Compara los precios de Train Mechanic Simulator 2017 en tiendas de claves de confianza y encuentra la mejor oferta. Desarrollado por Si7 Studio. Publicado por Atomic Jelly. Lanzado el 23/3/2017. Disponible en PC. Géneros: Casual, Indie, Simulation, Strategy.

Fixing locomotives across a 25 km2 open world sounds like a niche dream, but clunky controls and repetitive work orders keep this one firmly in 'proceed with caution' territory for all but the most train-obsessed players.

I want to like Train Mechanic Simulator 2017 more than the evidence allows me to. The concept genuinely has legs: a first-person repair sim built around diesel, electric, and old-school steam locomotives, spread across a 25 km2 open world with three upgradeable workshops, each divided into mechanical, electrical, and hydraulic repair stations. On paper, that is a compelling decision space. In practice, the game sits at a 'Mixed' rating on Steam, around 66% positive across hundreds of reviews, and the criticisms from both press and players tend to cluster around the same handful of problems. The core loop goes like this: accept a work order from your office laptop, drive out to recover a broken locomotive using a tow train, haul it back to the appropriate workshop, run diagnostics, strip out the failed components, order replacements, and sign off on the job. There are 25 missions to work through covering all three locomotive categories, and the part count across the game reportedly runs into the hundreds, which gives the workshop sequences a satisfying granularity at first. Early on, the tutorial holds your hand clearly, walking you through each step from paperwork to payment. That onboarding is genuinely one of the game's stronger moments. The trouble is that the mission briefs quickly become vague, the job variety stagnates into a simple retrieve-and-repair rhythm, and the moment-to-moment loop stops rewarding the diagnostic curiosity that should be the whole point. The controls are the bluntest problem. Mouse sensitivity behaves erratically, head bob cannot be toggled off, and targeting small components like bolts and gaskets involves a level of cursor precision that edges into frustration rather than skill. Some reviewers found the track-switching and locomotive recovery sections a mild change of pace; others found the driving physics too forgiving to mean anything. The sound design compounds the rough edges: tool upgrade sounds do not match the tools being used, and audio loops are noticeably cut off. There are also some odd technical inaccuracies baked in, such as diesel engine components being routed to the wrong repair stations, which will bother anyone with actual mechanical knowledge. What the game does earn credit for is its visual presentation. The locomotive models are detailed, the 25 km2 world is large enough to give the recovery missions some spatial variety, and the workshop environments have decent atmosphere for a low-budget indie. The three workshop upgrade paths and the mix of locomotive types (steam, diesel, electric) do create a progression arc that keeps the early hours moving. For players who genuinely love trains and want a casual, low-stakes session without any competitive pressure, there is something here. The ceiling is just lower than the ambition implied by the scope. As a strategy-and-sim player, I judge games like this by how long the decision-making stays interesting. Train Mechanic Simulator 2017 gives you a reasonable first hour of genuine puzzle-solving as you learn which parts fail in which locomotive types and how the three workshop stations divide the work. After that, the pattern becomes transparent and repetition sets in faster than the mission count would suggest. Without mod support doing heavy lifting or post-launch updates addressing the control issues, the experience is honest about what it is: a relaxed, mechanically simple train tinkering sim with more heart than polish. Diego, Scout Team

Train Mechanic Simulator 2017

Train Mechanic Simulator 2017

23 mar 2017Si7 StudioAtomic Jelly
GamerScout opina

Fixing locomotives across a 25 km2 open world sounds like a niche dream, but clunky controls and repetitive work orders keep this one firmly in 'proceed with caution' territory for all but the most train-obsessed players.

