
Try to Fly
A physics-based stunt flyer where you ragdoll your way through obstacle courses, fun for five-minute sessions, not much beyond.
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Try to Fly is a casual physics-sim built around one core loop: pick up a character and fling them through obstacle courses to rack up points. It's the kind of game that leans hard on ragdoll momentum and environmental interaction rather than skill trees or progression systems. The appeal is immediate and tactile, watch your character tumble, flip, and occasionally nail a trick. Controller support is solid, and the pick-up-and-play nature makes it easy to squeeze in between heavier games. But here's the catch: there's not much scaffolding beneath that premise. No build variety, no meta-game, no real reason to chase high scores after the novelty wears off. The "multiple locations" from the description are mostly cosmetic changes to the same physics puzzle. If you're hunting for a deep sim with decision trees, this isn't it. If you want a goofy 20-minute diversion with physics-comedy moments, it delivers exactly that.

Strategy & simulation
Etiquetas
Requisitos del sistema
Mínimos
- OS
- Windows 7/8/10
- Memory
- 2 GB RAM
- Storage
- 550 MB available space
- Graphics
- API DX10, DX11, DX12 capable
- Processor
- x86, x64 architecture with SSE2 instruction set support
Recomendados
- OS
- Windows 7/8/10
- Memory
- 2 GB RAM
- Storage
- 550 MB available space
- Graphics
- API DX10, DX11, DX12 capable
- Processor
- x86, x64 architecture with SSE2 instruction set support
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Información del juego
- Desarrolladora
- BoomBit
- Distribuidora
- BoomBit
- Fecha de lanzamiento
- 25 nov 2022






