Compara los precios de Tyd wag vir Niemand (Time waits for Nobody) en tiendas de claves de confianza y encuentra la mejor oferta. Desarrollado por Skobbejak Games. Publicado por Skermunkel. Lanzado el 7/7/2017. Disponible en PC, Mac, Linux, Xbox. Géneros: Adventure, Indie.

A surrealist first-person platformer from South Africa with a genuinely haunting visual identity and a soundtrack worth owning separately, undermined by punishing checkpoint gaps and controls that fight you at every turn.

My first hour with Tyd wag vir Niemand felt like wandering through someone else's fever dream, and I mean that in the most respectful way. South African indie studio Skobbejak Games built something visually unlike almost anything else on PC: abstract, first-person environments that reviewers have compared to walking through a surrealist painting, with spinning architecture, colossal metal spheres orbiting serene fountains, and boats drifting in mid-air. The concept alone earned my attention. You are sent to investigate a mysterious pyramid in Antarctica, lose contact with HQ almost immediately, and find yourself transported through a strange machine into a sequence of dreamlike dimensions that, piece by piece, reveal themselves as fragmented personal memories. The story is sparse, delivered through plain text screens between levels rather than voiced narration or cutscenes, and that restraint is either atmospheric or frustrating depending on how patient you are with ambiguity. The core mechanic is time-slowdown on demand. Hold a trigger, the world crawls; release it, reality snaps back to full speed. On paper that is a clean, elegant tool. In practice, the game builds its ten levels around that single ability in ways that range from genuinely inventive to deeply aggravating. One level asks you to thread a moving ship through oncoming pillars by carefully timing your slowdown window, which has a real puzzle quality to it. Another has furniture hurtling across a corridor at margins so slim that players have reported restarting that section dozens of times before clearing it more by chance than skill. The difficulty is not the issue by itself. The issue is checkpoint placement: they are spread far apart, which means a single mistimed button press can send you back through long stretches of traversal you already solved. Player movement has also been flagged across multiple platforms as occasionally erratic, with a treacly resistance that makes precision platforming harder than it should be. All of that said, two things hold this game together and keep me from writing it off entirely. The visual design is genuinely polished and committed. The environments have a high degree of craft and consistency in their abstraction, and each of the ten levels carries its own distinct identity. The soundtrack is the other anchor. When it lands, it lands hard. It is ambient, slightly psychedelic, and timed well enough to the surreal imagery that it creates moments of real mood. The soundtrack was released separately, which tells you something about how seriously it was taken. Average playtime sits around five hours, so this is a short, focused experience rather than an epic, which is worth knowing before you sit down with it. Who is this for? Honestly, a narrow audience. If you respond to mood and handcrafted visual design over mechanical polish, and you have patience for a game that will occasionally feel broken before it feels rewarding, there is something here worth experiencing. If you need tight controls and fair checkpointing to stay engaged with a platformer, Tyd wag vir Niemand will lose you before it earns you. It sits in that uncomfortable space of being a genuinely interesting piece of work that has not quite finished becoming the game it wants to be. Kai, Scout Team

Tyd wag vir Niemand (Time waits for Nobody)

Tyd wag vir Niemand (Time waits for Nobody)

7 jul 2017Skobbejak GamesSkermunkel
GamerScout opina

A surrealist first-person platformer from South Africa with a genuinely haunting visual identity and a soundtrack worth owning separately, undermined by punishing checkpoint gaps and controls that fight you at every turn.

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My first hour with Tyd wag vir Niemand felt like wandering through someone else's fever dream, and I mean that in the most respectful way. South African indie studio Skobbejak Games built something visually unlike almost anything else on PC: abstract, first-person environments that reviewers have compared to walking through a surrealist painting, with spinning architecture, colossal metal spheres orbiting serene fountains, and boats drifting in mid-air. The concept alone earned my attention. You are sent to investigate a mysterious pyramid in Antarctica, lose contact with HQ almost immediately, and find yourself transported through a strange machine into a sequence of dreamlike dimensions that, piece by piece, reveal themselves as fragmented personal memories. The story is sparse, delivered through plain text screens between levels rather than voiced narration or cutscenes, and that restraint is either atmospheric or frustrating depending on how patient you are with ambiguity. The core mechanic is time-slowdown on demand. Hold a trigger, the world crawls; release it, reality snaps back to full speed. On paper that is a clean, elegant tool. In practice, the game builds its ten levels around that single ability in ways that range from genuinely inventive to deeply aggravating. One level asks you to thread a moving ship through oncoming pillars by carefully timing your slowdown window, which has a real puzzle quality to it. Another has furniture hurtling across a corridor at margins so slim that players have reported restarting that section dozens of times before clearing it more by chance than skill. The difficulty is not the issue by itself. The issue is checkpoint placement: they are spread far apart, which means a single mistimed button press can send you back through long stretches of traversal you already solved. Player movement has also been flagged across multiple platforms as occasionally erratic, with a treacly resistance that makes precision platforming harder than it should be. All of that said, two things hold this game together and keep me from writing it off entirely. The visual design is genuinely polished and committed. The environments have a high degree of craft and consistency in their abstraction, and each of the ten levels carries its own distinct identity. The soundtrack is the other anchor. When it lands, it lands hard. It is ambient, slightly psychedelic, and timed well enough to the surreal imagery that it creates moments of real mood. The soundtrack was released separately, which tells you something about how seriously it was taken. Average playtime sits around five hours, so this is a short, focused experience rather than an epic, which is worth knowing before you sit down with it. Who is this for? Honestly, a narrow audience. If you respond to mood and handcrafted visual design over mechanical polish, and you have patience for a game that will occasionally feel broken before it feels rewarding, there is something here worth experiencing. If you need tight controls and fair checkpointing to stay engaged with a platformer, Tyd wag vir Niemand will lose you before it earns you. It sits in that uncomfortable space of being a genuinely interesting piece of work that has not quite finished becoming the game it wants to be.

Kai
Kai · Scout Team

Indie & narrative

Etiquetas

singleplayerachievementscontroller-supporttrading-cardscloud-savestier:indieTime-ManipulationSurrealistSouth African IndieCheckpoint-HeavyMood-DrivenAbstract EnvironmentsShort Playtime

Requisitos del sistema

Mínimos

OS
Windows 7 32-bit
Memory
2 GB RAM
Storage
5 GB available space
Graphics
Nvidia Geforce 8800 OR ATI Radeon HD 3870 OR equivalent/higher
Processor
Dual Core
Sound Card
Direct X compatible

Recomendados

OS
Windows 10 64-bit
Memory
4 GB RAM
DirectX
Version 11
Storage
5 GB available space
Graphics
Nvidia GTX 460 OR AMD Radeon HD 5770 OR equivalent/higher
Processor
Quad Core
Sound Card
Direct X compatible

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Información del juego

Desarrolladora
Skobbejak Games
Distribuidora
Skermunkel
Fecha de lanzamiento
7 jul 2017

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¿En qué plataformas está disponible Tyd wag vir Niemand (Time waits for Nobody)?

Tyd wag vir Niemand (Time waits for Nobody) está disponible en PC, Mac, Linux, Xbox.

¿Cuándo se lanzó Tyd wag vir Niemand (Time waits for Nobody)?

Tyd wag vir Niemand (Time waits for Nobody) se lanzó el 7 de julio de 2017.

¿Quién desarrolló Tyd wag vir Niemand (Time waits for Nobody)?

Tyd wag vir Niemand (Time waits for Nobody) fue desarrollado por Skobbejak Games y publicado por Skermunkel.