defend the Objective and full Survival both assume you have teammates to split coverage duties. Server population outside Asia skews low, so expect to host your own lobby or accept higher ping. With that said, the community reception at 1.0 release landed at Mostly Positive on Steam, and the reason is easy to identify: when the squad is full and the waves are escalating, the feedback loop of kill-earn-upgrade-fortify clicks in a way that keeps sessions running long past the point you intended to stop. Terror Dog Studio has shown active responsiveness to community feedback throughout Early Access, patching issues quickly and maintaining a public idea-submission board. The game is not going to unseat Left 4 Dead 2 or Killing Floor 2, and it makes no attempt to hide its inspirations. What it does offer is a tight, affordable niche - FPS wave survival with genuine base-building decision-making - that has very few direct competitors at this budget tier. Go in with two or three friends, accept the rougher edges as the price of an indie team working an ambitious hybrid formula, and the cracks shrink considerably. Diego, Scout Team

Ultimate Zombie Defense 2

Ultimate Zombie Defense 2

20 nov 2025Terror Dog Studio
GamerScout opina

CoD Zombies DNA plus FPS base-building in a small indie package - a rough but surprisingly addictive co-op loop that earns its Mostly Positive rating when you bring a full squad.

PCLinux
Steam Deck VerifiedProtonDB Platinum
Mejor precio disponible
€0.00
en N/A
Mínimo histórico: €1.94

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My strategy instincts kicked in the moment I hit the between-wave build phase: chain-link fences to channel the horde, sandbags to anchor a kill corridor, auto-turrets covering the flank I couldn't watch. That one mechanic - switching to a top-down placement view between rounds to fortify before the next wave crashes in - is the core of what makes Ultimate Zombie Defense 2 worth your time, and also the source of most of its frustration. The game is a first-person wave survival shooter with base-building layered on top, drawing heavy inspiration from Call of Duty Zombies right down to wall-buy weapons, perk machines, and a round structure that escalates until you die. You start with a Viper 9mm pistol and no cash, earn money from kills and board-ups, then spend it on wall weapons - over twenty firearms in total - or on defenses like barbed wire, mines, laser fences, explosive barrels, and manned or automated turrets. Weapons accept attachments (extended magazines, precision scopes, tactical stocks), and two skill trees - Engineer for cheaper, tougher structures, and a combat-focused tree with perks like Brain Buster for consecutive headshot amplification or Rapid Reflexes for near-instant reloads - give repeat runs a small but real sense of progression. Three modes ship at 1.0: Just Survive (building enabled), No Building (pure round-based CoD-style), and Defend the Objective, where you protect a military radar with unlimited respawns on cooldown and visible enemy pathing shown by footprints on the ground. Three maps round out the content - Airport Terminal, Cemetery, and The Bridge - each with meaningfully different geometry and zombie entry points. Here is where the strategy lens gets unforgiving. The building system has a placement grid that flat-out refuses walls in the corners and tight angles where you actually want them most. There is no jump, which means a poorly placed barrier can trap you inside your own fortification until the sell-timer between rounds kicks in. Some defenses - including certain low barriers - can be leaped by zombies that technically should not be able to clear them, which undermines mid-game planning considerably. Gunplay carries noticeable visual recoil on heavier weapons that makes ADS unreliable, and sound mixing drew consistent criticism across multiple reviewers, with some guns sitting too loud and others too quiet. Solo play is a noticeably thinner experience: the No Building mode holds up reasonably well alone, but Defend the Objective and full Survival both assume you have teammates to split coverage duties. Server population outside Asia skews low, so expect to host your own lobby or accept higher ping. With that said, the community reception at 1.0 release landed at Mostly Positive on Steam, and the reason is easy to identify: when the squad is full and the waves are escalating, the feedback loop of kill-earn-upgrade-fortify clicks in a way that keeps sessions running long past the point you intended to stop. Terror Dog Studio has shown active responsiveness to community feedback throughout Early Access, patching issues quickly and maintaining a public idea-submission board. The game is not going to unseat Left 4 Dead 2 or Killing Floor 2, and it makes no attempt to hide its inspirations. What it does offer is a tight, affordable niche - FPS wave survival with genuine base-building decision-making - that has very few direct competitors at this budget tier. Go in with two or three friends, accept the rougher edges as the price of an indie team working an ambitious hybrid formula, and the cracks shrink considerably.

Diego
Diego · Scout Team

Strategy & simulation

Etiquetas

singleplayermultiplayercooponline-coopcross-platformachievementscontroller-supportcloud-savestier:sub-5Wave SurvivalFPS Base BuildingCoD Zombies-likePerk SystemSkill TreeDefend the ObjectiveWeapon AttachmentsBetween-Wave StrategyHorde Defense

Requisitos del sistema

Mínimos

OS
Windows® 7 64-bit / Windows® 8 64-bit / Windows® 8.1 64-bit
Memory
8 GB RAM
DirectX
Version 10
Storage
15 GB available space
Graphics
NVIDIA GTX 560 / AMD Radeon HD 6870
Processor
Intel Core i5-2500 / AMD FX-8320 or better
Sound Card
DirectX® compatible
VR Support
N/A

Recomendados

OS
Windows 10/11 (64-bit versions)
Memory
16 GB RAM
DirectX
Version 10
Storage
15 GB available space
Graphics
NVIDIA GTX 970 or better
Processor
Intel Core i7-6700k or better
Sound Card
DirectX® compatible
VR Support
N/A

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Información del juego

Desarrolladora
Terror Dog Studio
Distribuidora
Terror Dog Studio
Fecha de lanzamiento
20 nov 2025

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¿En qué plataformas está disponible Ultimate Zombie Defense 2?

Ultimate Zombie Defense 2 está disponible en PC, Linux.

¿Cuándo se lanzó Ultimate Zombie Defense 2?

Ultimate Zombie Defense 2 se lanzó el 20 de noviembre de 2025.

¿Quién desarrolló Ultimate Zombie Defense 2?

Ultimate Zombie Defense 2 fue desarrollado por Terror Dog Studio.