Compara los precios de Train Simulator Classic en tiendas de claves de confianza y encuentra la mejor oferta. Desarrollado por Dovetail Games. Publicado por Dovetail Games - Trains. Lanzado el 17/9/2015. Disponible en PC. Géneros: Simulation.

Decades of railfan depth in a single platform, but the base game is really just a launchpad - your wallet decides how far the tracks actually go.

I have a complicated relationship with Train Simulator Classic, and I think that honesty is more useful to you right now than enthusiasm. What Dovetail Games has built over roughly fifteen years, originally shipping as RailWorks, is the most content-rich train simulation platform on PC - but the word 'platform' is doing a lot of heavy lifting there. The base game ships with a handful of routes covering real-world corridors in the US, UK, and Germany, including the notoriously steep Saluda Grade where you wrestle Norfolk Southern EMD SD40-2s and GP35s, the Chatham Main Line where Southeastern's Class 465, 375 and 395 electric multiple units handle commuter work, and Germany's Hochrheinbahn for a taste of Deutsche Bahn operations with the BR111 and BR189. That is a respectable sampler. Twenty-five career scenarios and a Quick Drive mode give you structured goals and free-roam options respectively. The built-in Train Simulator Editor, with full Steam Workshop integration, means community routes and scenarios number in the thousands and cost nothing extra. For a certain type of player, that alone justifies entry. The simulation layer is where railfans will feel at home and casual players will feel lost. Each locomotive has its own startup sequence, brake handling, and power characteristics. The tutorial walks you through the basics once, then leaves you with a cab full of switches that behave differently per traction type. Authentic signalling systems, realistic weather, and brake management that punishes you for ignoring gradient data - these are features, not complaints, but only if you arrive with the right expectations. Punctuality scoring is unforgiving: arrive late and scenarios fail outright, regardless of how well you drove. That friction is intentional. This is not a relaxed sandbox by default, even if Quick Drive gives you an approximation of one. The elephant in the room is the DLC model, and I would be doing you a disservice to soft-pedal it. The community is vocal and divided on this topic. Hundreds of add-on routes and locomotives exist, priced individually, and some carry price tags comparable to standalone games. The broader catalogue covers routes across multiple continents, steam-era heritage locomotives, modern high-speed and heavy freight traction. Buying selectively on sale is the standard advice from long-term players, and it holds. Some DLC also carries baggage: reused audio, inconsistent quality between third-party and first-party content, and the occasional signalling bug that has never been patched. The mod ecosystem offers a partial workaround - third-party developers like Armstrong Powerhouse produce high-quality enhancement packs - but some mods have their own DLC dependencies, so the cost web can deepen quickly. For a newcomer approaching this correctly, it is actually a defensible purchase. Start with the base game and the Steam Workshop before spending anything on paid DLC. Hundreds of hours of community content exist that costs nothing. The editor has a real learning curve but opens up route-building as a long-term project in itself. If you bond with a specific locomotive or route type, targeted DLC purchases make sense. If you want a polished, graphically modern experience with everything included at one price, Train Sim World is the sibling product aimed at that audience. TSC is the older, deeper, more demanding option - its graphics are dated by any current standard, but the simulation breadth and mod library have not been matched elsewhere. Diego, Scout Team

Train Simulator Classic

Train Simulator Classic

17 sept 2015Dovetail GamesDovetail Games - Trains
GamerScout opina

Decades of railfan depth in a single platform, but the base game is really just a launchpad - your wallet decides how far the tracks actually go.

PC
Steam Deck PlayableProtonDB Gold
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Mínimo histórico: €2.51