PC
ProtonDB Platinum
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Mínimo histórico: €4.89

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I want to like Train Mechanic Simulator 2017 more than the evidence allows me to. The concept genuinely has legs: a first-person repair sim built around diesel, electric, and old-school steam locomotives, spread across a 25 km2 open world with three upgradeable workshops, each divided into mechanical, electrical, and hydraulic repair stations. On paper, that is a compelling decision space. In practice, the game sits at a 'Mixed' rating on Steam, around 66% positive across hundreds of reviews, and the criticisms from both press and players tend to cluster around the same handful of problems. The core loop goes like this: accept a work order from your office laptop, drive out to recover a broken locomotive using a tow train, haul it back to the appropriate workshop, run diagnostics, strip out the failed components, order replacements, and sign off on the job. There are 25 missions to work through covering all three locomotive categories, and the part count across the game reportedly runs into the hundreds, which gives the workshop sequences a satisfying granularity at first. Early on, the tutorial holds your hand clearly, walking you through each step from paperwork to payment. That onboarding is genuinely one of the game's stronger moments. The trouble is that the mission briefs quickly become vague, the job variety stagnates into a simple retrieve-and-repair rhythm, and the moment-to-moment loop stops rewarding the diagnostic curiosity that should be the whole point. The controls are the bluntest problem. Mouse sensitivity behaves erratically, head bob cannot be toggled off, and targeting small components like bolts and gaskets involves a level of cursor precision that edges into frustration rather than skill. Some reviewers found the track-switching and locomotive recovery sections a mild change of pace; others found the driving physics too forgiving to mean anything. The sound design compounds the rough edges: tool upgrade sounds do not match the tools being used, and audio loops are noticeably cut off. There are also some odd technical inaccuracies baked in, such as diesel engine components being routed to the wrong repair stations, which will bother anyone with actual mechanical knowledge. What the game does earn credit for is its visual presentation. The locomotive models are detailed, the 25 km2 world is large enough to give the recovery missions some spatial variety, and the workshop environments have decent atmosphere for a low-budget indie. The three workshop upgrade paths and the mix of locomotive types (steam, diesel, electric) do create a progression arc that keeps the early hours moving. For players who genuinely love trains and want a casual, low-stakes session without any competitive pressure, there is something here. The ceiling is just lower than the ambition implied by the scope. As a strategy-and-sim player, I judge games like this by how long the decision-making stays interesting. Train Mechanic Simulator 2017 gives you a reasonable first hour of genuine puzzle-solving as you learn which parts fail in which locomotive types and how the three workshop stations divide the work. After that, the pattern becomes transparent and repetition sets in faster than the mission count would suggest. Without mod support doing heavy lifting or post-launch updates addressing the control issues, the experience is honest about what it is: a relaxed, mechanically simple train tinkering sim with more heart than polish.

Diego
Diego · Scout Team

Strategy & simulation

Etiquetas

singleplayertrading-cardstier:sub-5Mechanic SimWorkshop UpgradeLocomotive RepairCareer ModeOpen World RecoveryDiagnostic GameplayLow-Skill-Floor

Requisitos del sistema

Mínimos

OS
Windows 7
Memory
4 GB RAM
DirectX
Version 11
Storage
5 GB available space
Graphics
Geforce GT560
Processor
Pentium Core 2 Duo
Sound Card
DirectX compatible

Recomendados

OS
Windows 8, 10
Memory
8 GB RAM
DirectX
Version 12
Storage
5 GB available space
Graphics
Geforce GT950 or better
Processor
Pentium Core Quad
Sound Card
DirectX compatible

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Información del juego

Desarrolladora
Si7 Studio
Distribuidora
Atomic Jelly
Fecha de lanzamiento
23 mar 2017

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¿En qué plataformas está disponible Train Mechanic Simulator 2017?

Train Mechanic Simulator 2017 está disponible en PC.

¿Cuándo se lanzó Train Mechanic Simulator 2017?

Train Mechanic Simulator 2017 se lanzó el 23 de marzo de 2017.

¿Quién desarrolló Train Mechanic Simulator 2017?

Train Mechanic Simulator 2017 fue desarrollado por Si7 Studio y publicado por Atomic Jelly.