Compara los precios de Tour de France 2025 en tiendas de claves de confianza y encuentra la mejor oferta. Desarrollado por Cyanide Studio. Publicado por Nacon. Lanzado el 5/6/2025. Disponible en PC, Xbox. Géneros: Casual, Racing, Simulation, Sports, Strategy.

The biggest year-on-year overhaul Cyanide's cycling sim has seen in a decade, but the gap between what it promises and what it delivers on console is still wide enough to drop a whole peloton into.

I want to be straight with you: my interest in a cycling sim lives or dies on the decision layer, not the spectacle. And for most of this franchise's history, Tour de France games have given strategy-minded players just enough tactical rope to manage energy bars and teammate commands before yanking it away. The 2025 edition is the most interesting version of that argument yet, because the move to Unreal Engine 5 is genuinely the biggest visual reset the series has managed in years. Panoramic mountain vistas, dynamic lighting over the Trouee d'Arenberg cobbles, and recognisable kit from licensed teams and real riders make this finally look like a product that belongs on modern hardware. It will not blow your mind, but it no longer looks like a PS3 holdover either. The mechanical hook that actually got my attention is the reworked refuelling system. You start each race with a single Energel that refills both your sustained-effort bar and your attack bar. Pass through feed zones and you pick up more, but the final zone hands you a Turbogel that grants a few seconds of attack immunity, letting you launch a decisive move without bleeding energy. On paper that is a thin layer of strategy. In practice, deciding exactly when to pop a Turbogel on the final ramp of Mont Ventoux or to hold it for a sprint finish on the Champs-Elysees adds a real micro-decision to every stage. The two-bar energy model, one blue bar for sustained effort and one red for attacks, underpins all of this and rewards riders who understand their stat profile. Sprinters, climbers, time-trialists, and cobble specialists all have different stat curves, and playing to those curves is where the game earns its simulation tag. Content breadth is a genuine strength. Beyond the 21-stage main tour you get Paris-Roubaix, Liege-Bastogne-Liege, La Fleche Wallonne, Paris-Nice, Criterium du Dauphine, and the original Circuit Grand Est that Cyanide built from scratch. Pro Team mode lets you manage a full roster across a season, while Pro Leader mode puts you in a custom-avatar career where performance points, stage objectives, and team transfers drive progression. The multiplayer Criterium mode lets you build private races with customisable stage type and length, and there are now five online ranking tiers plus weekly Race of the Moment and Descent of the Moment challenges. Fast-forward is present and essential: nobody needs to pedal 180km of flat in real time. The accessibility settings, including a colorblind mode and adjustable difficulty, show that Cyanide is at least trying to widen the door for newcomers, and the tutorial does a competent job of explaining the energy system before throwing you at the peloton. Here is where I have to be honest about the rougher edges, because they matter if you are buying this on a strategy-focused basis. AI teammate behaviour is still the series' most persistent problem. Domestiques routinely refuse to take a pull at the front during a chase, leaving you to drag the peloton solo for kilometres. Sprint finishes can dissolve into positional chaos as the AI fails to hold lines or set up lead-out trains. Commentary is repetitive and flat, the audio design has barely moved in years, and the podium animations remain awkwardly stiff. Console players specifically have reported the interface feeling heavy and unintuitive compared to the mouse-driven comfort of the PC version. On PC, where you can manage team orders more fluidly, the tactical layer holds up considerably better. That gap is a real issue if your primary platform is Xbox. Steam user reception sits at roughly 77 percent positive across a meaningful sample, which tracks with the general critical consensus: a meaningful step forward that still carries budget-tier rough edges. If you want the deeper managerial layer, Cyanide's own Pro Cycling Manager 2025 runs on the same engine and gives you a bird's-eye team management experience that will feel more familiar to grand-strategy players. But for putting you physically in the saddle across iconic climbs and classics, this is the only credible option on the market and the strongest version of that experience the series has produced. Diego, Scout Team

Tour de France 2025

Tour de France 2025

5 jun 2025Cyanide StudioNacon
GamerScout opina

The biggest year-on-year overhaul Cyanide's cycling sim has seen in a decade, but the gap between what it promises and what it delivers on console is still wide enough to drop a whole peloton into.

