Compara los precios de Thyria en tiendas de claves de confianza y encuentra la mejor oferta. Desarrollado por Twokats. Publicado por GrabTheGames. Lanzado el 30/9/2024. Disponible en PC, Linux. Géneros: Indie, RPG.

Crafting Guardians out of Soul Jewels and diving into cursed villagers' nightmares sounds stranger than it plays - and it mostly plays well, if you give this French two-person studio the patience it quietly asks for.

My first few hours with Thyria felt like finding a handmade zine tucked between mainstream paperbacks - the kind of thing a small team poured years of personal obsession into, rough at the edges, but unmistakably its own thing. Twokats is a two-person French studio that has been building this game since 2018, and that slow-burn dedication shows in the layers underneath the surface. You play as Thyria, an immortal witch who literally steps inside the minds of cursed villagers and fights their nightmares. That framing is not window dressing; it gives every dungeon run a context that a standard "dungeon for loot" setup never could. The core loop has three phases that feed into each other in satisfying ways. On the isometric exploration map - procedurally generated each run, shaped by the difficulty and nature of the dream you are entering - you steer Thyria through varied dreamscapes, gathering Soul Dust, Relics, and Inks. Managing your relic inventory is a genuine tension point: carry the right ones and your end-of-dream reward swells; misjudge, and it shrinks. The day/night cycle adds a layer of urgency that I appreciate - enemy behavior and visibility shift depending on the time of day, so dawdling on the map has real consequences beyond just wasted clock. When combat triggers, you drop into a turn-based grid system where positioning and Guardian synergies matter. Each of the fourteen Guardians you can unlock carries its own spell set and a unique ability, and the combat allows Guardians to actively assist each other, which opens up small combo chains that reward experimentation. In the Laboratory between runs you fuse Soul Jewels to summon new Guardians, customize their spell loadouts, and craft Charms and Equipment using over thirty modifiers. That crafting depth is the game's clearest strength. The criticism that has followed Thyria from its Early Access period is fair to acknowledge: the visual presentation reads as cluttered to some players, and the hand-drawn pen-tip art style - which I personally find charming in its deliberate, slightly scratchy character - does not render cleanly at a glance on store thumbnails. The storyline supporting the nightmare-diving premise is thin; the world building is there in fragments but the narrative scaffolding does not push you forward with any urgency. And community chatter flagged some procedural generation quirks, including rare cases where boss placements on a map failed to generate properly and required a reload. The developer has been responsive to feedback throughout development, so many of these rough edges have been smoothed over time, but the game still feels like a work that rewards patience more than it rewards instant gratification. Who is this for? Honestly, for the player who liked the team-composition puzzling of classic monster-collector RPGs, wants something that feels genuinely handcrafted rather than Kickstarter-template, and does not mind a visual style that prioritizes mood over polish. The nightmare-diving premise has a quiet, melancholy atmosphere to it - the kind of game you play with headphones on. The Guardian fusion system alone has enough depth to justify the time investment for anyone who likes building unusual team compositions. Go in aware that the story will not carry you; the systems will have to. Kai, Scout Team

Thyria

Thyria

30 sept 2024TwokatsGrabTheGames
GamerScout opina

Crafting Guardians out of Soul Jewels and diving into cursed villagers' nightmares sounds stranger than it plays - and it mostly plays well, if you give this French two-person studio the patience it quietly asks for.

PCLinux
Steam Deck Playable
Mejor precio disponible
0,84 €-95%
en Eneba
Mínimo registrado: 0,84 €
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Veredicto de GamerScout

Best for patient tactical RPG fans who want deep Guardian crafting and a genuinely strange premise, and can look past an uneven first impression.

