Compara los precios de Timore 5 en tiendas de claves de confianza y encuentra la mejor oferta. Desarrollado por Vidas Salavejus. Publicado por Vidas Salavejus. Lanzado el 25/8/2016. Disponible en PC. Géneros: Indie.

If you've ever wanted to watch a scientist's nightmare loop unfold in real time, Timore 5 will oblige - though the experience is closer to a screensaver with loud audio than a genuine horror journey.

I've spent enough time with micro-budget horror to know the difference between a game that earns its scares through atmosphere and one that simply yells at you until the runtime expires. Timore 5 lands firmly in the second camp. You step into a first-person perspective as Frank, a scientist whose dream-recording experiment goes sideways, and the whole thing unfolds inside a confined domestic environment that you circle, slowly, waiting for sequenced events to trigger. The flashlight stays on the entire time, fixed and permanent, which removes one of horror's oldest tools - darkness you control. Interaction is mostly limited to a handful of doors and a computer screen that feeds you additional lore in small doses. That's the loop: walk, read a snippet, get jump-scared, repeat. The jump scares are the game's singular ambition and also its central problem. There are enough of them packed into the roughly 40-to-60-minute runtime that they lose potency fast. By the midpoint, the sound stabs feel like a metronome rather than a threat. The character movement is deliberately sluggish, which in a more patient game could build unease - here it mainly extends the wait between one scripted startle and the next. There are no enemies to dodge, no puzzles to solve, no inventory to manage. The premise of recording dreams and converting them to data is genuinely strange and evocative on paper, but the game never does much with it beyond set dressing. Where Timore 5 is honestly hard to dismiss entirely is in its place within a much larger solo creative output. Vidas Salavejus has built an entire franchise across many entries, and Timore 5 sits as one chapter in that ongoing personal project. The Halloween Mode added in a post-launch update suggests the developer was listening and willing to keep tinkering. Players who have followed the Timore series from the beginning will find a familiar, consistent aesthetic - spare geometry, a certain lo-fi gloom, and the specific kind of weird that comes from one person making something strange in their spare time. That sincerity is real, even when the craft falls short. For someone new to horror games or looking for a brief, low-stakes fright session with a friend watching over their shoulder, this sits in a very specific niche. It is not atmospheric horror in the tradition of slow dread. It is not a puzzle-box experience. It is closer to a haunted house walkthrough where you already suspect where every actor is hiding - except the house is someone's rendered living space and the actors are scripted sound effects. If you've burned through your horror backlog and find yourself curious about one-person indie dev projects from the mid-2010s, Timore 5 is a curious artifact. For most everyone else, the series' later, more ambitious entries would be a better place to spend an evening. Kai, Scout Team

Timore 5

Timore 5

25 ago 2016Vidas Salavejus
GamerScout opina

If you've ever wanted to watch a scientist's nightmare loop unfold in real time, Timore 5 will oblige - though the experience is closer to a screensaver with loud audio than a genuine horror journey.

PC
Mejor precio disponible
0,56 €-94%
en Eneba
Mínimo registrado: 0,56 €
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Veredicto de GamerScout

Worth only a glance for die-hard Timore series followers - newcomers to indie horror have far better options at any price.

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Historial de precios

Mínimo registrado
0,56 €15 ago 2026
Mejor precio actual
0,56 €
El más bajo desde que lo seguimos
Tiendas de claves
0,55 €0,59 €0,62 €0,66 €7 Jun24 Jun12 Jul29 Jul15 Aug
7 jun — 15 ago
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Capturas y multimedia

Acerca de Timore 5

I've spent enough time with micro-budget horror to know the difference between a game that earns its scares through atmosphere and one that simply yells at you until the runtime expires. Timore 5 lands firmly in the second camp. You step into a first-person perspective as Frank, a scientist whose dream-recording experiment goes sideways, and the whole thing unfolds inside a confined domestic environment that you circle, slowly, waiting for sequenced events to trigger. The flashlight stays on the entire time, fixed and permanent, which removes one of horror's oldest tools - darkness you control. Interaction is mostly limited to a handful of doors and a computer screen that feeds you additional lore in small doses. That's the loop: walk, read a snippet, get jump-scared, repeat. The jump scares are the game's singular ambition and also its central problem. There are enough of them packed into the roughly 40-to-60-minute runtime that they lose potency fast. By the midpoint, the sound stabs feel like a metronome rather than a threat. The character movement is deliberately sluggish, which in a more patient game could build unease - here it mainly extends the wait between one scripted startle and the next. There are no enemies to dodge, no puzzles to solve, no inventory to manage. The premise of recording dreams and converting them to data is genuinely strange and evocative on paper, but the game never does much with it beyond set dressing. Where Timore 5 is honestly hard to dismiss entirely is in its place within a much larger solo creative output. Vidas Salavejus has built an entire franchise across many entries, and Timore 5 sits as one chapter in that ongoing personal project. The Halloween Mode added in a post-launch update suggests the developer was listening and willing to keep tinkering. Players who have followed the Timore series from the beginning will find a familiar, consistent aesthetic - spare geometry, a certain lo-fi gloom, and the specific kind of weird that comes from one person making something strange in their spare time. That sincerity is real, even when the craft falls short. For someone new to horror games or looking for a brief, low-stakes fright session with a friend watching over their shoulder, this sits in a very specific niche. It is not atmospheric horror in the tradition of slow dread. It is not a puzzle-box experience. It is closer to a haunted house walkthrough where you already suspect where every actor is hiding - except the house is someone's rendered living space and the actors are scripted sound effects. If you've burned through your horror backlog and find yourself curious about one-person indie dev projects from the mid-2010s, Timore 5 is a curious artifact. For most everyone else, the series' later, more ambitious entries would be a better place to spend an evening.

Kai
Kai · Scout Team

Indie & narrative

Etiquetas

singleplayertrading-cardstier:sub-5Jumpscare-HeavyWalking SimulatorDream HorrorUltra-ShortSolo DevHalloween ModeScripted SequencesLo-Fi Horror

Requisitos del sistema

Mínimos

OS
Windows® 7/Vista/XP
Memory
2 GB RAM
DirectX
Version 9.0
Storage
387 MB available space
Graphics
512 MB
Processor
CPU Intel® Pentium® 4 2.0 GHz

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Información del juego

Desarrolladora
Vidas Salavejus
Distribuidora
Vidas Salavejus
Fecha de lanzamiento
25 ago 2016

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Preguntas frecuentes sobre Timore 5

¿Cuánto cuesta Timore 5?

A 15 de agosto de 2026, la oferta más barata disponible de Timore 5 es €0.56 en Eneba, de entre 4 ofertas activas que seguimos en tiendas de claves verificadas. Los precios cambian a diario — la tabla de esta página se actualiza continuamente.

¿Dónde puedo comprar Timore 5 más barato?

El precio más bajo disponible que seguimos para Timore 5 es €0.56 en Eneba (15 de agosto de 2026). Comparamos 4 ofertas activas de tiendas de claves verificadas — la tabla completa con cada tienda y su puntuación de confianza está en esta página.

¿En qué plataformas está disponible Timore 5?

Timore 5 está disponible en PC.

¿Cuándo se lanzó Timore 5?

Timore 5 se lanzó el 25 de agosto de 2016.

¿Quién desarrolló Timore 5?

Timore 5 fue desarrollado por Vidas Salavejus.