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I want to be straight with you: my interest in a cycling sim lives or dies on the decision layer, not the spectacle. And for most of this franchise's history, Tour de France games have given strategy-minded players just enough tactical rope to manage energy bars and teammate commands before yanking it away. The 2025 edition is the most interesting version of that argument yet, because the move to Unreal Engine 5 is genuinely the biggest visual reset the series has managed in years. Panoramic mountain vistas, dynamic lighting over the Trouee d'Arenberg cobbles, and recognisable kit from licensed teams and real riders make this finally look like a product that belongs on modern hardware. It will not blow your mind, but it no longer looks like a PS3 holdover either. The mechanical hook that actually got my attention is the reworked refuelling system. You start each race with a single Energel that refills both your sustained-effort bar and your attack bar. Pass through feed zones and you pick up more, but the final zone hands you a Turbogel that grants a few seconds of attack immunity, letting you launch a decisive move without bleeding energy. On paper that is a thin layer of strategy. In practice, deciding exactly when to pop a Turbogel on the final ramp of Mont Ventoux or to hold it for a sprint finish on the Champs-Elysees adds a real micro-decision to every stage. The two-bar energy model, one blue bar for sustained effort and one red for attacks, underpins all of this and rewards riders who understand their stat profile. Sprinters, climbers, time-trialists, and cobble specialists all have different stat curves, and playing to those curves is where the game earns its simulation tag. Content breadth is a genuine strength. Beyond the 21-stage main tour you get Paris-Roubaix, Liege-Bastogne-Liege, La Fleche Wallonne, Paris-Nice, Criterium du Dauphine, and the original Circuit Grand Est that Cyanide built from scratch. Pro Team mode lets you manage a full roster across a season, while Pro Leader mode puts you in a custom-avatar career where performance points, stage objectives, and team transfers drive progression. The multiplayer Criterium mode lets you build private races with customisable stage type and length, and there are now five online ranking tiers plus weekly Race of the Moment and Descent of the Moment challenges. Fast-forward is present and essential: nobody needs to pedal 180km of flat in real time. The accessibility settings, including a colorblind mode and adjustable difficulty, show that Cyanide is at least trying to widen the door for newcomers, and the tutorial does a competent job of explaining the energy system before throwing you at the peloton. Here is where I have to be honest about the rougher edges, because they matter if you are buying this on a strategy-focused basis. AI teammate behaviour is still the series' most persistent problem. Domestiques routinely refuse to take a pull at the front during a chase, leaving you to drag the peloton solo for kilometres. Sprint finishes can dissolve into positional chaos as the AI fails to hold lines or set up lead-out trains. Commentary is repetitive and flat, the audio design has barely moved in years, and the podium animations remain awkwardly stiff. Console players specifically have reported the interface feeling heavy and unintuitive compared to the mouse-driven comfort of the PC version. On PC, where you can manage team orders more fluidly, the tactical layer holds up considerably better. That gap is a real issue if your primary platform is Xbox. Steam user reception sits at roughly 77 percent positive across a meaningful sample, which tracks with the general critical consensus: a meaningful step forward that still carries budget-tier rough edges. If you want the deeper managerial layer, Cyanide's own Pro Cycling Manager 2025 runs on the same engine and gives you a bird's-eye team management experience that will feel more familiar to grand-strategy players. But for putting you physically in the saddle across iconic climbs and classics, this is the only credible option on the market and the strongest version of that experience the series has produced.

Diego
Diego · Scout Team

Strategy & simulation

Etiquetas

singleplayermultiplayerpvponline-pvpachievementscontroller-supportcloud-savestier:aaaCycling SimStamina ManagementPro Leader CareerCriterium MultiplayerPeloton TacticsEnergy Bar StrategyRace VarietyUnreal Engine 5

Requisitos del sistema

Mínimos

OS
Windows 10
Memory
8 GB RAM
DirectX
Version 12
Storage
30 GB available space
Graphics
NVIDIA GeForce GTX 960, 4 GB or AMD Radeon RX 570, 4 GB or Intel Arc A310, 4 GB
Processor
Intel Core i5-3470 or AMD Ryzen 3 1200

Recomendados

OS
Windows 11
Memory
16 GB RAM
DirectX
Version 12
Storage
30 GB available space
Graphics
NVIDIA GeForce RTX 2080 SUPER, 8 GB or AMD Radeon RX 6750 XT, 10 GB
Processor
Intel Core i7-10700K or AMD Ryzen 7 5800X

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Información del juego

Desarrolladora
Cyanide Studio
Distribuidora
Nacon
Fecha de lanzamiento
5 jun 2025

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¿En qué plataformas está disponible Tour de France 2025?

Tour de France 2025 está disponible en PC, Xbox.

¿Cuándo se lanzó Tour de France 2025?

Tour de France 2025 se lanzó el 5 de junio de 2025.

¿Quién desarrolló Tour de France 2025?

Tour de France 2025 fue desarrollado por Cyanide Studio y publicado por Nacon.