Compara los precios de Trover Saves the Universe en tiendas de claves de confianza y encuentra la mejor oferta. Desarrollado por Squanch Games, Inc.. Publicado por Squanch Games, Inc.. Lanzado el 4/6/2019. Disponible en PC, Xbox. Géneros: Action, Adventure, Indie. Puntuación Metacritic: 81/100.

A Rick and Morty creator's unhinged comedy platformer where you puppeteer an eyeball monster to save your dogs and the universe. Crude, loud, and genuinely funny.

Trover Saves the Universe is a third-person comedy action-adventure from Squanch Games, the studio founded by Justin Roiland of Rick and Morty fame. You play as a chairorpian - a being who exists in a hoverchair - and you guide Trover, a small purple creature with stolen dogs jammed into his eye sockets, through a string of surreal alien worlds. The core loop is simple: move Trover around to attack enemies, solve light environmental puzzles, and collect power babies to restore his strength. The gameplay itself is deliberately uncomplicated. This is not a game that wants to challenge your reflexes. It wants to make you laugh until something comes out of your nose. What actually makes it work is the writing. Roiland voices Trover himself, and the improvisational, often rambling delivery is the whole engine of the experience. Trover will stop mid-fight to question the logic of the universe, break the fourth wall in ways that feel earned rather than lazy, and occasionally just yell for an extended period. The humor is crude, absurdist, and relentlessly self-aware. It will absolutely not land for everyone. If Roiland's style grates on you in small doses, six-plus hours of it will feel like a lot. But if you are already a fan of that specific flavor of chaotic improv comedy, this is probably the densest delivery system for it outside of the show itself. The game was designed with VR in mind - the hoverchair framing exists so that your viewpoint stays stationary while Trover moves, which reduces motion sickness. Playing flat on a monitor still works fine, though some of the spatial comedy and the sense of scale across alien environments loses a little something without the headset. The worlds themselves are colorful and weird in a low-poly, cartoonish way that suits the tone perfectly. Nobody is going to cite this as a technical showcase, but the art direction is coherent and consistently committed to its own strange logic. The length is worth noting because it is genuinely part of the design. The game is short, it knows it is short, and it ends before it exhausts itself. There are branching dialogue options, hidden collectibles, and a handful of alternate endings that reward a second run without padding the first. For a narrative comedy game, this kind of self-awareness about pacing is rarer than it should be. A six-to-eight hour experience with a clean finish line is worth more than a twenty-hour one that forgets what it was doing by hour twelve. The main limitations are real though. Combat is shallow enough that the phrase "combat" barely applies. Puzzle complexity tops out early. If you come to this expecting a substantial action game, you will be disappointed. This is essentially an interactive comedy special with light platforming connective tissue. Judge it on those terms and it holds up well. Judge it as an action-adventure and it will feel thin. Kai, Scout Team

Trover Saves the Universe

Trover Saves the Universe

4 jun 2019Squanch Games, Inc.
GamerScout opina

A Rick and Morty creator's unhinged comedy platformer where you puppeteer an eyeball monster to save your dogs and the universe. Crude, loud, and genuinely funny.

PCXbox
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Mínimo histórico: €1.69

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Trover Saves the Universe is a third-person comedy action-adventure from Squanch Games, the studio founded by Justin Roiland of Rick and Morty fame. You play as a chairorpian - a being who exists in a hoverchair - and you guide Trover, a small purple creature with stolen dogs jammed into his eye sockets, through a string of surreal alien worlds. The core loop is simple: move Trover around to attack enemies, solve light environmental puzzles, and collect power babies to restore his strength. The gameplay itself is deliberately uncomplicated. This is not a game that wants to challenge your reflexes. It wants to make you laugh until something comes out of your nose. What actually makes it work is the writing. Roiland voices Trover himself, and the improvisational, often rambling delivery is the whole engine of the experience. Trover will stop mid-fight to question the logic of the universe, break the fourth wall in ways that feel earned rather than lazy, and occasionally just yell for an extended period. The humor is crude, absurdist, and relentlessly self-aware. It will absolutely not land for everyone. If Roiland's style grates on you in small doses, six-plus hours of it will feel like a lot. But if you are already a fan of that specific flavor of chaotic improv comedy, this is probably the densest delivery system for it outside of the show itself. The game was designed with VR in mind - the hoverchair framing exists so that your viewpoint stays stationary while Trover moves, which reduces motion sickness. Playing flat on a monitor still works fine, though some of the spatial comedy and the sense of scale across alien environments loses a little something without the headset. The worlds themselves are colorful and weird in a low-poly, cartoonish way that suits the tone perfectly. Nobody is going to cite this as a technical showcase, but the art direction is coherent and consistently committed to its own strange logic. The length is worth noting because it is genuinely part of the design. The game is short, it knows it is short, and it ends before it exhausts itself. There are branching dialogue options, hidden collectibles, and a handful of alternate endings that reward a second run without padding the first. For a narrative comedy game, this kind of self-awareness about pacing is rarer than it should be. A six-to-eight hour experience with a clean finish line is worth more than a twenty-hour one that forgets what it was doing by hour twelve. The main limitations are real though. Combat is shallow enough that the phrase "combat" barely applies. Puzzle complexity tops out early. If you come to this expecting a substantial action game, you will be disappointed. This is essentially an interactive comedy special with light platforming connective tissue. Judge it on those terms and it holds up well. Judge it as an action-adventure and it will feel thin.

Kai
Kai · Scout Team

Indie & narrative

Etiquetas

steamComedy-FirstShort CampaignAbsurdist HumorVR CompatibleFourth-Wall BreakingSingle PlaythroughDialogue-DrivenCartoon Aesthetic

Requisitos del sistema

Mínimos

Processor
Intel Core i5-2400/AMD FX-8320 or better
Memory
8 GB RAM
Graphics
NVIDIA GTX 670 2GB/AMD Radeon HD 7870 2GB or better
Storage
20 GB available space

Recomendados

Graphics
NVIDIA GeForce GTX 1060, AMD Radeon RX 480 equivalent or better
Storage
25 GB available space

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Reseñas y valoraciones

Metacritic
81
Steam
91%(3,195)

Información del juego

Desarrolladora
Squanch Games, Inc.
Distribuidora
Squanch Games, Inc.
Fecha de lanzamiento
4 jun 2019

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¿En qué plataformas está disponible Trover Saves the Universe?

Trover Saves the Universe está disponible en PC, Xbox.

¿Cuándo se lanzó Trover Saves the Universe?

Trover Saves the Universe se lanzó el 4 de junio de 2019.

¿Quién desarrolló Trover Saves the Universe?

Trover Saves the Universe fue desarrollado por Squanch Games, Inc..

¿Merece la pena comprar Trover Saves the Universe?

Trover Saves the Universe tiene una puntuación Metacritic de 81/100, lo que lo convierte en uno de los títulos destacados de Action. Mira las reseñas completas, las valoraciones y los tiempos de duración en esta página para decidir.