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Historial de precios

Mínimo registrado
0,84 €31 jul 2026
Mejor precio actual
0,84 €
El más bajo desde que lo seguimos
Tiendas de claves
0,78 €0,82 €0,87 €0,91 €5 Jun23 Jun11 Jul28 Jul15 Aug
5 jun — 15 ago
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Acerca de Thyria

My first few hours with Thyria felt like finding a handmade zine tucked between mainstream paperbacks - the kind of thing a small team poured years of personal obsession into, rough at the edges, but unmistakably its own thing. Twokats is a two-person French studio that has been building this game since 2018, and that slow-burn dedication shows in the layers underneath the surface. You play as Thyria, an immortal witch who literally steps inside the minds of cursed villagers and fights their nightmares. That framing is not window dressing; it gives every dungeon run a context that a standard "dungeon for loot" setup never could. The core loop has three phases that feed into each other in satisfying ways. On the isometric exploration map - procedurally generated each run, shaped by the difficulty and nature of the dream you are entering - you steer Thyria through varied dreamscapes, gathering Soul Dust, Relics, and Inks. Managing your relic inventory is a genuine tension point: carry the right ones and your end-of-dream reward swells; misjudge, and it shrinks. The day/night cycle adds a layer of urgency that I appreciate - enemy behavior and visibility shift depending on the time of day, so dawdling on the map has real consequences beyond just wasted clock. When combat triggers, you drop into a turn-based grid system where positioning and Guardian synergies matter. Each of the fourteen Guardians you can unlock carries its own spell set and a unique ability, and the combat allows Guardians to actively assist each other, which opens up small combo chains that reward experimentation. In the Laboratory between runs you fuse Soul Jewels to summon new Guardians, customize their spell loadouts, and craft Charms and Equipment using over thirty modifiers. That crafting depth is the game's clearest strength. The criticism that has followed Thyria from its Early Access period is fair to acknowledge: the visual presentation reads as cluttered to some players, and the hand-drawn pen-tip art style - which I personally find charming in its deliberate, slightly scratchy character - does not render cleanly at a glance on store thumbnails. The storyline supporting the nightmare-diving premise is thin; the world building is there in fragments but the narrative scaffolding does not push you forward with any urgency. And community chatter flagged some procedural generation quirks, including rare cases where boss placements on a map failed to generate properly and required a reload. The developer has been responsive to feedback throughout development, so many of these rough edges have been smoothed over time, but the game still feels like a work that rewards patience more than it rewards instant gratification. Who is this for? Honestly, for the player who liked the team-composition puzzling of classic monster-collector RPGs, wants something that feels genuinely handcrafted rather than Kickstarter-template, and does not mind a visual style that prioritizes mood over polish. The nightmare-diving premise has a quiet, melancholy atmosphere to it - the kind of game you play with headphones on. The Guardian fusion system alone has enough depth to justify the time investment for anyone who likes building unusual team compositions. Go in aware that the story will not carry you; the systems will have to.

Kai
Kai · Scout Team

Indie & narrative

Etiquetas

singleplayerachievementstier:sub-5Guardian FusionDream DungeonDay-Night TacticsRelic ManagementIsometric CrawlerSolo Studio CraftNightmare AestheticSpell Customization

Requisitos del sistema

Mínimos

OS
Windows Vista or newer
Memory
3 GB RAM
DirectX
Version 11
Storage
1500 MB available space
Graphics
1060 gtx
Processor
1 GHz processor

Recomendados

OS
Windows 10
Memory
8 GB RAM
DirectX
Version 12
Storage
3 GB available space
Graphics
1080 gtx
Processor
3 GHz recent processor

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Información del juego

Desarrolladora
Twokats
Distribuidora
GrabTheGames
Fecha de lanzamiento
30 sept 2024

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Mejor precio0,84 €
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Preguntas frecuentes sobre Thyria

¿Cuánto cuesta Thyria?

A 15 de agosto de 2026, la oferta más barata disponible de Thyria es €0.84 en Eneba, de entre 6 ofertas activas que seguimos en tiendas de claves verificadas. Los precios cambian a diario — la tabla de esta página se actualiza continuamente.

¿Dónde puedo comprar Thyria más barato?

El precio más bajo disponible que seguimos para Thyria es €0.84 en Eneba (15 de agosto de 2026). Comparamos 6 ofertas activas de tiendas de claves verificadas — la tabla completa con cada tienda y su puntuación de confianza está en esta página.

¿En qué plataformas está disponible Thyria?

Thyria está disponible en PC, Linux.

¿Cuándo se lanzó Thyria?

Thyria se lanzó el 30 de septiembre de 2024.

¿Quién desarrolló Thyria?

Thyria fue desarrollado por Twokats y publicado por GrabTheGames.