Compara los precios de Timen runner en tiendas de claves de confianza y encuentra la mejor oferta. Desarrollado por REX PEX GAMES. Publicado por REX PEX GAMES. Lanzado el 26/5/2017. Disponible en PC. Géneros: Casual, Indie.

A micro-budget steampunk runner that sells itself as hardcore but lands closer to 'frustrating with decent 8-bit vibes', worth knowing what you're signing up for before you click anything.

I want to be honest with you about Timen Runner, because it sits in that awkward pocket of Steam where the thumbnail looks charming and the word 'hardcore' does a lot of heavy lifting. You play as a tiny pixel man named Timen, a clockwork creature scurrying through procedurally generated levels built from gears, pendulums, and watch mechanisms. The aesthetic conceit is genuinely nice. There is something quietly whimsical about the idea of a person living inside a clock, and the steampunk visual vocabulary, cog-studded platforms, anchor wheels, second-hand obstacles, gives the world a consistent internal logic that a smaller game can get away with because it never overpromises on scope. The actual loop is simple to a fault. You begin each run with a sixty-second countdown, and the only way to stay alive is to collect groups of five 'elements' scattered through the level, each cluster adding thirty seconds back to the clock. Hour keys unlock new procedurally generated stages. That is more or less the entire mechanical vocabulary. The character has different abilities listed in the materials, though in practice the moment-to-moment control is the friction point that splits the community. A portion of players finds the jumping feel responsive enough for score-chasing; others describe the controls as loose and the procedural layouts as occasionally producing dead-end geometry that feels less like difficulty and more like bad luck. Steam reviews land at a mixed 66 percent positive across over a hundred players, which is a fair reflection of that split. The 8-bit soundtrack is the thing I find myself thinking about the most generously. It has the kind of looping chippy energy that a short-session game needs to keep the retry rhythm from feeling punishing, and the community has explicitly tagged it 'Great Soundtrack', which is a tag that players do not hand out reflexively. For a game at this price tier, the audio work punches above its weight. The pixel art itself is minimal but cohesive, favoring muted browns and tarnished golds that read as steampunk without leaning into the overcrowded visual cliches of the genre. Where Timen Runner struggles is in the gap between its ambition and its execution. The procedural generation does not feel tuned with the care that the best roguelite runners bring to layout legibility. Some runs feel fair; others feel like the algorithm handed you an unsolvable arrangement. There is no story, no character progression between sessions, and no mode variety to speak of. For players who come here purely to farm achievements or trading cards, that simplicity is a feature. For anyone hoping the 'hardcore' label means the satisfying kind of difficulty, the kind where death teaches you something, the reality is more uneven. If you have a genuine affection for tiny, oddly specific indie worlds and can tolerate a control scheme that takes patience to warm up to, there is a small, strange pocket of atmosphere here worth the asking price at a discount. Go in knowing it is a score-attack runner first, a mood piece second, and a polished platformer not quite at all. Kai, Scout Team

Timen runner

Timen runner

26 may 2017REX PEX GAMES
GamerScout opina

A micro-budget steampunk runner that sells itself as hardcore but lands closer to 'frustrating with decent 8-bit vibes', worth knowing what you're signing up for before you click anything.

PC
Mejor precio disponible
€0.00
en N/A
Mínimo histórico: €0.40

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I want to be honest with you about Timen Runner, because it sits in that awkward pocket of Steam where the thumbnail looks charming and the word 'hardcore' does a lot of heavy lifting. You play as a tiny pixel man named Timen, a clockwork creature scurrying through procedurally generated levels built from gears, pendulums, and watch mechanisms. The aesthetic conceit is genuinely nice. There is something quietly whimsical about the idea of a person living inside a clock, and the steampunk visual vocabulary, cog-studded platforms, anchor wheels, second-hand obstacles, gives the world a consistent internal logic that a smaller game can get away with because it never overpromises on scope. The actual loop is simple to a fault. You begin each run with a sixty-second countdown, and the only way to stay alive is to collect groups of five 'elements' scattered through the level, each cluster adding thirty seconds back to the clock. Hour keys unlock new procedurally generated stages. That is more or less the entire mechanical vocabulary. The character has different abilities listed in the materials, though in practice the moment-to-moment control is the friction point that splits the community. A portion of players finds the jumping feel responsive enough for score-chasing; others describe the controls as loose and the procedural layouts as occasionally producing dead-end geometry that feels less like difficulty and more like bad luck. Steam reviews land at a mixed 66 percent positive across over a hundred players, which is a fair reflection of that split. The 8-bit soundtrack is the thing I find myself thinking about the most generously. It has the kind of looping chippy energy that a short-session game needs to keep the retry rhythm from feeling punishing, and the community has explicitly tagged it 'Great Soundtrack', which is a tag that players do not hand out reflexively. For a game at this price tier, the audio work punches above its weight. The pixel art itself is minimal but cohesive, favoring muted browns and tarnished golds that read as steampunk without leaning into the overcrowded visual cliches of the genre. Where Timen Runner struggles is in the gap between its ambition and its execution. The procedural generation does not feel tuned with the care that the best roguelite runners bring to layout legibility. Some runs feel fair; others feel like the algorithm handed you an unsolvable arrangement. There is no story, no character progression between sessions, and no mode variety to speak of. For players who come here purely to farm achievements or trading cards, that simplicity is a feature. For anyone hoping the 'hardcore' label means the satisfying kind of difficulty, the kind where death teaches you something, the reality is more uneven. If you have a genuine affection for tiny, oddly specific indie worlds and can tolerate a control scheme that takes patience to warm up to, there is a small, strange pocket of atmosphere here worth the asking price at a discount. Go in knowing it is a score-attack runner first, a mood piece second, and a polished platformer not quite at all.

Kai
Kai · Scout Team

Indie & narrative

Etiquetas

singleplayerachievementstrading-cardstier:sub-5Score AttackProcedural LevelsTime Pressure8-bit SoundtrackSteampunk AestheticShort SessionAchievement FarmingTrading Card Grind

Requisitos del sistema

Mínimos

OS
Windows XP SP 3, 7, 8, 8.1, 10
Memory
1 GB RAM
DirectX
Version 9.0
Storage
250 MB available space
Processor
1GHz or highter

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Información del juego

Desarrolladora
REX PEX GAMES
Distribuidora
REX PEX GAMES
Fecha de lanzamiento
26 may 2017

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¿En qué plataformas está disponible Timen runner?

Timen runner está disponible en PC.

¿Cuándo se lanzó Timen runner?

Timen runner se lanzó el 26 de mayo de 2017.

¿Quién desarrolló Timen runner?

Timen runner fue desarrollado por REX PEX GAMES.