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I have a complicated relationship with Train Simulator Classic, and I think that honesty is more useful to you right now than enthusiasm. What Dovetail Games has built over roughly fifteen years, originally shipping as RailWorks, is the most content-rich train simulation platform on PC - but the word 'platform' is doing a lot of heavy lifting there. The base game ships with a handful of routes covering real-world corridors in the US, UK, and Germany, including the notoriously steep Saluda Grade where you wrestle Norfolk Southern EMD SD40-2s and GP35s, the Chatham Main Line where Southeastern's Class 465, 375 and 395 electric multiple units handle commuter work, and Germany's Hochrheinbahn for a taste of Deutsche Bahn operations with the BR111 and BR189. That is a respectable sampler. Twenty-five career scenarios and a Quick Drive mode give you structured goals and free-roam options respectively. The built-in Train Simulator Editor, with full Steam Workshop integration, means community routes and scenarios number in the thousands and cost nothing extra. For a certain type of player, that alone justifies entry. The simulation layer is where railfans will feel at home and casual players will feel lost. Each locomotive has its own startup sequence, brake handling, and power characteristics. The tutorial walks you through the basics once, then leaves you with a cab full of switches that behave differently per traction type. Authentic signalling systems, realistic weather, and brake management that punishes you for ignoring gradient data - these are features, not complaints, but only if you arrive with the right expectations. Punctuality scoring is unforgiving: arrive late and scenarios fail outright, regardless of how well you drove. That friction is intentional. This is not a relaxed sandbox by default, even if Quick Drive gives you an approximation of one. The elephant in the room is the DLC model, and I would be doing you a disservice to soft-pedal it. The community is vocal and divided on this topic. Hundreds of add-on routes and locomotives exist, priced individually, and some carry price tags comparable to standalone games. The broader catalogue covers routes across multiple continents, steam-era heritage locomotives, modern high-speed and heavy freight traction. Buying selectively on sale is the standard advice from long-term players, and it holds. Some DLC also carries baggage: reused audio, inconsistent quality between third-party and first-party content, and the occasional signalling bug that has never been patched. The mod ecosystem offers a partial workaround - third-party developers like Armstrong Powerhouse produce high-quality enhancement packs - but some mods have their own DLC dependencies, so the cost web can deepen quickly. For a newcomer approaching this correctly, it is actually a defensible purchase. Start with the base game and the Steam Workshop before spending anything on paid DLC. Hundreds of hours of community content exist that costs nothing. The editor has a real learning curve but opens up route-building as a long-term project in itself. If you bond with a specific locomotive or route type, targeted DLC purchases make sense. If you want a polished, graphically modern experience with everything included at one price, Train Sim World is the sibling product aimed at that audience. TSC is the older, deeper, more demanding option - its graphics are dated by any current standard, but the simulation breadth and mod library have not been matched elsewhere.

Diego
Diego · Scout Team

Strategy & simulation

Etiquetas

Single-playerSteam AchievementsFull controller supportSteam Trading CardsSteam WorkshopIn-App PurchasesSteam CloudSteam LeaderboardsFamily SharingRoute BuilderCareer ScenariosThird-Party ModsHardcore SimulationDLC-DependentQuick Drive ModeTrackIR SupportTraction VarietyScenario Editor

Requisitos del sistema

Mínimos

Processor
Intel Core-i3 4330 3.50 GHz Dual Core or AMD A8 6600K 3.90 GHz Quad Core or Better
Memory
4 GB RAM
Graphics
NVIDIA GeForce GTX 750 Ti or AMD Radeon R9 Graphics with 1 GB Dedicated VRAM or…

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64-bit Windows 10, Windows 11 or later*
Processor
Intel Core-i5 4690 3.50 GHz Quad Core or AMD Ryzen 7 1700 3.80 GHz Quad Core or Better
Memory
16 GB or Better
Graphics
NVIDIA GeForce GTX 970 or AM…

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Información del juego

Desarrolladora
Dovetail Games
Distribuidora
Dovetail Games - Trains
Fecha de lanzamiento
17 sept 2015

Modos de juego

singleplayer

Idiomas

Subtítulos (8)
EnglishFrenchItalianGermanSpanish - SpainPolish+2 más

Características

AchievementsController SupportCloud Saves

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¿En qué plataformas está disponible Train Simulator Classic?

Train Simulator Classic está disponible en PC.

¿Cuándo se lanzó Train Simulator Classic?

Train Simulator Classic se lanzó el 17 de septiembre de 2015.

¿Quién desarrolló Train Simulator Classic?

Train Simulator Classic fue desarrollado por Dovetail Games y publicado por Dovetail Games - Trains.