Compara los precios de Toroom en tiendas de claves de confianza y encuentra la mejor oferta. Desarrollado por Gagonfe. Publicado por Gagonfe. Lanzado el 17/7/2021. Disponible en PC. Géneros: Action, Adventure.

A budget twin-stick roguelite that actually delivers on its loot loop - if you keep expectations calibrated to its indie scale and don't mind the shallow biome count.

My first honest reaction to Toroom was mild suspicion. A sub-five-dollar roguelite with cute pixel art and a rabbit in a tophat as the protagonist does not scream "shooter credibility." But once I stopped expecting Hades and just ran the loop for what it is, something clicked. You clear procedurally generated rooms, grab weapons, stack items, fight a boss, move to the next biome, die, restart. That cycle is tight enough to hold attention across multiple sessions, which is more than most micro-budget titles can claim. The shooting itself is twin-stick and competent. Weapon variety is the real hook here, with over 35 weapons spread across the three biomes, each set tuned to the environment you are fighting through. You go from icy ruins crawling with golems and skeletons to green forests full of wasps and plants and then into desert heat, each zone bringing its own enemy behaviors and weapon flavor. The item pool goes deeper still, with over 70 regular, cursed, and ultra-rare pickups that can swing a run dramatically. Cursed items add a risk-reward dimension that stops the loot game from feeling purely additive and mechanical. In-run shops let you spend coins on weapons, items, and even pets, which gives you some agency between RNG rolls. Multiple playable characters are the other pillar of replayability. Each has its own ability set, and since the dungeon layouts and loot pool randomize every run, the character choice meaningfully changes how you approach each session. Local co-op is in here too, which is genuinely rare at this price tier and works well on a couch. The online multiplayer tag is listed, though from everything I have seen, the local co-op is where the social experience actually lives. The limits are real and worth naming. Three biomes is thin. A player who runs hot through content will see the full visual vocabulary of the game in a handful of hours. The soundtrack, a light electro-16bit blend, loops similarly across all biomes and fades into the background fast. There is no ranked mode, no netcode conversation to have, no meaningful meta-game outside of achievements and unlocking characters like the koala Kotaka. For a shooter specialist like me, the ceiling shows up earlier than I would like. But for what Toroom costs, the loop-to-price ratio is defensible, and the Steam community sits at a solid positive rating, which tells you the core experience lands for the people who pick it up. Fred, Scout Team

Toroom

Toroom

17 jul 2021Gagonfe
GamerScout opina

A budget twin-stick roguelite that actually delivers on its loot loop - if you keep expectations calibrated to its indie scale and don't mind the shallow biome count.

PC
Mejor precio disponible
1,76 €
en Kinguin
Mínimo registrado: 1,15 €
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Veredicto de GamerScout

Worth a shot for budget roguelite fans who want a clean loot loop and couch co-op, but don't expect deep progression or content variety past the first few hours.

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KinguinMejor precio
StandardGlobalSteam KeyClave
1,76 €
La tienda fija el precio en EUR
Comprar
StandardGlobalSteam KeyClave
1,79 €-82%
La tienda fija el precio en EUR
Comprar
StandardEuropa (UE)Steam KeyClave
2,44 €
La tienda fija el precio en EUR
Comprar

Todas las tiendas de esta tabla nos dan el precio en euros, así que la cifra en EUR es el precio que fijó el vendedor, no un cálculo nuestro, y por eso EUR es también la moneda en la que calculamos el ranking. Solo incluimos aquí una oferta cuando la tienda nos da su precio en euros, de modo que ninguna cifra de esta tabla es inventada por nosotros.

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Historial de precios

Mínimo registrado
1,15 €29 jun 2026
Mejor precio actual
1,76 €
Tiendas de claves
1,08 €1,33 €1,59 €1,84 €5 Jun23 Jun11 Jul28 Jul15 Aug
5 jun — 15 ago
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Capturas y multimedia

Acerca de Toroom

My first honest reaction to Toroom was mild suspicion. A sub-five-dollar roguelite with cute pixel art and a rabbit in a tophat as the protagonist does not scream "shooter credibility." But once I stopped expecting Hades and just ran the loop for what it is, something clicked. You clear procedurally generated rooms, grab weapons, stack items, fight a boss, move to the next biome, die, restart. That cycle is tight enough to hold attention across multiple sessions, which is more than most micro-budget titles can claim. The shooting itself is twin-stick and competent. Weapon variety is the real hook here, with over 35 weapons spread across the three biomes, each set tuned to the environment you are fighting through. You go from icy ruins crawling with golems and skeletons to green forests full of wasps and plants and then into desert heat, each zone bringing its own enemy behaviors and weapon flavor. The item pool goes deeper still, with over 70 regular, cursed, and ultra-rare pickups that can swing a run dramatically. Cursed items add a risk-reward dimension that stops the loot game from feeling purely additive and mechanical. In-run shops let you spend coins on weapons, items, and even pets, which gives you some agency between RNG rolls. Multiple playable characters are the other pillar of replayability. Each has its own ability set, and since the dungeon layouts and loot pool randomize every run, the character choice meaningfully changes how you approach each session. Local co-op is in here too, which is genuinely rare at this price tier and works well on a couch. The online multiplayer tag is listed, though from everything I have seen, the local co-op is where the social experience actually lives. The limits are real and worth naming. Three biomes is thin. A player who runs hot through content will see the full visual vocabulary of the game in a handful of hours. The soundtrack, a light electro-16bit blend, loops similarly across all biomes and fades into the background fast. There is no ranked mode, no netcode conversation to have, no meaningful meta-game outside of achievements and unlocking characters like the koala Kotaka. For a shooter specialist like me, the ceiling shows up earlier than I would like. But for what Toroom costs, the loop-to-price ratio is defensible, and the Steam community sits at a solid positive rating, which tells you the core experience lands for the people who pick it up.

Fred
Fred · Scout Team

Shooters

Etiquetas

singleplayermultiplayercooplocal-coopachievementscontroller-supporttier:sub-5Twin-Stick ShooterCursed ItemsBiome-Specific WeaponsRun-Based LootLocal Co-op RogueliteCharacter AbilitiesBoss GatingProcedural RoomsUltra-Rare Drops

Requisitos del sistema

Mínimos

OS
Windows 7
Memory
4 GB RAM
Storage
200 MB available space
Graphics
Integrated GPU, 128mb
Processor
Intel Celeron @2.80Ghz

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Información del juego

Desarrolladora
Gagonfe
Distribuidora
Gagonfe
Fecha de lanzamiento
17 jul 2021

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Mejor precio1,76 €
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Preguntas frecuentes sobre Toroom

¿Cuánto cuesta Toroom?

A 15 de agosto de 2026, la oferta más barata disponible de Toroom es €1.76 en Kinguin, de entre 3 ofertas activas que seguimos en tiendas de claves verificadas. Los precios cambian a diario — la tabla de esta página se actualiza continuamente.

¿Dónde puedo comprar Toroom más barato?

El precio más bajo disponible que seguimos para Toroom es €1.76 en Kinguin (15 de agosto de 2026). Comparamos 3 ofertas activas de tiendas de claves verificadas — la tabla completa con cada tienda y su puntuación de confianza está en esta página.

¿En qué plataformas está disponible Toroom?

Toroom está disponible en PC.

¿Cuándo se lanzó Toroom?

Toroom se lanzó el 17 de julio de 2021.

¿Quién desarrolló Toroom?

Toroom fue desarrollado por Gagonfe.